3D-Daz Daz3d Art - Show Us Your DazSkill

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LordofEntropy

Down with Delta-G
Donor
May 8, 2017
768
1,135
I got my Titan up and running and started messing around a bit. This scene is pretty much the last one I posted. However, I wanted to experiment with shorter render/higher resolution then scaling down vs full render at target resolution.

One of these was rendered directly to 1280x720 with 5k samples. The other rendered to 2560x1440 with 500 samples and 1/4 the render time, then scaled down via GIMP cubic scaling. Is it real obvious which is which? And if so, is the quality still good enough to trade off for only spending 1/4 of the time rendering?

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MovieMike

Member
Aug 4, 2017
430
1,660
I got my Titan up and running and started messing around a bit. This scene is pretty much the last one I posted. However, I wanted to experiment with shorter render/higher resolution then scaling down vs full render at target resolution.

One of these was rendered directly to 1280x720 with 5k samples. The other rendered to 2560x1440 with 500 samples and 1/4 the render time, then scaled down via GIMP cubic scaling. Is it real obvious which is which? And if so, is the quality still good enough to trade off for only spending 1/4 of the time rendering?

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They look pretty similar to me. Sure, maybe going straight to the desired resolution might be a tad better, but it's definitely not worth 4x the time. You could also let the larger resolution run a bit, say maybe half the time and improve any issues a bit and still save a lot of time. For closeups I think it matters, for long range shots I don't think anyone can notice.

I do the same thing and in Photoshop I either downsize or use the de-speckle option which I imagine gimp has as well. Maybe try those out, especially for wide shots.
 
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DiosDecay

Member
Mar 2, 2018
282
1,659
Here are some images I was working on yesterday, does anyone have a advice/tips on lighting scenes? would like to get rid of some of the shadows in the pictures. There is one way I would like to try, but would like to be able to test multiple methods. Anyway, hope you like them (any advice to make them look better or anything I may have missed is welcomed).
Scarlett.png Scarlett2.png Scarlett3.png Raven.png
 

EpicLust

Dev of Cockham Superheroes
Game Developer
May 30, 2017
3,765
7,152
I managed to make a render with 9 posed characters together... Hoping to get a dynamic scene, where it looks like people are actually doing stuff in a real place... ("Bigdong waterfalls" in this case)
This pic will be incorporated in the next update of my ongoing game " ".

bigdong02.jpg
 

Roman DeVil

Member
Sep 18, 2017
411
293
I managed to make a render with 9 posed characters together... Hoping to get a dynamic scene, where it looks like people are actually doing stuff in a real place... ("Bigdong waterfalls" in this case)
This pic will be incorporated in the next update of my ongoing game " ".

View attachment 101339
...looks so realistic... and so heavy! How long did it take to render that scene? And what is your equipment?
 
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5.00 star(s) 12 Votes