Mod Others Love Potion Disaster Mod Edition [v3.2] [RedEye Samurai]

4.80 star(s) 10 Votes

What should I focus on first besides completing Stage 5?

  • Finish the Pregnancy Mod

    Votes: 34 44.2%
  • Add the ability to choose different skins for characters

    Votes: 9 11.7%
  • Add a new character

    Votes: 34 44.2%

  • Total voters
    77
  • Poll closed .

RedEye Samurai

Active Member
Jul 14, 2022
560
2,021
Maybe I'm saying this because the main ProjectX team have really been struggling to release updates due to various difficulties (with all due respects and heartfelt thoughts for Neoeclipse, Zeta, Nopennamegirl and the others. I know there are a bunch of reasons for them to take so long between updates. And they do it for free anyway, certainly can't complain.), well at least they had difficulties releasing more than one update each seven years '^^; but you're really spoiling us with so many updates, RedEye! Thank you a lot for your hard work. Don't forget to rest too!

The animations and models for the whack-a-mole mini-game look incredible! Very vivid and lively. Although, maybe like PatatasFritas mentioned, Blaze and Rouge lack movements for their eyes. I would say it is fine if mouths are not moving, but when it's eyes, it seems off. Probably both because in real life eyes are always blinking, moving and so on.
Thanks, and about those characters I will try to improve something.

So I cannot download things from google drive on my old and shitty computer. Do you think you could post the mod on mediafire or something? I know that site works (most of the time). Thanks a bunch.
No problem, soon there will be an opportunity to install game files from mediafire then.

What does the pregnancy mod add aside from the obvious?
Well apart from the fact that the character is in the pregnency version, and also the animations are changed. The store system has changed with new items. As well as reworking cutscenes with changing something in story. Plus there was to be a new loading screen graphic. Although at a fairly early stage, I put this project on hold (to stage 2) in order to be able to tackle the main mod in its entirety.

Hi, i'm new and is there any way you can make it for chromebook? i really wanna try this mod!
I have not seen a version of the OpenBor for them. So I won't be able to help with that for now.
 
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Aug 17, 2021
22
5
Thanks, and about those characters I will try to improve something.



No problem, soon there will be an opportunity to install game files from mediafire then.



Well apart from the fact that the character is in the pregnency version, and also the animations are changed. The store system has changed with new items. As well as reworking cutscenes with changing something in story. Plus there was to be a new loading screen graphic. Although at a fairly early stage, I put this project on hold (to stage 2) in order to be able to tackle the main mod in its entirety.



I have not seen a version of the OpenBor for them. So I won't be able to help with that for now.
thanks for the reply and if pregnancy version is going to be like the main mod, then it's going to be great!
 

Quixe

Member
Oct 20, 2018
159
104
And what would you say about blaze then, this angel would also appreciate some love. Okey, But now seriously, thanks for such words. I'm glad you liked the graphics and I hope their quality is acceptable. Nevertheless, I will try to make them at least a little bit reach the level of, for example, Frafro or mykiio, although we'll see if it works out

View attachment 2374089
I feel like Rouge's sprite needs a booba boost
 

Indolthir

Newbie
Jun 20, 2020
15
15
Nice. And closer to canon colors. Although, I feel like you've taken away much of Amy's glisten. There was maybe a bit too much reflections on the original model but I feel like yours is too opaque on that point, maybe a mid between the two would be better.

Made some changes to tails' physique to make him look more androgynous:

I used RedEye Samurai's model as a basis
View attachment 2377689
View attachment 2377682 View attachment 2377684
Let me know if you like it or want a more masculine version.
In the other hand, this is farer from canon. But I prefer this! I think your new Tails looks great. More sexy and a bit less... I don't know, dorky? Personally, I always felt like ProjectX Tails was a bit too squat and chunky.

Actually, while this is good, I love even more RedEye's proposition, perfect in-between:

Wow, really great job. I wanted to help you a bit with concepts for other characters, so here is my suggestion for Tails.

View attachment 2377295
 
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WeebLoop

Well-Known Member
Sep 8, 2020
1,966
894

sonic3

Newbie
Jun 25, 2019
24
30
I think instead of making a whole pregnancy mod it would be easier to add a birth animation after defeat and impregnation in the normal mod. And maybe adding variety to babies characters given birth according to the enemy who defeated them. I know things I suggest are not easy either so please don't take it like I'm pushing you guys. I just wanted to drop some suggestions.
 

Indolthir

Newbie
Jun 20, 2020
15
15
I would like to report a slight bug. It's nitpicking really, so you don't have to bother about it for your next update, RedEye.
The animation of Zu with Big the Cat in the gallery is quite off-centre. It moves substantially on the right when it triggers compared to other animations.


I think instead of making a whole pregnancy mod it would be easier to add a birth animation after defeat and impregnation in the normal mod. And maybe adding variety to babies characters given birth according to the enemy who defeated them. I know things I suggest are not easy either so please don't take it like I'm pushing you guys. I just wanted to drop some suggestions.
Well, pregnancy mode is not necessarily about birth animation and getting pregnant as we have fertilization animations and even some enemies births like the spiders (which are both awesome, I'm so glad for these, awesome job from Redeye Samurai).
It's more about having the same animations and game than the original but with pregnant sex, which imply that the girl are already pregnant. It's really cool to have the options for pregnant sex and Redeye Samurai choice to implement it as another mode is probably the right way to go. One mod with impregnation in various cases including all the good ideas you mentioned:
- impregnation, which is already here with the ovum/fertilization animation upon the right type of defeat/life loss;
- birth animations, the spider's example is perfect. Following your idea and what Redeye has already implemented, I propose that the ability to make new enemies with one attack guaranteed should be kept for the Spider and the Jellyfish. But when other enemies makes the player character pregnant (fertilized ovum animation), specifically THEN you'd have a new enemy spawning as well along with the birth animation. Or if that's too much, too redundant or too spammy for example, then just the birth animation without a new enemy spawing would be already really good.

What do you think Redeye Samurai? Feasible? Or maybe you envisioned something else on that topic? Of course, that should be something to add later when you're satisfied with your progress or when you've finished with everything else, if you feel like doint that. You're already doing so much good work. Like sonic 3 mentioned, to implement these ideas would not be easy, so do what you will with them, just suggestions.
 
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RedEye Samurai

Active Member
Jul 14, 2022
560
2,021
the ability to make new enemies with one attack guaranteed should be kept for the Spider and the Jellyfish. But when other enemies makes the player character pregnant (fertilized ovum animation), specifically THEN you'd have a new enemy spawning as well along with the birth animation. Or if that's too much, too redundant or too spammy for example, then just the birth animation without a new enemy spawing would be already really good.
Well it's hard to say. Overall the idea is not bad and could be a variety, although I would have to think about how to solve it.
At the moment I came up with the idea that I could do it in such a way that:

1. During the death animation, a script would run which would count the number of entities on the screen -1 (player) and if the number, for example, does not exceed the value of 4 then the script is run.
2. Next it would be checked which opponent dealt damage and which should be respawned. Well, this is not a simple task because after the sex animation our character immediately flies away, so taking the type of enemy through getentityproperty(Self, "opponent"), is out. The only thing I can think of for now is to add that after dealing damage the enemy will add a global variable with its name if player has 0 hp.
3 And finally the script will retrieve the variable, with the name of the opponent, then save it as a local variable and delete the global one. At the very end, it will take the player's coordinates and spawn the enemy in its place.

The only drawback is that animation cannot be played in such a case. Because during the death animation our character can't do anything else. By this I mean that if I force the pregnancy animation to be played, the character will play it and when the animation is over. It will stand still and not moving.
 

Indolthir

Newbie
Jun 20, 2020
15
15
THIS IS PERFECT I LOVE IT, the only change i kinda want is bigger shoes but other than that i love everything else 10/10
Hey, you're right. Having bigger shoes would be more canon.


It's amazing but you can leave the red cream suit the orange doesn't look very good in my opinion only if you want
Obviously, we don't need to stick to cannon at all cost, but if I may point to it, the new orange colour is more cannon than the red one. Then, to decide which colour should be kept, well, that's a question of taste, really. I like the new orange one, more vivid.

Well it's hard to say. Overall the idea is not bad and could be a variety, although I would have to think about how to solve it.
At the moment I came up with the idea that I could do it in such a way that:

1. During the death animation, a script would run which would count the number of entities on the screen -1 (player) and if the number, for example, does not exceed the value of 4 then the script is run.
2. Next it would be checked which opponent dealt damage and which should be respawned. Well, this is not a simple task because after the sex animation our character immediately flies away, so taking the type of enemy through getentityproperty(Self, "opponent"), is out. The only thing I can think of for now is to add that after dealing damage the enemy will add a global variable with its name if player has 0 hp.
3 And finally the script will retrieve the variable, with the name of the opponent, then save it as a local variable and delete the global one. At the very end, it will take the player's coordinates and spawn the enemy in its place.

The only drawback is that animation cannot be played in such a case. Because during the death animation our character can't do anything else. By this I mean that if I force the pregnancy animation to be played, the character will play it and when the animation is over. It will stand still and not moving.
Thank you for the explanation, despite basically knowing nothing when it comes to programing, I was able to understand the issue fully. Yes, it seems like this is too complex for you to implement, don't sweat it then.
And if I understand well, when it comes to the spider, it's the fact that the animation plays during the next life that makes it possible. Then what about playing the pregnancy animation right at the beginning of the next life in order to bypass the issue of the character freezing? Would that be possible?
Again, those are only suggestions, just ignore it if it's too complicated to do. It's interesting to discuss, though, especially with your explanations.
 
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SALAME LEXS

New Member
Nov 15, 2022
10
8
Hey, you're right. Having bigger shoes would be more canon.




Obviously, we don't need to stick to cannon at all cost, but if I may point to it, the new orange colour is more cannon than the red one. Then, to decide which colour should be kept, well, that's a question of taste, really. I like the new orange one, more vivid.



Thank you for the explanation, despite basically knowing nothing when it comes to programing, I was able to understand the issue fully. Yes, it seems like this is too complex for you to implement, don't sweat it then.
And if I understand well, when it comes to the spider, it's the fact that the animation plays during the next life that makes it possible. Then what about playing the pregnancy animation right at the beginning of the next life in order to bypass the issue of the character freezing? Would that be possible?
Again, those are only suggestions, just ignore it if it's too complicated to do. It's interesting to discuss, though, especially with your explanations.
good orange stays
 

RedEye Samurai

Active Member
Jul 14, 2022
560
2,021
Thank you for the explanation, despite basically knowing nothing when it comes to programing, I was able to understand the issue fully. Yes, it seems like this is too complex for you to implement, don't sweat it then.
And if I understand well, when it comes to the spider, it's the fact that the animation plays during the next life that makes it possible. Then what about playing the pregnancy animation right at the beginning of the next life in order to bypass the issue of the character freezing? Would that be possible?
Again, those are only suggestions, just ignore it if it's too complicated to do. It's interesting to discuss, though, especially with your explanations.
Creating this is not too difficult, the main problem in doing it is to determine which enemy the game is to respawn. However, as I wrote in previous post, I have more or less figured out a way to do it. The only downside is that the pregnency animation will not be play. So the enemy would just be respawned without any specific animation in the player.
 
4.80 star(s) 10 Votes