VN Ren'Py the Family Business - A Nemesia Productions Game - Development Discussion Thread

NemesiaProductions

Dev of the Family Business
Game Developer
Apr 19, 2019
337
2,380
YoungNicolePhotoshootPromo7.png
Hi everyone. Like we've promised, is out. In case you are wondering, you will be seeing her in the game whenever an appropriate flash-back triggers. She had a life long before you after all. Oh, by the way, we have decided to make every post on our available to every tier until the demo gets released. Don't worry though, if you decide to join us from a higher tier, you will get bonus benefits to compensate for the pre-demo promotion. We have some crazy ideas about that. Hope you enjoy Young Nicole. We'll try to create more stuff like this whenever we can.
 

NemesiaProductions

Dev of the Family Business
Game Developer
Apr 19, 2019
337
2,380
OldVsYoungPromo.png
Hi folks. Just a small comparison shot to let you guys see the transformation Nicole went trough over 25 years. She was hot even back then. Also she doesn't look that innocent to be honest. We'll find out about her past in the flash-back sequences. Stay tuned and as always. Thank you for your support.
 

desmosome

Conversation Conqueror
Sep 5, 2018
6,071
14,025
It looks like Midnight Paradise and that is not a good thing. If I see massage + sandbox, my expectations are already as low as it can get. Let's see how it turns out though. Good luck!
 
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NemesiaProductions

Dev of the Family Business
Game Developer
Apr 19, 2019
337
2,380
Alice Pool Event Promo.png

Hi folks. I'm back with good news. We have started the production of the last 4 scenes for the demo. With this, its 99% guaranteed that the demo will be released this month. While I was rendering the scenes, Numinous is also refining the story of our base game release. We are not sure what to include in the first build and we have so many questions on that regard. You'll probably see lots of polls on the patreon after the demo. I'll return with more good news in a couple of days. As always, thank you so much for your support, we are creating this with very limited resources and even the smallest contribution means the world to us o/
 

NemesiaProductions

Dev of the Family Business
Game Developer
Apr 19, 2019
337
2,380
Dev Diary #3
Katerina WIP Promo.jpg
Hi folks. I'll start with image first. This is a WIP character that will be in the main game as a close friend of Nicole. There will be tons of changes until she is completely finished but the image should give you the general concept of her. Please feel free to write down your suggestions about her design. Actually, you can pretty much give suggestions on anything like the kind of characters you want to see in the game etc.

As for the development, we are entering the last push aka ''the crunch of death'' today. So, you might not be able to hear from us for a couple of days but I can assure you, this crunch is super critical for the development process and it will finalize the visual workload of the demo.

I'll drop by after the crunch and give you a big update on the general development and hopefully set an exact release date for the demo. As always, thank you for your support o/
 

NemesiaProductions

Dev of the Family Business
Game Developer
Apr 19, 2019
337
2,380
Going to be completely honest all the women have that generic DAZ face everyone uses. It is getting pretty old.
I'm sorry that we couldn't make you happy with our design choices mate but currently this is the best we can do. I can assure you, we are carefully creating our characters with tons of morphs instead of just picking a base/pre-made character and slightly tweaking it.

Currently we are finalizing the remaining scenes and compiling the story in renpy. We are working non stop.
 

NemesiaProductions

Dev of the Family Business
Game Developer
Apr 19, 2019
337
2,380
Dev Diary #4
Sorry guys, we know its been a long while and we have been awfully quiet about the process. Unfortunately I've gotten sick and it took me almost 10 days to recover. With the pandemic going on, it was a scary situation for me but I'm all good and started working again. I am honestly so sorry about the delay on my behalf. I am currently rendering the last scenes images and Numinous is working tirelessly on compiling the game in Renpy. Stay tuned, we are back and it will not be long till the demo hits.

I am sorry about the delay again, hope you can forgive us. <3
 

NemesiaProductions

Dev of the Family Business
Game Developer
Apr 19, 2019
337
2,380
Dev Diary #5
Nicole Promo Image 2.png

Hi folks. I would like to start this diary by explaining our workflow and pointing out the obstacles we are encountering on a daily basis so that you can understand the reasons behind the delays we had. You can skip the long wall of text and go directly below to the TLDR section if you don't want to have behind the scenes info about the development and read about the current state there.

As you guys can guess, I am using DAZ Studio to create our visuals. Studio is a good framework and relatively easy to pick up. That being said, if you are trying to create ambitious stuff with it, there will be endless problems you will encounter. In Family Business, I am using a real 3D house model that I've made in MAYA. I have then created the textures with Substance Designer + Painter and merged them in DAZ Studio environment. On the plus side, we have a realistic house model with actual structure meaning, you won't see useless doors leading nowhere or strange connection between rooms and such. Every location will be placed realistically. On the downside, it is a huge problem to work on individual rooms since everything is connected. Now, most of the artists out there just load a room and work within it. Thats mostly why we almost never see movement between two different locations in visual novels. Not being able to divide rooms is both a good thing and a bad thing.

Which brings us to our second visual problem. Simulation. Most of the outfits and fabrics you will see in our game will be simulated according to real world physics and making those simulations most of the time takes longer than the rendering processes. In my workflow, I design the characters outfit on a different DAZ instance. Save the outfitted version and load that into the house. After that, I play with the fabric textures to fine tune them specifically for the lighting setup I am planning to use. When everything is ready to start the actual work, I move to posing. After carefully crafting each individual pose, I run the simulation and simulate the outfit over the transition animation. This pipeline is repeated for every single render you will see in our game. That is the main reason why our visual process is going slower than we have anticipated. We want to make the experience as realistic as possible and losing the clothing simulation will impact the immersion we are aiming for tremendously.

On the last note, I would like to point out that this demo will not be a teaser demo. In fact, it is a really big one. One of our events have over 160 lines of dialogue and almost 100 individual images. There will be 6 big events in the demo so do the math.

About the mechanical side of things, my partner is having problems with renpy constantly but that is mostly because we are trying to achieve something really out of renpy's limitations. Thanks to renpy, every once in a while Numinous writes 100 lines of code to achieve the effect of a single line of python script. He is hoping that renpy will have an update addressing those issues but who knows...

(Current Status) TLDR: We are currently polishing the product and will be out soon. Meanwhile I am rendering revised versions of some scenes and fine tuning the script as we proceed. We are terribly sorry that this is taking too long but to be fair, this is our first game project and we believe we are doing everything we can to deliver our vision to you guys. As always, thank you guys so much for your support. Stay tuned o/