sbarabaus

Member
Dec 29, 2017
269
237
A more fair attestation would be that the game does reward players for their choices. But only players who play while being cognizant that choices may have consequences. It's not just a harem of women for MC to bang - but a story of life and pursuit of a meaningful life and happiness.

Put more plainly - if a person cheats, cavorts, and has no conscience of those he cares for, he's likely going to lose out on something meaningful. A player who plays this game as one would truly navigate through relationships then the ending is very rewarding for being that guy.

In short - it's not a harem game. It has a story with more realistic relationship responses. Players who only want or much prefer harem style of game would find the game lacking yes. But that doesn't mean that the game doesn't reward for the choices. Just rewards for good choices.
Even if you play as the good husband Leah does what she does and you lose someone you really care about. So I agree with the him that every ending you get is bittersweet at best

I also think that the game itself was rewarding a M+M route before the fire (they told you they were ok with it), but then it gave you no good ending for that route
 

Nightwinter

Newbie
Apr 21, 2018
80
23
Ok... I would very much like to meet DrPinkCake... just to give him a zap for making a grown man cry like he was 10 years old. This was the better VN that I have read in my entire life. Fuck everything else, this made me laugh with liam, made me horny with Melissa and made me cry for Megan. But also made me so fucking happy with the happy ending, I cried a lot, I laughed a lot. The song at the end its a very fucking nice touch, you asshole, you made me cry even more. I hope you get everything you want in life mate, you deserve the best for making a lot of people, like me, happy. cheers, mate.

PS: holy Liam's, Thud the shapeshifter HAHAHAHAHAHAHAHAHA love it man, just love it.
 

Vordertur

Member
Jul 21, 2017
208
576
Even if you play as the good husband Leah does what she does and you lose someone you really care about. So I agree with the him that every ending you get is bittersweet at best
I'd say that it's a bit of a fine-line distinction, but the game doesn't really provide you with "choice." It can't. That's just not something that you really can have even with this form of media. What it does do is provide you with more of an illusion of choice.

Now like I said, that's nitpicking a little, but really, think of it like those old "Choose Your Own Adventure" books. You get to a point in the story, and then you, the reader, are called upon to determine where things go next. "If you do X, turn to page 25. If you do Y, turn to page 36." At its core, that's really all this is. It all boils down to how well the game sells you on the idea that "what you do matters."

The thing is, that's a critical part of the experience. As a general rule, players don't like it when even the illusion of "free will" in a game is bulldozed in favor of "The story must progress like this." It's why complaints of "railroading" are such a thing.

Having said all that, of course I understand that there's only so much room a writer has to work with if they want to keep a tight, cohesive narrative. There's only so far you can allow the players to "roam" before you have to drag them back on course. But again, it's all in how you sell it. Hauling on the reins out of the blue and yanking everyone back onto "the proper path" is a good way to reinforce the idea that "Well, really, you don't have any say in how this goes, Player. You're not in charge of this story." Which, if we were sitting around a campfire telling ghost stories or hoisting a few beers in the rear corner of a dingy-lit bar, would be fine. But it doesn't always work so great in video games.

I know there was a lot of hullabaloo about how many endings the game would have, but looking at them all, they kinda are all slightly different permutations on a theme. Which, from a narrative standpoint makes sense: again, the story is intended to go "roughly in this direction" meaning that of course all the end points are going to be roughly in the same ballpark. But speaking from a perspective of how well it works as a game, that's a whole other thing entirely.
 

Enyos

Active Member
Mar 29, 2018
889
6,349
Now like I said, that's nitpicking a little, but really, think of it like those old "Choose Your Own Adventure" books. You get to a point in the story, and then you, the reader, are called upon to determine where things go next. "If you do X, turn to page 25. If you do Y, turn to page 36." At its core, that's really all this is. It all boils down to how well the game sells you on the idea that "what you do matters."
Precisely. I've used this exact example before, and that's why I quit referring to most of these works as "Games". They're Visual Novels, where the author has to write in every option or choice and every subset path down that hole. That's simply too much work for one person (even small teams) to allow viewers to stray too far without forcing the reader to come back around to the main path. I play Sandbox Games and make my own content, but I read or experience a Visual Novel for what the author has to say.
 

Vordertur

Member
Jul 21, 2017
208
576
Precisely. I've used this exact example before, and that's why I quit referring to most of these works as "Games". They're Visual Novels, where the author has to write in every option or choice and every subset path down that hole. That's simply too much work for one person (even small teams) to allow viewers to stray too far without forcing the reader to come back around to the main path. I play Sandbox Games and make my own content, but I read or experience a Visual Novel for what the author has to say.
Sure. The issue, I think, is that it's pretty much a double-edged sword. A game like this, or, say, something like the various things that Telltale put out, have minimalistic "gameplay." There's little opportunity for the player to impact what happens with their ability to push buttons quickly, accurately, or with their ability to sort out which of two buttons is the better one to push at any given moment. All you have is the narrative, which means that the story really has to fire on all cylinders. And if there are any... missteps, or niggles or whatever, well... yeah.

And that's still sort of what I take away from Acting Lessons. I know I give the game a hard time, but again, it's only because it confuses the hell out of me sometimes. I see moments of really good, solid work, broken up by glaring moments of "Why, Cake? Y U DO THAT?" But I've rambled too much about that in this thread as it is.

I did want to point out some things I did like playing through the last chapter:

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Lolek77

Newbie
Jul 15, 2018
39
5
Hello guys i have problem with animatons, when should be animated scene screen going to black and only i can see is text, i had similar problem with Milfy City but there helped delete files form games/cache but here its not working, any ideas? I play on win7 my drivers and codec pack is current.
 

Jeshua

New Member
May 13, 2018
11
70
*reads the last few comments*
...For anyone saying that "this sort of media" (be it Games or just Visual Novels) can't convey choice and multiple endings... Please. Even Hatoful Boyfriend (which is a joke on the dating sim genre from japan) does multiple endings in a meaningful way. Go and play Tsukihime - the fan translation is easy to find on Google, and it has 9 endings total - every one of them completely different from the other. Look for Katawa Shoujo, which was made by a small collective of 4channers.


This game is like Saya no Uta, with every ending being just a variation of the same bittersweet outcome. Such a thing isn't bad per se, but should be called for what it is: author's decision, not a limitation of the media. Renders made everything more beautiful and expensive, but in essence it is still a relation between the author and the reader.

...and in this the game succeeded tremendously: establishing itself as some sort of actual literature... on a platform viewed mostly as fap material. Kudos for DrPinkCake.
 

Davisow

Newbie
Sep 27, 2018
24
5
Good to all, what a beautiful story, I liked it from the beginning to the end, has been beautiful :love::love:, I hope you do more like this DrPinkCake, so I like to play, that's how I caught the books, hooking me from the beginning to the end.
 
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