You mean it doesn't show up anymore (not notifications and nothing when you press Alt+M) at a certain point?Can anyone help me with the game "Knightly Passions" - (steam) https://f95zone.to/threads/knightly-passions-v1-03-steam-gold-feyada.50488/ , at the beginning the mod worked normally - it showed the variables and allowed me to edit them, but after the first fight I can't run the mod, has anyone had a similar problem?
Code:Thu May 2 04:50:37 2024 Windows-10-10.0.19041 Ren'Py 7.6.3.23091805 Bootstrap to the start of init.init. took 0.05s Early init. took 0.00s Loader init. took 0.03s Loading error handling. took 0.06s Loading script. took 1.69s Loading save slot metadata. took 0.08s Loading persistent. took 0.01s Initialized steam. Set script version to: (7, 6, 3) - Init at Resources/live2d_animations.rpyc:29 took 0.41456 s. - Init at __eliont__/initial_setup.rpyc:5 took 0.62302 s. - Init at 0x52-URM/classes/main.rpyc:178 took 0.40791 s. Running init code. took 2.09s Loading analysis data. took 0.19s Analyze and compile ATL. took 0.01s Reloading save slot metadata. took 0.04s Index archives took 0.01s Dump and make backups. took 0.00s Cleaning cache. took 0.00s Making clean stores. took 0.00s Initial gc. took 0.18s DPI scale factor: 1.000000 nvdrs: Loaded, about to disable thread optimizations. nvdrs: Disabled thread optimizations. Creating interface object. took 0.27s Cleaning stores took 0.00s Init translation took 0.20s Build styles took 0.01s Load screen analysis took 0.13s Analyze screens took 0.01s Save screen analysis took 0.00s Prepare screens took 0.60s Save pyanalysis. took 0.34s Save bytecode. took 0.14s Running _start took 0.01s Performance test: Interface start. took 0.32s Initializing gl2 renderer: primary display bounds: (0, 0, 1920, 1080) swap interval: 1 frames Fullscreen mode. Vendor: 'NVIDIA Corporation' Renderer: 'NVIDIA GeForce RTX 3070/PCIe/SSE2' Version: '4.6.0 NVIDIA 552.12' Display Info: None Screen sizes: virtual=(1920, 1080) physical=(1920, 1080) drawable=(1920, 1080) Maximum texture size: 4096x4096 0x52: Failed to process variable changes. 'NoneType' object has no attribute '__getitem__' 0x52: Failed to process variable changes. 'NoneType' object has no attribute '__getitem__' 0x52: Failed to process variable changes. 'NoneType' object has no attribute '__getitem__' 0x52: Failed to process variable changes. 'NoneType' object has no attribute '__getitem__' 0x52: Failed to process variable changes. 'NoneType' object has no attribute '__getitem__' 0x52: Failed to process variable changes. 'NoneType' object has no attribute '__getitem__' 0x52: Failed to process variable changes. 'NoneType' object has no attribute '__getitem__' 0x52: Failed to process variable changes. 'NoneType' object has no attribute '__getitem__' 0x52: Failed to process variable changes. 'NoneType' object has no attribute '__getitem__'
Does URM work again if you restart the game? If not, could you share your save.
Took me a while to figure out what's causing this. But this seems to be a bug in Ren'Py 7.4.1. It was fixed in 7.4.5.I am having an issue (Win11 / URM 2.1.4 and before) with Project Myriam regarding custom dialogue boxes.
I can create and change any settings, but as sson as I am touching the sliders for text box back ground colours, the game freezes and can only be stopped using the task manager.
The issue seems game specific, so I am wondering if there would at all be chance to ge this sorted?
You could try this using the
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to fix the issue.