What would you like me to add to the game in the next update?

  • The connection (police) mechanic. This would be a new "currency" and a new batch of upgrades.

  • More events and the possiblity for the packmakers to add some in their packs.

  • The possbility to train the skills of the girls

  • Progress the story and add story missions (mostly focused on Nicole)

  • Something else (tell me either by PM or in this thread).


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Disgruntler

Well-Known Member
Game Developer
May 2, 2021
1,042
1,090
In retrospect I am displeased with the skill-rate gain in early game.

I am going to test a change. Girls who are below a certain threshhold (20 if you have no Trainer, 60 if you have a 200% trainer) will be given a free skill point for showing up in a booth.

Reputation gains from Managers (On-Floor, Nicole, and CJs) were being improperly multiplied by the Advertiser, basically making reputation costs (especially CJs) meaningless. Fixing that.

Bad news and Good news. Bad news is the code for the retraining Investment was a terrible mess and I clearly was undercaffinated when I wrote it.

The Good news is, I wanted to change the mechanic slightly anyways, and this became a much better solution.

The way the mechanic will work (not that it worked before) is the first time you retrain a girl's trait, it costs nothing. Each time after costs an increasing amount of connection.

Secretary was doing too good at her job at bringing in nefarious customers, which, unfortunately, is really bad for Girls Next Door. Changing the trait so it affects influence and connection gain directly rather than by bringing in a different rate of bad boy customers.
 
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skinnynerd

New Member
Sep 25, 2020
8
11
Hey, did notice a bit of a bug with the on floor manager trait. After having them work, and returning to the set up for the day screen the on floor manager disappears. Not sure what the cause is, though it only seems to happen once a certain number of girls have been hired. The on floor manager still appears in the staff screen, but cannot be assigned to work for the day.
 

mgunner2010

Member
Dec 9, 2020
185
66
Hey, did notice a bit of a bug with the on floor manager trait. After having them work, and returning to the set up for the day screen the on floor manager disappears. Not sure what the cause is, though it only seems to happen once a certain number of girls have been hired. The on floor manager still appears in the staff screen, but cannot be assigned to work for the day.
Noticed that also, I just reassigned the "invisible" on floor manager to the backstage manager job and just left her there, where she did a good job I might add.
 

Disgruntler

Well-Known Member
Game Developer
May 2, 2021
1,042
1,090
Hey, did notice a bit of a bug with the on floor manager trait. After having them work, and returning to the set up for the day screen the on floor manager disappears. Not sure what the cause is, though it only seems to happen once a certain number of girls have been hired. The on floor manager still appears in the staff screen, but cannot be assigned to work for the day.
She only shows up to work the booths at 100+ energy. So she disappears for a while. This is fully intentional behavior, as is her gaining less energy per turn than others.

She will still do her trait as a backstage manager, however, so this is a good place to put one you don't want to keep 'winding up' with work.

-------

I am pleased to announce the zoom function in the booth game has been rebuilt (no more buttons just turning off without any warning) and that some new utility has been added.

1) You get access to the zoom buttons of the other booths and will be able to switch videos from the zoom window.

2) You will be able to assign girls to booths even though the game is paused, if you need a breather and room to compose yourself.

3) Because of this, you can also unpause the game, while zoomed, and still be able to assign girls and play. This does mean some layout changes, so RIP muscle memory.
 
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Disgruntler

Well-Known Member
Game Developer
May 2, 2021
1,042
1,090
1653458820677.png
So let's start with the basic screen. No information has been taken away, however you'll notice the portrait icons for the bottom row are in a different spot. You'll also notice the 'Waiting' is in the icon itself, not in the area where the video plays. As well, more color, because I like splashes of color.

Oh, hey, that's new. The specialty of a Modular booth is now shown on this screen. I like not having to memorize things. I hope you do too.

1653458965143.png
So, I've let the timer run a bit, and it now shows me that I need to give these people a girl to work the booths. Okay, let's do that, and then we'll zoom in on a girl.
1653459044441.png
Now first thing you'll notice, I can unpause while remaining zoomed. The video and controls take over the space that the booth videos take up, which explains why the layout changed. But let's stay zoomed, and see if I can drag a girl over.
1653459156088.png
Without leaving pause, I can set the girls to their tasks. Notice: The clock has NOT changed! But I can do more. If I hit another booth's zoom button:

1653459282792.png
If I hit a finisher for my CJ giving a BJ, and I go back to her, the zoom will reflect her new state (however the video will not interrupt if currently the zoomed video--video interruptus is bad.):
1653459216720.png

And notice: Not one second spent on the clock!

And, I can unpause it and keep playing even as the video plays (the unpause button will be context-sensative):
1653459543990.png

It is entirely possible to play an entire day, zoomed in.

So, not only is Zoom coming back in this bug-fix build, it's coming back better than before.

"But what if I don't want to play unpaused while zoomed?!"

You don't have to. It's an option. If you just want to pause the game and look at titties, you can do that too. However, even then, the ability to hit zoom and set girls if things get hectic is useful. But more importantly, the ability to swap who you're zoomed into, instead of leaving zoom and reentering it is quality of life.

I hope this makes an acceptable apology for me removing it because I broke it in the first place.

------

I've also added in a button that takes you directly to the staff screen from the work planning screen, and if you do this, there'll be a button which sends you back to the planning screen. (Easier to retire girls this way)
 
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Disgruntler

Well-Known Member
Game Developer
May 2, 2021
1,042
1,090


Zoom 2.0, fixes for most of the mentioned issues, error checking for CJs, adjustments to numbers.

There may be an issue when moving between staff and/or club/planning scenes where it doesn't always load the right context when there's a new recruit at the same time, but otherwise, it should be working. CJ monkeyshines and wierdness should be reduced--if the game detects the wrong about of CJs in the 'waiting pool' it will grab a girl and toss her in there now (and not one of your recruits of course)

There's no error checking for the retraining option and you can accidentally retrain a CJ or Your Assistant out of their vital trait, so be aware of this--I didn't think about it until the fix was almost uploaded.

I'll get to this stuff for 9.4, unless something terrible pops up which I didn't find in my testing.

1653479036617.png
And now I never need to manually insert an empty Girlpacks folder again.
(the number of times I've panicked and thought I broke the main screen inadvertantly because I forgot to transfer Girlpacks to the dev build shall remain unmentioned and this is TOTALLY not quality of life for me...)
 
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Kane2607

Newbie
Sep 18, 2018
31
6
Small thing, the unmute buttons for the bottom booths in in the video of the top booths and the third booths unmute button doesn't unmute, it zooms in.
 

Disgruntler

Well-Known Member
Game Developer
May 2, 2021
1,042
1,090
Small thing, the unmute buttons for the bottom booths in in the video of the top booths and the third booths unmute button doesn't unmute, it zooms in.
Probably an overlay issue, it's an easy adjustment when I get the time.

Also, I'll include a dampening of the background music during the zoom mode, it's an oversight given I had to rebuild it from scratch.
 

ChubberLang

Member
Oct 1, 2017
121
263
Doing a quick early check. When starting the game (New Classic) from startup it kicks me to Nicole's screen but the Date Her option and Wardrobe are all available and she's at 100000 Nicole Points. None of the Missions are accessible. Restarting again from the Main Menu resets everything and solves the problem, so really an issue only for the first time players.

Also, if you haven't bought the dance policy, The Back to Work Planning button on the staff screen doesn't work (presumably because you can't plan work yet). Not a huge deal but it can lock someone in the staff screen requiring them to escape out to go to the main menu.

I did my usual rehiring of girls to check and a couple still don't have specialties in Classic (don't know if you attempted to fix this yet or not). Just hired 4 in the newest game and 3 of 4 didn't have specialties.

Now all that said, that new Zoom function is FANTASTIC. Way better than the previous version. Just some tremendous work there. Easy to swap, easy to continue playing. Can play the whole round zoomed practically and swap as necessary. Really strengthens the porn part of the porn game. Great job.
 
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mgunner2010

Member
Dec 9, 2020
185
66
Question on the mechanics behind the Theme Night gained by the Investors. Which ones of the descriptors does this pick up, so far I have identified hair color and bust size? Wanting to know because this now puts relevance on what was just an aesthetic part of the JSON file and I am going through and "cleaning" up some JSON's to make them more relevant to the game and to actually match the girls involved. Also, I had asked CaptC just a second ago because I had thought it just not take up space in the forum but I guess it should, how should the string value be entered to "show up" in the game in the descriptor part of the JSON? Should it all be capitalized, should the first letter be capitalized, and what words does the descriptor part actually pick up to be shown in-game ie. should it be specifically worded?
 

ThroneAweigh

Newbie
Aug 7, 2018
57
120
Question on the mechanics behind the Theme Night gained by the Investors. Which ones of the descriptors does this pick up, so far I have identified hair color and bust size? Wanting to know because this now puts relevance on what was just an aesthetic part of the JSON file and I am going through and "cleaning" up some JSON's to make them more relevant to the game and to actually match the girls involved. Also, I had asked CaptC just a second ago because I had thought it just not take up space in the forum but I guess it should, how should the string value be entered to "show up" in the game in the descriptor part of the JSON? Should it all be capitalized, should the first letter be capitalized, and what words does the descriptor part actually pick up to be shown in-game ie. should it be specifically worded?
As far as I can tell it's based on a shared trait among all the girls. So bust size, hair color, body type, complexion, and maybe eye color?
 

Disgruntler

Well-Known Member
Game Developer
May 2, 2021
1,042
1,090
Question on the mechanics behind the Theme Night gained by the Investors. Which ones of the descriptors does this pick up, so far I have identified hair color and bust size? Wanting to know because this now puts relevance on what was just an aesthetic part of the JSON file and I am going through and "cleaning" up some JSON's to make them more relevant to the game and to actually match the girls involved. Also, I had asked CaptC just a second ago because I had thought it just not take up space in the forum but I guess it should, how should the string value be entered to "show up" in the game in the descriptor part of the JSON? Should it all be capitalized, should the first letter be capitalized, and what words does the descriptor part actually pick up to be shown in-game ie. should it be specifically worded?
Excellent questions, and I'll cover them as best as they can.

1) Which ones of the descriptors does this pick up?

bustType, hairColor, and bodyType.

2) How should the string value be entered to "show up"?

So, first thing I want to mention is that this matters to the Brokers as well, and always has. The Brokers randomly generate a preference and each matching attribute of the five (bustType, hairColor, bodyType, skinComplexion, and eyeColor) contributes one star to their total rating on how pleased the Broker is with them. So this already did matter.

The values the game recognizes are:

BustType
{ TINY, SMALL, MEDIUM, BIG, VERY_BIG }

EyeColor
{ BLACK, BROWN, BLUE, GREEN, HAZEL }

HairColor
{ BLACK, BRUNETTE, BLOND, RED }

BodyType
{ PETITE, ATHLETIC, AVERAGE, VOLUPTUOUS, THICK }

SkinComplexion
{ LIGHT, OLIVE, DARK }

For best results, have your entry capitalized, however I believe typecasting in Unity's C# script is smart enough to catch lower case in the string value (though NOT in the title of the field.)

Alternatively, you can do:

"SkinComplexion": 1,

(starting capital intentional) as an entry which would set skinComplexion to Olive (as the lists always start with 0)

So, the system will recognize either:

"skinComplexion": "OLIVE",
or
"SkinComplexion": 1
 

ChubberLang

Member
Oct 1, 2017
121
263
Wanting to know because this now puts relevance on what was just an aesthetic part of the JSON file and I am going through and "cleaning" up some JSON's to make them more relevant to the game and to actually match the girls involved. Also, I had asked CaptC just a second ago because I had thought it just not take up space in the forum but I guess it should, how should the string value be entered to "show up" in the game in the descriptor part of the JSON?
You can read the above and do it manually. Alternatively you can do this the super easy way: Download this app and then select the options in the dropdown menu.

Also I never noticed before but you are not wrong about a large amount of packs having unrecognized variables. Going through my packs, I just saw a girl whose eye color was listed as "various".
 
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michiforever

New Member
May 10, 2020
6
0
I realised that the Investor with the ultimate benefit "Why It's called a savings account" is giving 10% of the spare money on top. I think that can be a little bit extreme, especially on the later stages on the game. Maybe it is possible to reduce the effect the more money you have. If i have a Million spare for example, i will get 100k out of nothing and in my opinion that disrupts the balance of the game to a certain degree.
 

mgunner2010

Member
Dec 9, 2020
185
66
I realised that the Investor with the ultimate benefit "Why It's called a savings account" is giving 10% of the spare money on top. I think that can be a little bit extreme, especially on the later stages on the game. Maybe it is possible to reduce the effect the more money you have. If i have a Million spare for example, i will get 100k out of nothing and in my opinion that disrupts the balance of the game to a certain degree.
Actually if you think about, if you have a million spare what is 100k really? Lol
 

mgunner2010

Member
Dec 9, 2020
185
66
You can read the above and do it manually. Alternatively you can do this the super easy way: Download this app and then select the options in the dropdown menu.

Also I never noticed before but you are not wrong about a large amount of packs having unrecognized variables. Going through my packs, I just saw a girl whose eye color was listed as "various".
Thanks, I actually picked that up yesterday and fooled around with it a little. I did see the area to modify the JSON attributes and check videos and will definitely be using that! Good looking out!
 
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