Fan Art Man of the House: Fan Art

MrNieth

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Jul 22, 2017
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what assets did you use for her?
well since it been like 3 years since i forgot the clothing and hair names, but i made the character by playing with morphs till it look like her (at least in that position, cause face really didn't look like her from the side)
 
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JDVT

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Sep 23, 2018
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well since it been like 3 years since i forgot the clothing and hair names, but i made the character by playing with morphs till it look like her (at least in that position, cause face really didn't look like her from the side)
what about the duf file of her. that would help as well and i can see what assets was use. but without it its a bit hard. if u dont want to share it i will understand u can all message me in private as well. just saying
 

TheDevian

Svengali Productions
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Mar 8, 2018
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thank you. what do you suggest i use to age her properly.
Well, there are aging morphs, and that is one way, making her a bit thiccer could also help, women who have kids tend to get a bit fluffy, hard to say more from that pose, but pretty nice.
Kind of looks like Claire and Amy had a sexy kid.
 
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Esens424

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Jun 4, 2017
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View attachment 1197444

This close? Skin is wrong, but I think I discovered at least part of the face morph. More talk in assets: https://f95zone.to/threads/man-of-the-house-assets-for-fan-art.5394/post-5780732
Sakura skin is right in the way of freckles / moles / navel etc.. however the skin tone is a touch too dark to be 100% correct... actually Ive found about 4 or 5 that have every detail except maybe 1 freckle or mole out of place .. never found one that does it without some adjustments..
 

JiiEf

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Aug 1, 2019
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Sakura skin is right in the way of freckles / moles / navel etc.. however the skin tone is a touch too dark to be 100% correct... actually Ive found about 4 or 5 that have every detail except maybe 1 freckle or mole out of place .. never found one that does it without some adjustments..
Skin is probably run through anagenessis 2, which allows for tone adjustment. At least the pores make me think so.

Though not sure which Sakura you mean? The assets have to be of a certain age to have been around when this game was started.
 

Esens424

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Jun 4, 2017
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Skin is probably run through anagenessis 2, which allows for tone adjustment. At least the pores make me think so.

Though not sure which Sakura you mean? The assets have to be of a certain age to have been around when this game was started.
Sorry about that .. the Sakura I was referring to is:

This is with her that skin next to in in game asset -- Morphs are obviously still a long way off...
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Some of the other skins Ive found to be very close are:
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All three of those were on the same exact model / same lighting / just applied the skin textures.. they all have the same base pretty much..
 
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JiiEf

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Aug 1, 2019
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Sorry about that .. the Sakura I was referring to is:

This is with her that skin next to in in game asset -- Morphs are obviously still a long way off...
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Some of the other skins Ive found to be very close are:
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All three of those were on the same exact model / same lighting / just applied the skin textures.. they all have the same base pretty much..
Sakura does look really, really close. The eyebrows, too, will have to get her myself to see how they look like in a render. Thanks!

I think Amy has a little Aiko mixed in to get the more elongated face, btw.
 

JiiEf

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Aug 1, 2019
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Sorry about that .. the Sakura I was referring to is:

This is with her that skin next to in in game asset -- Morphs are obviously still a long way off...
You don't have permission to view the spoiler content. Log in or register now.
Some of the other skins Ive found to be very close are:
You don't have permission to view the spoiler content. Log in or register now.


You don't have permission to view the spoiler content. Log in or register now.

All three of those were on the same exact model / same lighting / just applied the skin textures.. they all have the same base pretty much..
Thank you Esens, it's definitely the Sakura skin with a different shader. Here's one with Anagenessis 2.
veronica test 3.jpg

I suspect this is as close as I'll get without getting a peek under the hood.
 

JiiEf

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Aug 1, 2019
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ashley test 1.jpg

Ashley looks like she's mostly: something else is mixed in that is missing here in my render, mostly affecting the tip of the nose and the lips. Frankly, I prefer her this way. but those striving for maximum fidelity... Anagenessis 2 again applied here for a consistent look with Ashley.

Hair is Rochelle ponytail:
 

Tshaw17

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Mar 1, 2020
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Thank you Esens, it's definitely the Sakura skin with a different shader. Here's one with Anagenessis 2.
View attachment 1219978

I suspect this is as close as I'll get without getting a peek under the hood.
Oh wow really nice. I really like it. Well done. She's really close to the original (much closer than mine). I think I'll give it a try when I have time. Meanwhile, here's a quick one of Amy, the only one I got almost right (thanks again Esens424 for picking up the Raine G3F model) Amy cover.png
 

Tshaw17

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Mar 1, 2020
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Thank you Esens, it's definitely the Sakura skin with a different shader. Here's one with Anagenessis 2.
View attachment 1219978

I suspect this is as close as I'll get without getting a peek under the hood.
Congratulations to both of you for your search. This definitely the correct base. Her face might need a bit of tweaking, but well doine. So I gave it a try, but without any shader for the skin (I still have trouble applying them correctly). I simply adjusted transparency to lighten her skin a bit.

Veronica cover.png
 

Kalmint

Member
Feb 5, 2021
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Well done by both of you guys Tshaw17 JiiEf. They definitely resemble Veronica a lot.
Usually in game, Veronica has a resting bitch type expressions most of the time, so I used those presets below:

ver.png

Here is what a quick sample what mine has mostly looked like. (Rendered for like 5-10 mins)

Polly head morphs at 50 percent is definitely got me started. I used Sakura skin, makeup and Transluceny effect to 40.

Hair is brighter mostly due to lighting. I can darken it with ease, so no worries there.

Now that we good a good luck of Veronica (Obviously it wont be at 100 percent, but it does resemble her a lot, so thats what matters)

I would like for us to work on Mom too. I know the hair asset for her, so I will see the suggestions JiiEff gave before.
 

Tshaw17

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Mar 1, 2020
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Now that we good a good luck of Veronica (Obviously it wont be at 100 percent, but it does resemble her a lot, so thats what matters)
That's exactly my goal with any character. I'm not skilled enough with Daz to achieve perfect matches so if I can recognize her and say "ok it's her", that's fine with me :)

I would like for us to work on Mom too. I know the hair asset for her, so I will see the suggestions JiiEff gave before.
I'll give it a try too.

And of course I couldn't help myself so I tried to do something a bit... different :ROFLMAO:

Amy + Veronica cover 2.png
 

Kalmint

Member
Feb 5, 2021
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407
That's exactly my goal with any character. I'm not skilled enough with Daz to achieve perfect matches so if I can recognize her and say "ok it's her", that's fine with me :)


I'll give it a try too.

And of course I couldn't help myself so I tried to do something a bit... different :ROFLMAO:

View attachment 1274452

Thats true.
Its just that there are tons of morphs (esp when installed), that you dont really have the time or patience to scroll through thousands of them. So I just make it simple.


Recently I managed to make Cordia very accurately (from the DeLuca family series), so that kinda surprised me how me fooling around actually made her look accurate.

Not bad. Amy seems to don the same hairstyle as the mom.