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Fan Art Power Vacuum: Fan art and Assets

ernameus

New Member
Oct 17, 2017
4
88
Made some more renders, this time with Sumatra3D's Ophelia. Finding Ophelia's nightdress took way too long given how visable it is in the final renders. I also tried rendering in 4k, but honestly it seems like a waste of time unless your rendering something like a wallpaper. F95's comment system also seems to struggle with uploading multiple 4k images, or at least when directly inserting them.

OpheliaGaze4k.png OphHuntTipSuckG4K.png OphHuntBlowjobG4K.png OphHuntBjCumshotG4K.png
 

yourmomma

Member
Apr 4, 2018
497
984
Made some more renders, this time with Sumatra3D's Ophelia. Finding Ophelia's nightdress took way too long given how visable it is in the final renders. I also tried rendering in 4k, but honestly it seems like a waste of time unless your rendering something like a wallpaper. F95's comment system also seems to struggle with uploading multiple 4k images, or at least when directly inserting them.

View attachment 3577676 View attachment 3577677 View attachment 3577687 View attachment 3577707
Experimenting with Daz, I rendered a short scene with Lucia using a slightly modified version of Night Hacker's Lucia Model

View attachment 3574632 View attachment 3574633 View attachment 3574634 View attachment 3574636
These are great. Looking forward to seeing more!
 
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lolitsme77

New Member
May 21, 2020
8
8
Made some more renders, this time with Sumatra3D's Ophelia. Finding Ophelia's nightdress took way too long given how visable it is in the final renders. I also tried rendering in 4k, but honestly it seems like a waste of time unless your rendering something like a wallpaper. F95's comment system also seems to struggle with uploading multiple 4k images, or at least when directly inserting them.

View attachment 3577676 View attachment 3577677 View attachment 3577687 View attachment 3577707
Awesome stuff man!

I'm still very new to Daz and I love the look of your renders, would you be willing to share what render settings you're using, and how you achieve such great lighting as well? And if you don't mind, how do you make the posing for blowjobs and such? Mine, especially with large guys such as Hunter, never fit properly or always come out looking unnatural.

Any help and/or guidance is highly appreciated!
 

ernameus

New Member
Oct 17, 2017
4
88
Awesome stuff man!

I'm still very new to Daz and I love the look of your renders, would you be willing to share what render settings you're using, and how you achieve such great lighting as well? And if you don't mind, how do you make the posing for blowjobs and such? Mine, especially with large guys such as Hunter, never fit properly or always come out looking unnatural.

Any help and/or guidance is highly appreciated!
I'm not an expert by any means but I can share some of what I learned. For the Blowjob details I used Donut Smile by Meipe along with Throating G8 by iwitch. Donut smile has some extreme slider options which allows for exaggerated details, while throating has some distortion adjustment that works well with larger sizes. For the intial blowjob poses there are many packs available, so just using one that has a good start point is all that's needed.

My render settings are nothing special, I just use the photoreal setting. Most of the difference in my renders probably comes from the lighting. Similar to photography, it helps to use additional light sources along with the preexisting lighting in your space. I added some emissive surfaces to imitate functions like a key light and fill light. Basically this is done by adding a primitive that has emissive properties similar to, for example, a 80W light. Also, if your light source may be in the way in your render, you can use Oh Ghost Light by oldhiccup to add invisible light sources. I’ve added examples of how I used these in my renders, but honestly there is a wealth of material on youtube that can cover this way better than I can.

Hope this helps

Example1.png Example2.png
 

lolitsme77

New Member
May 21, 2020
8
8
I'm not an expert by any means but I can share some of what I learned. For the Blowjob details I used Donut Smile by Meipe along with Throating G8 by iwitch. Donut smile has some extreme slider options which allows for exaggerated details, while throating has some distortion adjustment that works well with larger sizes. For the intial blowjob poses there are many packs available, so just using one that has a good start point is all that's needed.

My render settings are nothing special, I just use the photoreal setting. Most of the difference in my renders probably comes from the lighting. Similar to photography, it helps to use additional light sources along with the preexisting lighting in your space. I added some emissive surfaces to imitate functions like a key light and fill light. Basically this is done by adding a primitive that has emissive properties similar to, for example, a 80W light. Also, if your light source may be in the way in your render, you can use Oh Ghost Light by oldhiccup to add invisible light sources. I’ve added examples of how I used these in my renders, but honestly there is a wealth of material on youtube that can cover this way better than I can.

Hope this helps

View attachment 3580473 View attachment 3580474
So I've been trying to do some renders of my own, but I keep running into this specific issue. Whenever I try to render in a room, (for an example Ophelia's bedroom), the render turns gets way too much lighting from all the lamps and such in the room, rendering the final image completely terrible. Is there any way to fix this?
 

redle

Active Member
Apr 12, 2017
574
944
So I've been trying to do some renders of my own, but I keep running into this specific issue. Whenever I try to render in a room, (for an example Ophelia's bedroom), the render turns gets way too much lighting from all the lamps and such in the room, rendering the final image completely terrible. Is there any way to fix this?
I believe lights come in 3 different varieties.
1. There is light from the environment itself (which will be mostly blocked off for an indoor render, just what streams in through windows/openings in the walls).
2. Actual light objects. These have amount of light and settings inside the Parameters tab - Light sub-tab.
3. Emissives. These are regular objects but with one or more of their textured surfaces set to give off light. The settings for these objects are in the Surfaces tab - Emission sub-tab.

Click on whichever lights you have that are too bright. Go to their corresponding settings mentioned above. Turn down how much light they are giving off until you get a result you like.

Example with a primitive sphere giving off a greenish light and a white primitive cube. 4 renders just changing how bright the sphere is from no light at all to overpowering light that washes the cube out.
sphere intesity 0.png sphere intesity 2.png sphere intesity 3.png sphere intesity 4.png

I'll also add, be aware that if you hide the ceiling, floor, a wall you are allowing extra light into the scene that shouldn't be there. Sometimes turning a wall or some object invisible makes it easier to move around your scene; see what you need to see; and make adjustments. Or sometimes you might turn a wall off to get a farther camera angle. You may turn off objects and walls that are not visible in the render you wish to make to reduce render time. Generally speaking, your environment (the outside world/the sun) is shining light everywhere. But as I pointed out that the environment shines light through a window... if you hide a wall or the ceiling you have effectively removed that wall or ceiling from your scene. Now the sun can potentially shine a massive amount of light through this large "hole" in your room. Even though said wall is not in view of your camera (it won't show up in your picture), it's presence can be needed to block the sunlight.
 
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Night Hacker

Forum Fanatic
Jul 3, 2021
4,367
21,516
So I've been trying to do some renders of my own, but I keep running into this specific issue. Whenever I try to render in a room, (for an example Ophelia's bedroom), the render turns gets way too much lighting from all the lamps and such in the room, rendering the final image completely terrible. Is there any way to fix this?
A quick fix is to go to the "Tone Mapping" section (just above the Environment) and play around with the Exposure value near the top.

I also found that going to the camera, turning on depth of field and adjusting the focus so it is on your subject, also helps with the lighting a bit.
 

WhiteWolf619

Engaged Member
Jul 21, 2018
3,386
54,330
A quick fix is to go to the "Tone Mapping" section (just above the Environment) and play around with the Exposure value near the top.

I also found that going to the camera, turning on depth of field and adjusting the focus so it is on your subject, also helps with the lighting a bit.
Also turn the head lamp off in the camera
 
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Night Hacker

Forum Fanatic
Jul 3, 2021
4,367
21,516
Aldo turn the head lamp off in the camera
I have to confess that I use that a lot. ;) I am slowly starting to get away from it, but you can move the camera's headlamp around, which is what I will do so you don't even know it is the headlamp! Heheh... that's good for a single view in a scene, but if you want another view that will mess with the lighting. Still... old habits are hard to break with me.
 
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Sumatra 3D

Member
Game Developer
Apr 4, 2018
389
3,367
I have to confess that I use that a lot. ;) I am slowly starting to get away from it, but you can move the camera's headlamp around, which is what I will do so you don't even know it is the headlamp! Heheh... that's good for a single view in a scene, but if you want another view that will mess with the lighting. Still... old habits are hard to break with me.
If you want to see your scene in texture shaded without having light sources in that scene interfere with what you're looking at then turn this setting off:
1715641816897.png
Also, turn off the headlamps of your cameras. Just use a light source (e.g. spot lights) or an emissive.
 

WhiteWolf619

Engaged Member
Jul 21, 2018
3,386
54,330
I have to confess that I use that a lot. ;) I am slowly starting to get away from it, but you can move the camera's headlamp around, which is what I will do so you don't even know it is the headlamp! Heheh... that's good for a single view in a scene, but if you want another view that will mess with the lighting. Still... old habits are hard to break with me.
I usually have one camera with the headlamp turned on so i dont have to keep switching to iray mode especially when the scene is dark. I try and make sure to turn it off before i render, but sometimes i forget lol.
 
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