3D-Daz Daz3d Art - Show Us Your DazSkill

5.00 star(s) 12 Votes

zramcharan

Member
Aug 18, 2018
442
1,245
Anyone else optimistic about what Nvidia's RTX 2080 / 2080Ti could bring to rendering?
I know the card's performance in gaming is basically indistinguishable from the 1080Ti because games aren't using ray tracing yet, but I'm looking forward to seeing people test how it performs in rendering.
I'm on a 4-ish year-old gaming laptop with a 980m, so I'm excited to upgrade to a fully-decked PC with a monster card in the next few months.
LOL I would be lucky just getting a 1070 ti on my birthday. I am running an AMD r7 370 right now.
 

Deleted member 444674

Member
Game Developer
Feb 17, 2018
405
5,475
Trying something different, paying a slight homage to Tomb Raider. My biggest issue (which I don't understand how it's happening) is the slight clipping with the shirt sleeve on her left arm if you look closely and another one on her shoulder if you look even more closely. Those were not there in the viewport preview, so I don't understand why the clothes are phasing through while it renders.
AvaBattleReady.jpg
 

Antiochus

Newbie
Jun 21, 2017
88
103
Trying something different, paying a slight homage to Tomb Raider. My biggest issue (which I don't understand how it's happening) is the slight clipping with the shirt sleeve on her left arm if you look closely and another one on her shoulder if you look even more closely. Those were not there in the viewport preview, so I don't understand why the clothes are phasing through while it renders.
View attachment 152406
I get those with regularity. No idea why it happens. I find that increasing the size of the clothing prop, usually expand all or adjust shoulders/arms whatever or setting mesh smoothing iterations ~20 and collision iterations ~5. If that doesn't fix it, I growl to self, change props, silently curse Daz and wish a pox on all the developers family and ancestors (kidding).
 

ravenhawk

Member
Jul 2, 2017
332
443
Multiple steps.

Do the couch person first (hide the other person), then hide the first's clothing and unhide and simulate the second person's hair (hiding dforce objects just prevents dforce from simulating them, but if you click 'CLEAR' it will revert all simulations to their original states, hidden or not).

Also, you probably want to make sure when you run your sim, you have 'start bones from memorized pose' selected: this will take your character from a T-pose to their sitting position so that the clothing correctly moves around the couch.

Not an expert -- could be completely wrong ;)
Thanks for the response. Unfortunately, after reaching only 21% complete over a four hour period on the initial shaping of the hair to get it to a starting point for the final pose, I decided my current system just isn't up to the task of dforcing hair. I'll try again in a few months after I get a better system. In the meantime, I'll post the scene in a couple of days with a different hair mesh after I get the robe working the way I want. I think I'm either going to have to hide the genitals or do a sim using the base pose. The robe only takes about an hour based on my earlier test runs. Takes longer than that just for me to get the poses adjusted for the furniture and the interacting bodies.
 

Deleted member 444674

Member
Game Developer
Feb 17, 2018
405
5,475
I get those with regularity. No idea why it happens. I find that increasing the size of the clothing prop, usually expand all or adjust shoulders/arms whatever or setting mesh smoothing iterations ~20 and collision iterations ~5. If that doesn't fix it, I growl to self, change props, silently curse Daz and wish a pox on all the developers family and ancestors (kidding).
Didn't know about the iterations. I'll try that out to see if I get a different result and play with it a little bit, because I did exactly what you said you did. Growled to my self, changed props (Previously used the Sharona Romper but the clipping was WAY more noticeable there so I changed to this shirt.) and silently cursed Daz....not so much on the devs though lol.
 

Antiochus

Newbie
Jun 21, 2017
88
103
Didn't know about the iterations. I'll try that out to see if I get a different result and play with it a little bit, because I did exactly what you said you did. Growled to my self, changed props (Previously used the Sharona Romper but the clipping was WAY more noticeable there so I changed to this shirt.) and silently cursed Daz....not so much on the devs though lol.
I learned the recipe from someone on here, although I find that it doesn't always work. The props at times seem to have a mind of their own. Such is life. There's always Photoshop or Gimp for those little fixups, for majors, I just change the prop. I am still very much a noob with Daz, but glad I could be of some help.
 

MovieMike

Member
Aug 4, 2017
430
1,660
I learned the recipe from someone on here, although I find that it doesn't always work. The props at times seem to have a mind of their own. Such is life. There's always Photoshop or Gimp for those little fixups, for majors, I just change the prop. I am still very much a noob with Daz, but glad I could be of some help.
Something easy to do as well is to add a push modifier to a piece of clothing. Select the shirt, and under edit, geometry or rigging, you can add a push modifier. Name it something and your shirt will get huge and weird, no worries, find the push modifier in your parameters and you'll see it's at 1.00. I never go over .05, .1 or so. Basically it's thickening the shirt and pushing it out. Works great for small annoying poke throughs and at the small values you can't tell any difference in the clothing.
 
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Antiochus

Newbie
Jun 21, 2017
88
103
Something easy to do as well is to add a push modifier to a piece of clothing. Select the shirt, and under edit, geometry or rigging, you can add a push modifier. Name it something and your shirt will get huge and weird, no worries, find the push modifier in your parameters and you'll see it's at 1.00. I never go over .05, .1 or so. Basically it's thickening the shirt and pushing it out. Works great for small annoying poke throughs and at the small values you can't tell any difference in the clothing.
More larnin from the pros! Cheers
 
5.00 star(s) 12 Votes