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Mod Cheat Mod Ren'Py Nephilim - LaikDink's Walkthrough/Cheat/Improvement Mod [v0.4.0] [BuuPlays]

LaikDink

Active Member
Modder
Mar 16, 2018
992
11,934
View attachment 2330294

Overview:
Multimod for Nephilim
Update: 24/02/2024
Game/Creator
: Nephilim/ BuuPlays -
Modder: LaikDink
Mod Version: 0.3.7
Game Version: 0.3.7
Language: English

Features:
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Installation:
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Download:

View attachment 2330299 View attachment 2330300 View attachment 2330302
Updated to v0.3.7
 

WhY NoT?!

Member
Sep 2, 2019
228
193
Updated to v0.3.7
I'm getting an incompatibility error. I've played the game's last update with your mod and this update, so I don't understand what's wrong...

Code:
I'm sorry, but an uncaught exception occurred.

While running game code:
  File "renpy/common/00action_file.rpy", line 462, in __call__
    renpy.load(fn)
Exception: Couldn't find a place to stop rolling back. Perhaps the script changed in an incompatible way?

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "renpy/common/_layout/screen_main_menu.rpym", line 28, in script
    python hide:
  File "renpy/ast.py", line 928, in execute
    renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
  File "renpy/python.py", line 2245, in py_exec_bytecode
    exec(bytecode, globals, locals)
  File "renpy/common/_layout/screen_main_menu.rpym", line 28, in <module>
    python hide:
  File "renpy/common/_layout/screen_main_menu.rpym", line 35, in _execute_python_hide
    ui.interact()
  File "renpy/ui.py", line 298, in interact
    rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
  File "renpy/display/core.py", line 3325, in interact
    repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, **kwargs)
  File "renpy/display/core.py", line 4160, in interact_core
    rv = root_widget.event(ev, x, y, 0)
  File "renpy/display/layout.py", line 1102, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "renpy/display/transition.py", line 48, in event
    return self.new_widget.event(ev, x, y, st) # E1101
  File "renpy/display/layout.py", line 1102, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "renpy/display/layout.py", line 1102, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "renpy/display/screen.py", line 727, in event
    rv = self.child.event(ev, x, y, st)
  File "renpy/display/layout.py", line 1102, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "renpy/display/layout.py", line 1323, in event
    rv = super(Window, self).event(ev, x, y, st)
  File "renpy/display/layout.py", line 273, in event
    rv = d.event(ev, x - xo, y - yo, st)
  File "renpy/display/layout.py", line 1102, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "renpy/display/layout.py", line 1323, in event
    rv = super(Window, self).event(ev, x, y, st)
  File "renpy/display/layout.py", line 273, in event
    rv = d.event(ev, x - xo, y - yo, st)
  File "renpy/display/layout.py", line 1102, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "renpy/display/layout.py", line 273, in event
    rv = d.event(ev, x - xo, y - yo, st)
  File "renpy/display/behavior.py", line 983, in event
    return handle_click(self.clicked)
  File "renpy/display/behavior.py", line 918, in handle_click
    rv = run(action)
  File "renpy/display/behavior.py", line 330, in run
    return action(*args, **kwargs)
  File "renpy/common/00action_file.rpy", line 462, in __call__
    renpy.load(fn)
  File "renpy/loadsave.py", line 771, in load
    log.unfreeze(roots, label="_after_load")
  File "renpy/python.py", line 2200, in unfreeze
    self.rollback(0, force=True, label=label, greedy=greedy, on_load=True)
  File "renpy/python.py", line 2014, in rollback
    self.load_failed()
  File "renpy/python.py", line 1932, in load_failed
    raise Exception("Couldn't find a place to stop rolling back. Perhaps the script changed in an incompatible way?")
Exception: Couldn't find a place to stop rolling back. Perhaps the script changed in an incompatible way?

Windows-10-10.0.22621
Ren'Py 7.4.11.2266
Nephilim 0.3.7
Sat Feb 24 19:25:11 2024
 
  • Like
Reactions: Call of Booty

XanusR

Member
Sep 17, 2018
134
774
I'm getting an incompatibility error. I've played the game's last update with your mod and this update, so I don't understand what's wrong...

Code:
I'm sorry, but an uncaught exception occurred.

While running game code:
  File "renpy/common/00action_file.rpy", line 462, in __call__
    renpy.load(fn)
Exception: Couldn't find a place to stop rolling back. Perhaps the script changed in an incompatible way?

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "renpy/common/_layout/screen_main_menu.rpym", line 28, in script
    python hide:
  File "renpy/ast.py", line 928, in execute
    renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
  File "renpy/python.py", line 2245, in py_exec_bytecode
    exec(bytecode, globals, locals)
  File "renpy/common/_layout/screen_main_menu.rpym", line 28, in <module>
    python hide:
  File "renpy/common/_layout/screen_main_menu.rpym", line 35, in _execute_python_hide
    ui.interact()
  File "renpy/ui.py", line 298, in interact
    rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
  File "renpy/display/core.py", line 3325, in interact
    repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, **kwargs)
  File "renpy/display/core.py", line 4160, in interact_core
    rv = root_widget.event(ev, x, y, 0)
  File "renpy/display/layout.py", line 1102, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "renpy/display/transition.py", line 48, in event
    return self.new_widget.event(ev, x, y, st) # E1101
  File "renpy/display/layout.py", line 1102, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "renpy/display/layout.py", line 1102, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "renpy/display/screen.py", line 727, in event
    rv = self.child.event(ev, x, y, st)
  File "renpy/display/layout.py", line 1102, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "renpy/display/layout.py", line 1323, in event
    rv = super(Window, self).event(ev, x, y, st)
  File "renpy/display/layout.py", line 273, in event
    rv = d.event(ev, x - xo, y - yo, st)
  File "renpy/display/layout.py", line 1102, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "renpy/display/layout.py", line 1323, in event
    rv = super(Window, self).event(ev, x, y, st)
  File "renpy/display/layout.py", line 273, in event
    rv = d.event(ev, x - xo, y - yo, st)
  File "renpy/display/layout.py", line 1102, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "renpy/display/layout.py", line 273, in event
    rv = d.event(ev, x - xo, y - yo, st)
  File "renpy/display/behavior.py", line 983, in event
    return handle_click(self.clicked)
  File "renpy/display/behavior.py", line 918, in handle_click
    rv = run(action)
  File "renpy/display/behavior.py", line 330, in run
    return action(*args, **kwargs)
  File "renpy/common/00action_file.rpy", line 462, in __call__
    renpy.load(fn)
  File "renpy/loadsave.py", line 771, in load
    log.unfreeze(roots, label="_after_load")
  File "renpy/python.py", line 2200, in unfreeze
    self.rollback(0, force=True, label=label, greedy=greedy, on_load=True)
  File "renpy/python.py", line 2014, in rollback
    self.load_failed()
  File "renpy/python.py", line 1932, in load_failed
    raise Exception("Couldn't find a place to stop rolling back. Perhaps the script changed in an incompatible way?")
Exception: Couldn't find a place to stop rolling back. Perhaps the script changed in an incompatible way?

Windows-10-10.0.22621
Ren'Py 7.4.11.2266
Nephilim 0.3.7
Sat Feb 24 19:25:11 2024
Ah right, it's likely Buu changed things in 0.3.6 in the 0.3.7 update making any saves made within 0.3.6 incompatible.
 

Hawka1O7

Member
Dec 25, 2018
173
67
Mentioned it on your discord but will state here just in case for other users to notice, but when you have the option to bargain for a discount with the potion vendor the choice (Yes, worth a shot) that gave you +2 charisma is no longer highlighted in green. Hope that can be rectified
 

FuzzyPredator

Newbie
Jan 16, 2023
26
16
is there any way to avoid makin the dumb bitch a vampire cant stand them cut off her head and burn her !
You really think that after all the trouble they went through to get that Chalice that they wouldn't use it??? It's part of the main story, don't like it, delete the game! Buh Bye!!!

Also, calling Eliza a dumb b!tch, can you please GTFO????
 

yuk69

Newbie
Jul 26, 2019
98
491
gave incompatible save 0.3.6 in the 0.3.7.
But now it's beautiful new save, it's perfect.
 

ghostch15

Member
Mar 22, 2018
113
58
ok using a save from 3.6 (my latest version) game works fine until i add the mod then it gives a error "cant find a place to stop rolling back " but with out the mod it will load fine
 

detox

Member
Donor
May 6, 2017
216
103
I've get errors so i've try previous saves.
I've load a 3.5 save and it seems to work fine.
 

XanusR

Member
Sep 17, 2018
134
774
4.0 is out and waiting, your kind mod service :)
I'm downloading the game now, will update my post of my version of the mod as soon as I'm done updating it.

Edit: I'm facing this issue again (quoted below) during testing, last time I thought it could be due to a Ren'Py update. This time I don't think so as it's too soon, currently doing my debug process to see if I can't find the issue causing it.
Note: During testing I had rollback errors forcing me to restart, I don't know if this was due to my save somehow becoming corrupted or due to the game receiving a Ren'Py version update.
 
Last edited:

KiraJames

Active Member
Dec 5, 2017
855
1,692
I'm downloading the game now, will update my post of my version of the mod as soon as I'm done updating it.

Edit: I'm facing this issue again (quoted below) during testing, last time I thought it could be due to a Ren'Py update. This time I don't think so as it's too soon, currently doing my debug process to see if I can't find the issue causing it.
You are doing god work! I'll be patiently waiting for your mod. :)
 
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XanusR

Member
Sep 17, 2018
134
774
Does it still happen if you load a 0.3.5 save (which resolved it last time)? If not then there must be something in 0.3.6 that really screws things up.
I loaded a .3.4 save and it worked like a charm, I'd assume it's the same with .3.5, but .3.6 and .3.7 saves just cause Ren'Py to shit itself and throw a rollback incompatibility error forcing a save restart and I can't find where the issue causing Ren'Py to shit itself is, it's really frustrating.

If it wasn't for this issue, I'd have had the mod updated and out hours ago I got it .4.0 ready in about 5-10 mins but that error is being a bitch.
 
  • Like
Reactions: getink

Mark11779

Newbie
Feb 2, 2022
35
44
Does it still happen if you load a 0.3.5 save (which resolved it last time)? If not then there must be something in 0.3.6 that really screws things up.
I was thinking the same thing. I went back to 0.3.5 and it ran through 0.3.7 no problem. It seems most likely 0.3.6 is the culprit.
 

XanusR

Member
Sep 17, 2018
134
774
Right, tried to load a .4.0 save and hit that issue again. Seems what Mark11779 and EfontMan have said rings true as any save made after .3.6 content is fucked regardless of when it's made, something within the .3.6 content is causing some sort of corruption or something within saves causing Ren'Py to throw a massive hissy fit and force people to restart from scratch (if they haven't got a save from .3.5s content).

Still can't figure out what within .3.6s content is fucking saves up though.
 

XanusR

Member
Sep 17, 2018
134
774
Is it something in the game itself, or something the mod did in 0.3.6?
I honestly don't know, people have reported their saves working fine in an un-modded game but equally there's been people reporting that issue in this thread saying regardless of having the mod or not their save was fucked.

It's incredibly frustrating as it's the only thing holding me back from releasing the mod now, the rest is done and has passed my qa test. It's just that issue...
 

EvilChef

Well-Known Member
Sep 23, 2016
1,118
1,487
I honestly don't know, people have reported their saves working fine in an un-modded game but equally there's been people reporting that issue in this thread saying regardless of having the mod or not their save was fucked.

It's incredibly frustrating as it's the only thing holding me back from releasing the mod now, the rest is done and has passed my qa test. It's just that issue...
It may be that it's an issue that is unsolvable. My suggestion is forget about it and release with a big disclaimer that it may need a new start if used!
Not worth the stress to keep digging.