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4.60 star(s) 45 Votes

Radnor

Member
Game Developer
Nov 9, 2021
365
940
I get an exception error when entering Robo/6 Club, does it have to do with the other mod from Polip1339 I installed or what?!? I also get an error when trying to sell a bot att the Flee Market (even if I never actually do that), but there atleast I can click Ignore and then it works.. Greatful if anyone could help..

Edit. It seems to be related to the Anastasia bot (Xenia works), very pitty indeed, she is preeety.... :/


Code:
I'm sorry, but an uncaught exception occurred.

While running game code:
  File "game/modules/0020_dscs/game/locations/robosechs/robosechs_sell_bot.rpy", line 26, in <module>
  File "game/modules/0010_dscs_base/game/common/prices.rpy", line 25, in bot_price_function
  File "game/modules/0010_dscs_base/game/characters/bot_base/bot.rpy", line 76, in base_price
KeyError: u'b'

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "modules/0005_core/core/main_loop.rpyc", line 62, in script call
  File "modules/0020_dscs/game/locations/robosechs/robosechs_sell_bot.rpyc", line 20, in script
  File "renpy/ast.py", line 928, in execute
    renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
  File "renpy/python.py", line 2245, in py_exec_bytecode
    exec(bytecode, globals, locals)
  File "game/modules/0020_dscs/game/locations/robosechs/robosechs_sell_bot.rpy", line 26, in <module>
  File "game/modules/0010_dscs_base/game/common/prices.rpy", line 25, in bot_price_function
  File "game/modules/0010_dscs_base/game/characters/bot_base/bot.rpy", line 76, in base_price
KeyError: u'b'

Windows-8.1-6.3.9600
Ren'Py 7.4.10.2178
DSCS 0.2.1
Wed Jan 19 20:28:53 2022
Didn't checked mod in question, but by traceback i can guess bot's rate is "b", should have been "B".
I will add kludge to cover such cases next update.

At some point i guess i will need to make some mod editor to filter/test values and make to include ffmpeg to make assets preparations easier.
 
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Daedalron

Member
Oct 19, 2018
151
125
I also had the same issue with the parts mod that was linked before by Squib2187, where he had used the tag "Name" instead of "name" for one part, and therefore the game didn't recognized the name of that part.
So those case-sensitive issues are just little details that modders will have to be aware of when making their mods. ^^
 

Gamle

Member
Dec 11, 2018
185
104
Didn't checked mod in question, but by traceback i can guess bot's rate is "b", should have been "B".
I will add kludge to cover such cases next update.

At some point i guess i will need to make some mod editor to filter/test values and make to include ffmpeg to make assets preparations easier.
Ok, thank you very much for the quick answer, appreciated.. And as you say btw, it says Rate:b under her status info..
 
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Radnor

Member
Game Developer
Nov 9, 2021
365
940
I also had the same issue with the parts mod that was linked before by Squib2187, where he had used the tag "Name" instead of "name" for one part, and therefore the game didn't recognized the name of that part.
So those case-sensitive issues are just little details that modders will have to be aware of when making their mods. ^^
Yes, likely will add some sort of mod content sanitizer to data loaders. Mod editor will take longer to make, meanwhile sanitizer will handle most of small issues.
 

Gamle

Member
Dec 11, 2018
185
104
I just opened the .json file and did that little change, now it works. Now when you told where the problem was..
 
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Radnor

Member
Game Developer
Nov 9, 2021
365
940
I just opened the .json file and did that little change, now it works. Now when you told where the problem was..
Sorry about these little things, doing it on free time and todo list is 90+ entries long :D
 
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Tweaker69

Newbie
Aug 12, 2016
77
82
I hope I have a decent grip on your vision regarding the gameworld, bots, stats and such. About half was gleaned from hastily skimming through the thread, and the rest from playing, so not exactly an ideal info source. For some reason discord hates me and won't "accept invite". You might consider compiling a bit of a FAQ then adding some of your lore ideas to reign in some scope of the plentiful requests and eventual disappointed complaints.

I like that the "Model Rating" is tied to the overall value of the bot. Like Beauty was the limiter in Jx9, but in DSCS the potential of models to emulate the most subtle of human behaviors is limited by their... Model. (I really want to use "Chassis" there, but you've chosen to use "Chassis" as "State of Disrepair" referring to the lowest durability score of their list of components. So far, that's really the only thing I really wish I could change your mind on. :p ) So, with a high-end chassi-err... Model, upper tier components can make full use of their individual purposes. A bit like... the Base Chassis is a computer, and the components are useful applications. Only instead of bloated programs running like Fortnite on a Commodore-64, the components simply don't have the finer tuned electronic/mechanical infrastructure to make their processes seem fully authentic, much less graceful. I don't know, but that's just my thoughts.

I played on hardcore for about 10 minutes, when I realized I'm not actually a masochist. So, I'm grateful for that bit of self-discovery there. Truly punishing RNG, and I'm REALLY trying to quit my filthy save-scumming habit.

How close to Event/NPC modding are we? I mean... A sliding scale generic buyer or "bot wanted" missions would be really nice to reward some of the currently possible masterpieces with 75-150k or so. Dump events, combat possibilities, etc... Just to fill in the blanks while you work on fleshing out your vision, story and pacing for the game. I also wouldn't mind writing or rewriting some of your less robust scenes, in place. Thanks again for your game, so far!

I made a quick mod with a Model-A using AGMX-9's old assets and then played a bit more. I also added a few components, and I tried to make them make sense, and not be totally game-breaking, but they are higher ranked than what's currently in game. At this point in development, that alone is basically game breaking.
 
Last edited:

Radnor

Member
Game Developer
Nov 9, 2021
365
940
I hope I have a decent grip on your vision regarding the gameworld, bots, stats and such. About half was gleaned from hastily skimming through the thread, and the rest from playing, so not exactly an ideal info source. For some reason discord hates me and won't "accept invite". You might consider compiling a bit of a FAQ then adding some of your lore ideas to reign in some scope of the plentiful requests and eventual disappointed complaints.

I like that the "Model Rating" is tied to the overall value of the bot. Like Beauty was the limiter in Jx9, but in DSCS the potential of models to emulate the most subtle of human behaviors is limited by their... Model. (I really want to use "Chassis" there, but you've chosen to use "Chassis" as "State of Disrepair" referring to the lowest durability score of their list of components. So far, that's really the only thing I really wish I could change your mind on. :p ) So, with a high-end chassi-err... Model, upper tier components can make full use of their individual purposes. A bit like... the Base Chassis is a computer, and the components are useful applications. Only instead of bloated programs running like Fortnite on a Commodore-64, the components simply don't have the finer tuned electronic/mechanical infrastructure to make their processes seem fully authentic, much less graceful. I don't know, but that's just my thoughts.

I played on hardcore for about 10 minutes, when I realized I'm not actually a masochist. So, I'm grateful for that bit of self-discovery there. Truly punishing RNG, and I'm REALLY trying to quit my filthy save-scumming habit.

How close to Event/NPC modding are we? I mean... A sliding scale generic buyer or "bot wanted" missions would be really nice to reward some of the currently possible masterpieces with 75-150k or so. Dump events, combat possibilities, etc... Just to fill in the blanks while you work on fleshing out your vision, story and pacing for the game. I also wouldn't mind writing or rewriting some of your less robust scenes, in place. Thanks again for your game, so far!

I made a quick mod with a Model-A using AGMX-9's old assets and then played a bit more. I also added a few components, and I tried to make them make sense, and not be totally game-breaking, but they are higher ranked than what's currently in game. At this point in development, that alone is basically game breaking.
Obligatory disclaimer: game is currently in early stage of development, lore/gameplay/world/bots may change in future, things i post here or on discord are just ideas i have or discuss, final implementation may differ radically.

FAQ is something i planned, both normal and some sort of "How to repair bots for dummies" kind of guide in game. Again, not enough time to deliver everything at once.
Want me to have more free time? See my sig :D

Yes, rates are way to limit some bot models, as there are plans for 20-30 models in base game, not to mention mods.
It is unlikely model rate will decide how good bot may become if you replace parts with top stuff and train bot properly. Model rate will mostly define prices and client's acceptance. So if you like some model visuals and ready to invest time and money into it, you can get "D" bot to pretty same level as "S" bot. In theory.

PsychoCore is independent of model rate, but can be affected by specific model stats, like psychocore_stability_decay_mult parameter. So generally it is mostly about how much time/money you ready to invest.

Idea of some parts/skills not working to full extent is interested, but may make game less enjoyable, will need to think about it.

Sorry about hardcore difficulty level :D Wanted to add some internal stuff for testing and most of it was tied to it.
Anyway likely will rebalance lots of things once core is stable.

Event/NPC/locations modding may be possible, but it is not a priority right now. Plus i'm not sure yet how to do it better.
Some stuff like work client events modding may appear sooner than completely new location modding. Will see, but as i said, not a priority at this moment.
 

Rosaleen

Newbie
Feb 19, 2020
49
19
It's a fun game, but there are things that I believe you should implement, even if there aren't models for them. One of them is the models' upgrades, in parts, skin (I mean the model look, not the part) and software. You can always do limitations or wider selection, like forbidden model skin for some chassis or multiple same grade parts for a part type. The only true problem for me is that it looks a bit grinding right now. Doing the same thing over and over is a bit boring. Besides that, it remain a fun game and thank you for sharing it with us, dear. Keep going darling and I will wait your next version to see your progress~
 

Radnor

Member
Game Developer
Nov 9, 2021
365
940
It's a fun game, but there are things that I believe you should implement, even if there aren't models for them. One of them is the models' upgrades, in parts, skin (I mean the model look, not the part) and software. You can always do limitations or wider selection, like forbidden model skin for some chassis or multiple same grade parts for a part type. The only true problem for me is that it looks a bit grinding right now. Doing the same thing over and over is a bit boring. Besides that, it remain a fun game and thank you for sharing it with us, dear. Keep going darling and I will wait your next version to see your progress~
Thanks :D

Software upgrades for bots, shop and mc computer is something i have in plans, don't have ETA on this though.

Bot upgrades (body sizes change, hair style, skin color/pattern, this sort of things) is something very different and difficulty to do without going to layered 2d art or real-time 3d. So i may think about adding it as purely flavor and/or text-only info, but visual representation is very unlikely at this stage.

Well, it's trainer game first, so some grind is something to expect, but i surely plan to add something to enjoy as side activity, more so after you close your debts and there is no "timeout and die" risk for you.
 

Erik1986

Member
Jul 5, 2017
475
747
Ive been dabbling myself in making a bot based on Squibs work. Took his list of bots to tinker with and see if i could make my own. It worked, but i am wondering what do i have to edit to add inherent traits to my own bot? Also, what possible variables are there for said traits?

Here's the code i used, curtousy of Squibs mod:
You don't have permission to view the spoiler content. Log in or register now.

PS: so far the mod made by Squibs has been great for adding some more parts and bots. Great mod.
 

Radnor

Member
Game Developer
Nov 9, 2021
365
940
Ive been dabbling myself in making a bot based on Squibs work. Took his list of bots to tinker with and see if i could make my own. It worked, but i am wondering what do i have to edit to add inherent traits to my own bot? Also, what possible variables are there for said traits?

Here's the code i used, curtousy of Squibs mod:
You don't have permission to view the spoiler content. Log in or register now.

PS: so far the mod made by Squibs has been great for adding some more parts and bots. Great mod.
Current inherent traits:
- "sex_smart_inherent"
- "tech_smart_inherent"

Usage (model will have both in this case):
Code:
"default_traits": [
  "sex_smart_inherent",
  "tech_smart_inherent",
  ],
 

Erik1986

Member
Jul 5, 2017
475
747
thanks was trying to find it in the thread, cause i remembered i think you posted it somewhere, but couldn't find it.
 
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Squib2187

Member
Aug 1, 2017
265
269
Anny chance for a image pack in the future, or is that size wise to big for a upload or torrent? Personaly not very knowledgeable with puzzling such a set of images together, hence my question.

PS:if file size is a issue, could they be divided into smaller sets?
I made my own image packs with with mp4 files taken off reddit many active pornstars have dedicated subreddits where high quality mp4 clips can be found along with good quality images for avatars, anything redgifs usually is mp4 just be sure to change sd to hd before right clicking and saving,

I run the mp4 through handbreak to transcode it to webm and strip out the audio and set in and out points on the video if needed to shorten them.

Then I open the webm in vlc find a decent frame and hit video>take snapshot. which gives me the preview image.

Pretty easy I havnt uploaded mine and probably wont because its like 1.5 gb and I cant be bothered going through each video and image file one by one to strip out the metadata.

I also had the same issue with the parts mod that was linked before by Squib2187, where he had used the tag "Name" instead of "name" for one part, and therefore the game didn't recognized the name of that part.
So those case-sensitive issues are just little details that modders will have to be aware of when making their mods. ^^
Yeah thanks for pointing that out I had wondered why my c rank vocoder was showing up as "bot part" in game.

Ive fixed that issue and fixed the many spelling errors and reduced the spawn rate of the S tier bot to make it more rare.
 
Last edited:

Radnor

Member
Game Developer
Nov 9, 2021
365
940
I made my own image packs with with mp4 files taken off reddit (many active pornstars have dedicated subreddits where high quality mp4 clips can be found along with good quality images for avatars),

I run the mp4 through handbreak to transcode it to webm and set in and out points on the video if needed to shorten them.

Then I open the webm in vlc find a decent frame and hit video>take snapshot. which gives me the preview image.

Pretty easy I havnt uploaded mine and probably wont because its like 1.5 gb and I cant be bothered going through each video and image file one by one to strip out the metadata.



Yeah thanks for pointing that out I had wondered why my c rank vocoder was showing up as "bot part" in game.

Ive fixed that issue and fixed the many spelling errors and reduced the spawn rate of the S tier bot to make it more rare.
It is not necessary to convert mp4 to webm, these should plays as well.
 

Squib2187

Member
Aug 1, 2017
265
269
It is not necessary to convert mp4 to webm, these should plays as well.
Huh, that makes it even easier, still a good idea to do it to remove the audio from the clips unless you want ear pain when a sex and a bj play in the same screen.
 
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Polip1339

Newbie
Jul 30, 2017
44
30
Updated version without the bug.

Sorry about that, last minute changes without testing ^^'
 
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Daedalron

Member
Oct 19, 2018
151
125
Here's the V2 of my mod, edited for version 0.4.1 of the game.

In order for the mod to work, you will need 3 files:

- First, the mod now REQUIRES to also use Mr_Shaky's part filler mod/ShakyMod_Parts, which you can find here (click on Spoiler:Mods, and download from the Mega link):
https://f95zone.to/threads/defective-sexbot-chop-shop-v0-3-1-radnor.104343/page-9#post-7303586
- Second, the zip file for this mod assets (DSCS Assets Daedalron.zip), which can be downloaded from this or this
- Third, the JSON file for this mod, "Daedalron_bots.JSON" (download it from the file attached in this post)
Note there are 2 versions of the JSON, a version for the original DSCS, and a version for SR24. Take only the one for the game you're playing.

I have kept the JSON file excluded from the archive so that it is easier to tweak and replace for later updates (hopefully you'll just need to downloaded the new JSON).

The mod includes only 28 additionnal sexbots (7 D-rank, 6 C-rank, 6 B-rank, 6 A-rank, 3 S-rank), with 25 different looks (3 models are variants with different parts/psychocore, but with the same look). The mod also includes some parts for new slots (vaginas, ears, horns, tails, wings).

I used only 3D animations (no real porn), and mostly tried to match the rank with how "human-like" the woman was. The mod is quite heavy, since I used multiple videos for each bot, to ensure some diversity while playing. If you prefer a lighter version, the number of videos in each folder can easily be cut down.


Bots are (not by rank order):
- Kara (Detroit Become Human)
- D.Va (Overwatch)
- Mercy (Overwatch)
- Widowmaker (Overwatch)
- Jinx (League of legends)
- Linkle (Legend of Zelda)
- Nyotengu (DOA)
- Marie-rose (DOA)
- Kanna (DOA)
- Mai Shiranui (King of fighters)
- Tifa (FF7)
- Jessie (FF7)
- Aerith (FF7)
- Yshtola (FF14)
- Lunafreya (FF15)
- Iris (FF15)
- 2B (Nier Automata)
- Max (Life is strange)
- Chloe (Life is strange)
- Brooke (Life is strange)
- Rachel (Life is strange)
- Succubus

Special thanks to Squib2187 for the Med-Tech arms. :)
 
Last edited:

Polip1339

Newbie
Jul 30, 2017
44
30
Added 3 more girls for a total of 5:
Nancy A
Foxy Di
Belle claire
Brittney white
Anya Ivy


Note: Brittney White has sound and a single video of Nancy A also

Also Rednorhow about crating a default preview background when the mod is missing one?
 
Last edited:

The Grifter

Active Member
May 28, 2017
627
1,012
Here's my take on a mod.

Mega link

It includes only 11 additionnal sexbots (no parts), from D rank to S rank.
I used only 3D animations (no real porn), and mostly tried to match the rank with how "human-like" the woman was. The mod is quite heavy, since I used multiple videos for each bot, to ensure some diversity while playing. If you prefer a lighter version, the number of videos in each folder can easily be cut down.

Note that there are 2 S-rank models, but they are RARE. Like, even if you save-scavenge-load cheat, it may be hard to get them (there's one model I have yet to see in my playtest). So hopefully you'll get lucky ^^

Bots are (not by rank order):
- Kara (Detroit Become Human)
- D.Va (Overwatch)
- Mercy (Overwatch)
- Nyotengu (DOA)
- Marie-rose (DOA)
- Lunafreya (FF15)
- Tifa (FF7)
- Aerith (FF7)
- 2B (Nier Automata)
Got lucky and rolled both S-ranks. Nice work you did there with all models!
 
4.60 star(s) 45 Votes