heeeeeeeeeeeeey am still alive I wanted to ask but is there a way to add stat screen for strength,agility,nature? making my first game a choice base one
Absolutely, pretty easy at that, though it takes a bit of knowledge of screen language. You can make it pretty simple and ugly (as I do LOL) or very complex with a beautiful UI.
In general, the basic idea is that you set up a screen with a vbox/hbox/whatever, then add a text or textbutton or imagebutton to display the thing.
Some examples of displaying stats as text;
textbutton "Vitality:" action NullAction() tooltip "Vitality offers 30% damage mitigation if equal to your level. Vitality is also used for feats of toughness in events." xsize 85 text_size 16
textbutton str(int(getTotalVitality(infoChar))) action NullAction() tooltip "Your total Vitality with all traits, equipment, buffs, etc." text_size 16
The former is very simple; the textbutton just says "Vitality", and if they mouse over it, it displays a tooltip (need to set that up elsewhere).
The latter is a bit more complex, it runs a Python function that calculates the character's combined Vitality and returns it as a float, but is encased in an int() function that turns it into an int, which is in turn encased in a str() function which turns that int into a string, so the screen can display it. Since those two buttons are in a hbox, it'll display the numerical value of the stat next to the "Vitality:" button.
You can definitely go much simpler, using text and not bothering with tooltips could do both things in a single item. For example,
text "Vitality: [playerVitality]"
would work if you had a variable named playerVitality. I think. If not, you could do something like
text "Vitality: " + playerVitality
String concatenation can be a VERY powerful tool if you're mixing a lot of words together regularly.
Depending on what you're doing it may be easier to just use variables rather than Python classes to store data or functions to calculate them, "playerStrength" is fine if you don't need to track anyone else's Strength stat, but if you need to track a bunch of them, or Juno-Seto forbid 6+ stats for dozens of characters, then classes can be a lifesaver. Functions are their own can of worms, very powerful and good to know, but you don't need to go crazy with them at the start.