- Jan 23, 2018
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Anyone got all the saves?
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here u can found a full save and gallery .
Anyone got all the saves?
Yes.really you can end up with Ana?
Why do people marry prison inmates?And why would you end up with that bitch leah..
Even if you play as the good husband Leah does what she does and you lose someone you really care about. So I agree with the him that every ending you get is bittersweet at bestA more fair attestation would be that the game does reward players for their choices. But only players who play while being cognizant that choices may have consequences. It's not just a harem of women for MC to bang - but a story of life and pursuit of a meaningful life and happiness.
Put more plainly - if a person cheats, cavorts, and has no conscience of those he cares for, he's likely going to lose out on something meaningful. A player who plays this game as one would truly navigate through relationships then the ending is very rewarding for being that guy.
In short - it's not a harem game. It has a story with more realistic relationship responses. Players who only want or much prefer harem style of game would find the game lacking yes. But that doesn't mean that the game doesn't reward for the choices. Just rewards for good choices.
Just try to read the posts on this page.A lot of people askons if anyone got a save with all gallery? soo? does anyone have it?
I'd say that it's a bit of a fine-line distinction, but the game doesn't really provide you with "choice." It can't. That's just not something that you really can have even with this form of media. What it does do is provide you with more of an illusion of choice.Even if you play as the good husband Leah does what she does and you lose someone you really care about. So I agree with the him that every ending you get is bittersweet at best
Precisely. I've used this exact example before, and that's why I quit referring to most of these works as "Games". They're Visual Novels, where the author has to write in every option or choice and every subset path down that hole. That's simply too much work for one person (even small teams) to allow viewers to stray too far without forcing the reader to come back around to the main path. I play Sandbox Games and make my own content, but I read or experience a Visual Novel for what the author has to say.Now like I said, that's nitpicking a little, but really, think of it like those old "Choose Your Own Adventure" books. You get to a point in the story, and then you, the reader, are called upon to determine where things go next. "If you do X, turn to page 25. If you do Y, turn to page 36." At its core, that's really all this is. It all boils down to how well the game sells you on the idea that "what you do matters."
Sure. The issue, I think, is that it's pretty much a double-edged sword. A game like this, or, say, something like the various things that Telltale put out, have minimalistic "gameplay." There's little opportunity for the player to impact what happens with their ability to push buttons quickly, accurately, or with their ability to sort out which of two buttons is the better one to push at any given moment. All you have is the narrative, which means that the story really has to fire on all cylinders. And if there are any... missteps, or niggles or whatever, well... yeah.Precisely. I've used this exact example before, and that's why I quit referring to most of these works as "Games". They're Visual Novels, where the author has to write in every option or choice and every subset path down that hole. That's simply too much work for one person (even small teams) to allow viewers to stray too far without forcing the reader to come back around to the main path. I play Sandbox Games and make my own content, but I read or experience a Visual Novel for what the author has to say.
someone knows how I can get to the melissa route and that liam stays with rena