Winterfire

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NG+ would be pointless as you'll be able to import your save in the sequel which happens shortly after the game is completed.

Bell is already OP so difficulty is not really an issue, even if you were to start from level 3, you'd still need to go through all the game anyway.
The game already offers you a way to purchase all maps, and complete the gallery through the Peek feature.
In the sequel you will also be able to begin a new game by selecting a route (Hestia, Lili, ...) or just no route at all if you want to go for a new heroine.
Bell in those new games will start with the same level and stats as the canon material, so most likely weaker (but the game will be balanced around those stats).
 

Winterfire

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With every release, you get closer to the finish line.
Pretty close now! With R35 I finished all the epilogue content.

R36 will be the last release where I will refine the whole game up and complete my to-do list, that will require way more than a month, so in the meantime I will be releasing a new project out next month ( ), even because I'd like to have the sequel ready by the time R36 drops, so you can import the save over right away without having to hold on it for months.
 

Winterfire

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so who from the main cast got scenes?
Hestia: 12 (Completed)
Eina: 12 (Completed)
Liliruca: 9 (Completed)
Harem: 9 (Completed)
Airmid: 6 (Completed)
Misc: 3
Haruhime: 3 (Completed)
Samira: 3 (Completed)
Lena: 3 (Completed)
Cassandra: 3 (Completed)
Artemis: 3 (Completed)
Demeter: 2

This is the total of NSFW scenes as of R35.
Harem = Samira, Lena, Aisha, Hestia, Liliruca, Haruhime. Despite the repeated characters, their scenes are different than their individual route. So, you can take Hestia's virginity twice, for instance (Single route, and Harem route).
 

Melon

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I haven't gotten far in the game, but so far playing anything but the "novel" difficulty seems like a waste of time. Unless the tutorial is 10 days long, and I am yet to discover the actual gameplay.
The dungeon exploration just feels like padding between events, and a way to get "easy" money because events can randomly throw you into a fight that you're very unprepared for unless you have a bunch of potions. I thought there'd be like a leveling system of sorts, or some kind of skill tree. Kind of disappointed. But oh well.
 

Winterfire

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The dungeon exploration just feels like padding between events, and a way to get "easy" money because events can randomly throw you into a fight that you're very unprepared for unless you have a bunch of potions.
The tutorial explains what each token does. They are very different, some are normal battles, some are boss battles (a level higher than your current one), others are chests, and others are just misc events. Shouldn't be a surprise, unless you mean the random battles, but those are fairly easy to manage, unless you are playing in hard difficulty.

I haven't gotten far in the game, but so far playing anything but the "novel" difficulty seems like a waste of time.
A lot of content is missing from the novel mode.


I thought there'd be like a leveling system of sorts, or some kind of skill tree.
There is!
Once you get training from Ais later on in the story, you will unlock the Skill shop where you can spend valis to increase your skills.
In Riveria's route, you also unlock the magic shop but that one has only a passive skill if I recall, it's mostly to buy grimoires.

-edit-
There are also levels, but those are granted during the story. Although the gameplay does matter, as there's a way to actually get to level 4.
The battles will instead increase your stats, which are temporarily stored in an invisible table which gets applied once Hestia updates your status.
 

Winterfire

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Its been 3 years since this game in development
Game Development takes time, on Patreon and Subscribestar I am fairly transparent on the progress of the game each month.

how far is it away from finish?
On R35 I've finished all the content of the epilogue for all routes so that I can focus on R36, which is going to be the last release.

Unlike the previous releases, R36 will take longer than a month since there are many things I need to refine in order for this game to be considered and feel "complete".
Those are things like adding adding more spells, side quests, gameplay elements, and so on... Not things most players would find interesting, hence why I am not keeping a monthly release for this project anymore.

R36 will also have some content (Integration of Sword Oratoria, Demeter scenes, misc ones, ...), but that'll be only a minor part of the update.
Not sure how long that'll take, but since I want to keep a monthly release due to the subscription for both platforms being also monthly, I will be releasing a new project in the meantime.
You can read more about it here: (Public Post)

is there a compressed file
The game is already compressed.
 

Crosaith.

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Nov 18, 2017
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Game Development takes time, on Patreon and Subscribestar I am fairly transparent on the progress of the game each month.


On R35 I've finished all the content of the epilogue for all routes so that I can focus on R36, which is going to be the last release.

Unlike the previous releases, R36 will take longer than a month since there are many things I need to refine in order for this game to be considered and feel "complete".
Those are things like adding adding more spells, side quests, gameplay elements, and so on... Not things most players would find interesting, hence why I am not keeping a monthly release for this project anymore.

R36 will also have some content (Integration of Sword Oratoria, Demeter scenes, misc ones, ...), but that'll be only a minor part of the update.
Not sure how long that'll take, but since I want to keep a monthly release due to the subscription for both platforms being also monthly, I will be releasing a new project in the meantime.
You can read more about it here: (Public Post)


The game is already compressed.
Appreciate the transparency. I'll be looking forward to giving this game another go whenev R36 is ready then.
 

Melon

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Jun 7, 2017
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The tutorial explains what each token does. They are very different, some are normal battles, some are boss battles (a level higher than your current one), others are chests, and others are just misc events. Shouldn't be a surprise, unless you mean the random battles, but those are fairly easy to manage, unless you are playing in hard difficulty.


A lot of content is missing from the novel mode.



There is!
Once you get training from Ais later on in the story, you will unlock the Skill shop where you can spend valis to increase your skills.
In Riveria's route, you also unlock the magic shop but that one has only a passive skill if I recall, it's mostly to buy grimoires.

-edit-
There are also levels, but those are granted during the story. Although the gameplay does matter, as there's a way to actually get to level 4.
The battles will instead increase your stats, which are temporarily stored in an invisible table which gets applied once Hestia updates your status.

Thanks for the VERY professional reply, I was hesitant to continue playing considering it wasn't my cup of tea. But seeing how you're very passionate about the project and you responded to every one of my grievances with it a fix/promise of the content, instead of a tempter tantrum like most developers here. I'd be happy to continue, I didn't want to seem too negative about what I said, and I hope you didn't take it to heart, Sorry about that.

Thank you again, and good luck with everything be it this of future projects <3
 
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