3D-Daz Daz3d Art - Show Us Your DazSkill

5.00 star(s) 12 Votes

MrBlueStudios

Newbie
Aug 11, 2018
25
139
Hey guys I finally fixed my Daz so it doesn't constantly lag my pc while it runs and came up with these. I'd love some feedback as I am just getting into Daz so if you have any tips to help me I'd appreciate it. Also, I know one of the renders has two sets of eyebrows you don't need to tell me lol. I didn't notice until it was too late.
Test1.png Test 2.png Test 3.png Test 3 Fixed Eyebrows.png Test 4.png
 

GuyFreely

Active Member
May 2, 2018
663
2,121
Hey guys I finally fixed my Daz so it doesn't constantly lag my pc while it runs and came up with these. I'd love some feedback as I am just getting into Daz so if you have any tips to help me I'd appreciate it. Also, I know one of the renders has two sets of eyebrows you don't need to tell me lol. I didn't notice until it was too late.
View attachment 157975 View attachment 157976 View attachment 157977 View attachment 157978 View attachment 157979
It's not a bad start. The middle images are decent. Gotta work on floating models and clipping issues.
 
  • Like
Reactions: MrBlueStudios

RomanHume

Sommelier of Pussy & Purveyor of Porn
Game Developer
Jan 5, 2018
2,390
13,337
Hey guys I finally fixed my Daz so it doesn't constantly lag my pc while it runs and came up with these. I'd love some feedback as I am just getting into Daz so if you have any tips to help me I'd appreciate it. Also, I know one of the renders has two sets of eyebrows you don't need to tell me lol. I didn't notice until it was too late.
View attachment 157975 View attachment 157976 View attachment 157977 View attachment 157978 View attachment 157979
It's excellent beginning work. My only advice comes from John Jackman who did professional lighting for a number of television shows like Law and Order.

"The appearance of depth and texture in a picture is entirely artificial. The only perception of depth that the viewer has in your picture is controlled by lighting and camera motion. The only way the viewer can perceive the texture of an object is through the subtle patterns of reflections, highlights, and shadows on the object's surface."

Your image brought that quote to mind because your images suffer from "flatness". You did good with surface contact and posing. My recommendation now is to study lighting. Do that, and your images will start to pop! Proper lighting is key to everything.
 

MrBlueStudios

Newbie
Aug 11, 2018
25
139
It's excellent beginning work. My only advice comes from John Jackman who did professional lighting for a number of television shows like Law and Order.

"The appearance of depth and texture in a picture is entirely artificial. The only perception of depth that the viewer has in your picture is controlled by lighting and camera motion. The only way the viewer can perceive the texture of an object is through the subtle patterns of reflections, highlights, and shadows on the object's surface."

Your image brought that quote to mind because your images suffer from "flatness". You did good with surface contact and posing. My recommendation now is to study lighting. Do that, and your images will start to pop! Proper lighting is key to everything.
Thanks and that's a great quote! I will definitely start looking more into lighting.
 

RomanHume

Sommelier of Pussy & Purveyor of Porn
Game Developer
Jan 5, 2018
2,390
13,337
Thanks and that's a great quote! I will definitely start looking more into lighting.
Speaking from experience, a little study of lighting increased the quality of the work in our game exponentially!

I was amazed at what a difference it made.
 
  • Like
Reactions: MrBlueStudios
5.00 star(s) 12 Votes