What would you like me to add to the game in the next update?

  • The connection (police) mechanic. This would be a new "currency" and a new batch of upgrades.

  • More events and the possiblity for the packmakers to add some in their packs.

  • The possbility to train the skills of the girls

  • Progress the story and add story missions (mostly focused on Nicole)

  • Something else (tell me either by PM or in this thread).


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rb813

Well-Known Member
Aug 28, 2018
1,034
621
Is there now a way to set the time that the strip club is open yourself with a mod or something similar? Would like a shorter time with more poles later.
It seems like that would be theoretically possible, but I think the simplest way to achieve that result would just be to click the End Day button at the time of your choosing.
 

ElCativo1988

Newbie
Mar 13, 2018
48
6
It seems like that would be theoretically possible, but I think the simplest way to achieve that result would just be to click the End Day button at the time of your choosing.
Hm. Okay, that feels somehow wrong to close the shop in the middle ^^
 

freakyplayer28

New Member
Dec 13, 2019
3
6
I expirienced a Problem. Sometimes after a Girl has worked she just dissapears. That is hardly anoying. Because you have to fire her and retrain her every time. Someone else expirienced this?
 

Logan1377

Active Member
Feb 13, 2023
596
817
I expirienced a Problem. Sometimes after a Girl has worked she just dissapears. That is hardly anoying. Because you have to fire her and retrain her every time. Someone else expirienced this?
If their energy runs down to zero, they need to rest until they're available again. Otherwise, I'm not sure I've ever seen one just vanish.
 

Disgruntler

Well-Known Member
Game Developer
May 2, 2021
1,042
1,090
I expirienced a Problem. Sometimes after a Girl has worked she just dissapears. That is hardly anoying. Because you have to fire her and retrain her every time. Someone else expirienced this?
Girls stop being available when they reach energy zero, because they cannot be selected to work.

Further, there are a couple traits which cause a girl to disappear for a while--On-Floor Managers will disappear until their energy is back to 100, and even if they don't work they'll be reduced down to zero at the end of a shift.
 

freakyplayer28

New Member
Dec 13, 2019
3
6
Girls stop being available when they reach energy zero, because they cannot be selected to work.

Further, there are a couple traits which cause a girl to disappear for a while--On-Floor Managers will disappear until their energy is back to 100, and even if they don't work they'll be reduced down to zero at the end of a shift.
I OFC checked the energy level of the girls. The floor-manager thing might be a cause of that! I will keep an eye out if they come back after a few nights
 

Dripping

Well-Known Member
Feb 16, 2019
1,315
3,282
can somebody explain how to regain energy for the girls?
They should regain energy by not scheduling them for 1 or 2 days. I usually end up splitting them into three teams, and have them rotate, one team for each night. Not all roles take the same amount of energy, so with a lot of min-maxing, you could probably get away with only two teams, and redistribute the tasks carefully depending on the energy they have available. But, that's too much of a hassle for me, which is why I use three teams. :D
 
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AsterixAlan

New Member
Mar 4, 2018
12
3
They should regain energy by not scheduling them for 1 or 2 days. I usually end up splitting them into three teams, and have them rotate, one team for each night. Not all roles take the same amount of energy, so with a lot of min-maxing, you could probably get away with only two teams, and redistribute the tasks carefully depending on the energy they have available. But, that's too much of a hassle for me, which is why I use three teams. :D
thanks brah
 

Logan1377

Active Member
Feb 13, 2023
596
817
thanks brah
I'll add that early on in the game, you really want to focus on hiring a volume of cheap girls over anything else. So once you've got your first one, as soon as you've earned enough to hire a second, do it. And then so on, until you have about six. I wouldn't buy anything else until you're at that point. And then focus on trying to have at least two work as much of the shift as possible before their energy hits zero.

When you're choosing which ones are going to work the next night, they'll be listed from left to right on the bottom of the screen as far as who has the most energy, which makes it easier. There may be times early on where you have to decide to just not make much money because not enough are rested enough.
 

rb813

Well-Known Member
Aug 28, 2018
1,034
621
There may be times early on where you have to decide to just not make much money because not enough are rested enough.
Also, there's no time limits in this game, really not anything you miss out on because you've wasted too much time. So you could just skip a day to rest if you really need to. In my current game, I think I'm on like day 150 (don't feel like opening the game to check), and I still only have three booths. Obviously, if the night ends more quickly, you'll make less money/reputation, but girls will use less energy.
 
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Logan1377

Active Member
Feb 13, 2023
596
817
Also, there's no time limits in this game, really not anything you miss out on because you've wasted too much time. So you could just skip a day to rest if you really need to. In my current game, I think I'm on like day 150 (don't feel like opening the game to check), and I still only have three booths. Obviously, if the night ends more quickly, you'll make less money/reputation, but girls will use less energy.
That's a great point that I should have made. Its absolutely in the player's favor to take everything slowly and gradually, and I think is more fun that way too, because you're more likely to see a wider variety of content from different girls as well. And then if you have a bunch of different kinds of girls, you're also more likely to have a better match for sending them to the brokers and getting a better reward.
 
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4.40 star(s) 49 Votes