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Oct 12, 2018
50
159
"The current plan is to hopefully get the P Cup DLC out by the end of the first half of 2024!!" - Remtairy
First half, I'm assuming means June? So we went from "around 6 months starting from September" to "around 6 months starting from January". Fuck me, couldn't he have started redrawing Karryn AFTER the DLC is released? I was so looking forward to it, someone a bunch of pages back asked something along the lines of "how is the P cup not her original size?", and I concur. It's like there's a Mandela effect for me where the P cup looks like the original and her original size looks small. CURSE YOU MANDELA!!!
 
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jerone-x

Newbie
Aug 21, 2023
36
58
I got the mod installed but not sure how to enable sex skills for certain characters. View attachment 3251278
Yo. sorry for the late response.
So to change these you're gonna have to go into the mod files (it's easier than it sounds trust me). specifically bundle.js which is in www>mods>ccmod.

Also have these numbers handy
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When you open bundle.js, which you can do with just notepad, you wanna go to line 19341 or ctlr+f "Enemy pose start and skill additions"

if you scroll you see groupings with each enemy starting with guards then prisoner etc. to add more starting sex poses just put the number of the pose you want in the brackets of 'defaultValue: []' for that enemy type, save and you're good to go.

so for example if i want to give orcs anal and footjob you'd write

defaultValue: [1612, 1608]

and that's it. keep in mind not everything works with everyone. most work with every prisoner type except the monsters (yeti, slime and werewolf). all the named ones only work with the enemy type named. so orc paizuri will crash the game if you put it on something that's not an orc. Don't worry if you end up doing it btw. just go back to the file and erase the one causing the crash.
 
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HappyGoomba

Active Member
Mar 7, 2020
630
576
Yo. sorry for the late response.
So to change these you're gonna have to go into the mod files (it's easier than it sounds trust me). specifically bundle.js which is in www>mods>ccmod.

Also have these numbers handy
You don't have permission to view the spoiler content. Log in or register now.

When you open bundle.js, which you can do with just notepad, you wanna go to line 19341 or ctlr+f "Enemy pose start and skill additions"

if you scroll you see groupings with each enemy starting with guards then prisoner etc. to add more starting sex poses just put the number of the pose you want in the brackets of 'defaultValue: []' for that enemy type, save and you're good to go.

so for example if i want to give orcs anal and footjob you'd write

defaultValue: [1612, 1608]

and that's it. keep in mind not everything works with everyone. most work with every prisoner type except the monsters (yeti, slime and werewolf). all the named ones only work with the enemy type named. so orc paizuri will crash the game if you put it on something that's not an orc. Don't worry if you end up doing it btw. just go back to the file and erase the one causing the crash.
Just wanted to add that you can use 1605 - Kick counter also. Probably only for guards, orcs, lizardmen, thugs, and yeti.
 
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gymogle

Member
Feb 2, 2017
246
336
Been playing and modding for over a year and ran into my first problem ever updating to the newest version - cut ins can no longer be skipped by the cancel key.

I've tried uninstalling both fast cut in and infinite cut mods with no change. Any idea what's going on?
 

Er0er0

Newbie
Aug 4, 2022
46
26
I am reading all types of mod.. but didn't found the mod i want.. i want to find mod where I can edit the max/limit desires
 

fart1111

Member
Oct 31, 2019
271
576
Just wanted to add that you can use 1605 - Kick counter also. Probably only for guards, orcs, lizardmen, thugs, and yeti.
It works for all humans too, they just use a generic human pose, although nerds would no longer be fat.

Edit: Original guy was talking about the CC mod option. By default CC mod makes every enemy that has supported art for kick counter have it by default.
 
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