YouShallNotLol

Well-Known Member
May 6, 2022
1,221
2,312
It really very often boils down to the complexity of the game. Of course mishaps/delays can always happen, but games like this one will take more time per update in any case, compared to your standard VN/RPGM game.
What fucking complexity are you talking about?
WAL is super linear, without any branching choices, with no gameplay whatsoever, not even minigames and is made on Ren'py.
This game literally couldn't be any simpler in terms of production.

To add insult to injury, many "standard" VN/RPGM games at least have branching plots/several endings and sometimes gameplay.
 

j4yj4m

Forum Fanatic
Jun 19, 2017
4,119
6,021
What fucking complexity are you talking about?
WAL is super linear, without any branching choices, with no gameplay whatsoever, not even minigames and is made on Ren'py.
This game literally couldn't be any simpler in terms of production.

To add insult to injury, many "standard" VN/RPGM games at least have branching plots/several endings and sometimes gameplay.
I was indeed talking about the artworks, not about the coding. The number of sprites for each character, the details when it comes to backgrounds and characters, the animations, etc. - all of that takes a lot more time compared to most simpler 2D games where each character maybe as 2 or 3 different sprites and where your average background is as generic and without detail as it gets.

Normally it's mostly the art which takes the most time and which ultimately basically decides the time it takes to release an update.
 
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YouShallNotLol

Well-Known Member
May 6, 2022
1,221
2,312
I was indeed talking about the artworks, not about the coding. The number of sprites for each character, the details when it comes to backgrounds and characters, the animations, etc. - all of that takes a lot more time compared to most simpler 2D games where each character maybe as 2 or 3 different sprites and where your average background is as generic and without detail as it gets.

Normally it's mostly the art which takes the most time and which ultimately basically decides the time it takes to release an update.
Yeah, complexity of required artwork is much more reasonable.

But the issue is - atrwork was supposed to be done months ago, from looking at their "progress report" thingies.
And they've been stuck "bugfixing" for God knows how long now.
What could they be possibly fixing? Aside from wrong sprites being used in a scene, but it should take a few minutes at most even for people without much coding experience.
 

moskyx

Engaged Member
Jun 17, 2019
3,901
12,556
Yeah, complexity of required artwork is much more reasonable.

But the issue is - atrwork was supposed to be done months ago, from looking at their "progress report" thingies.
And they've been stuck "bugfixing" for God knows how long now.
What could they be possibly fixing? Aside from wrong sprites being used in a scene, but it should take a few minutes at most even for people without much coding experience.
They are redoing some scenes and dialogues that didn't work as they first thought they would, and this includes editing existing artwork and creating some new pics. Bugfixing will come later, but it shouldn't take that long, even if the game is a bit more complex in terms of coding than you made it sound.
 

ogapetape

Newbie
Mar 25, 2020
77
161
It's exactly the opposite of a scam and you are stating why: the developers do not hide what they are doing. They are updating that info daily, and all those progress charts are kept on their public discord server, so people only need to check them to see how fast they are working. It's so obvious that things are going slow that no one with a half-functional brain can feel cheated about the development pace - frustrated? absolutely, but not cheated. People can also know how much money devs are earning, as it's also publicly available on their Patreon page. If someone chooses to pledge, is because he is fine with that, not because he's being misled into believing that the update is going to be released soon or devs may be running short of money. And those unhappy with how things are progressing only need to hit the unsubscribe button, which is as easy as hitting subscribe -and they'll still get the game for free whenever it's ready. That can't possibly be a scam.


Because the actual amount of what they call 'bugs' (you can find the description in the 'FAQ' section in the OP) can only be properly estimated once the planned content is ready. When they start any development cycle, they are aware of a few bugs from previous chapters, and then a few more get added during development as people report them or devs notice them while coding and testing parts of the new content. But it's only when everything is put together that they fully focus on looking for all the things that wouldn't work in a full build after that new content is added - which is why the bug tasks took such a bump after content tasks got to (almost) 100%.

You can think of those 'bugs' tasks as a second pass (and third, and even fourth if necessary) to make sure the 'coding' tasks were properly done: i.e., they initially added a coding task to indicate the MC needs to start a quest during the first evening at his tent after meeting a certain character; then, when they have this coding task completed and all the art and dialogues have been added, they test the full game from scratch and find out that, for some players who may choose to play the available quests in a different order, there's another quest blocking this particular scene or taking precedence when it shouldn't, and that means a bug task needs to be added. Sometimes they detect those issues while still making the planned content and update that bug count during that phase, but sometimes it's just impossible to detect them unless you start a new playthrough, or devs are just too short-sighted and don't realize those possible conflicts before it's too late. That's standard game development.

And, if you take a look at the most recent progress trackers, you'll see that these days they are mainly completing 'edit' tasks (that is, fixing art and dialogues, as stated in their message), because it's only after having those fixed when they can properly test the game again and focus on fixing actual 'bugs'.


No, it's not a deception. All those tasks they keep adding, everyone can learn about them first thing in the morning -not just patrons, but everyone. So no one needs to subscribe to find out, and that's exactly the point of making that tracker public: to let everybody know how things are progressing, as stated above. On top of that, and in case these numbers weren't explicit enough (because, as some comments I've seen today about the % of progress show, some people have serious problems with Maths even if they have 'math' in their usernames), devs keep saying the update won't be ready *soon*, but in a few months. Again, clear and transparent info so people can make informed decisions about supporting the game. Even if someone were so financially stupid to rush and pledge based only on the false assumption the game was about to be released (and anyway I wonder, why would anyone do that instead of waiting a little bit more until the game is actually out?), devs quickly stated in several public comments that we are still some months away. And this last time they even described what they are currently working on.


If they think the game needs that extra month, you can be sure they'll take that month. And fear not, everybody will know about it as soon as possible and without paying a dime for that info.

You can be frustrated, and you can not believe what devs say, but, so far, all their statements check out using fair logic. However, most of what I've seen here in the last months is exactly the opposite: twisting logic (or blatantly making false statements) to support prejudices and unmovable opinions against these devs and their supporters. It's a sad mix of frustration, jealousy, and pure trolling and brigading from self-righteous people who can't accept others freely spending their money how they see fit -or maybe from people who simply get off on collecting reactions from their online 'friends in hate' that keep patrolling the thread.
Bro wrote a dissertation.
 

LewdLife

Member
Jan 31, 2021
213
286
I'm not sure, but some how, I don't run hot when talking about sex with pigs or goats. Guess everyone their own fetish...
Just that in that game world, they're not literally pigs/ goats, they belong to the category of beastkin who can procreate with humans.

They're not like the cattle that get eaten here, if they're doing that there it'll be close to half cannibalism.
 

Bohler

Member
Jan 13, 2024
202
291
Just that in that game world, they're not literally pigs/ goats, they belong to the category of beastkin who can procreate with humans.

They're not like the cattle that get eaten here, if they're doing that there it'll be close to half cannibalism.
That sounds like furies, that's even worse....
 

Bohler

Member
Jan 13, 2024
202
291
Does this mean for 2 years they've made only 310 renders :unsure::rolleyes::oops:
Good Question, but it's not a normal renpy VN type game, with 10 gigs where ever move is a different picture.

So they have like 10 background added, then you have 10 new background with the old ones, and then the sprites on it. But yeh 300 for 2 years doesn't sound much...
 

moskyx

Engaged Member
Jun 17, 2019
3,901
12,556
Tasks are not pics. It's explained in the FAQ section. There'll be way more than 300 new artworks in this update.
 

DemiMaximoff

Newbie
Jun 10, 2018
67
253
Good Question, but it's not a normal renpy VN type game, with 10 gigs where ever move is a different picture.

So they have like 10 background added, then you have 10 new background with the old ones, and then the sprites on it. But yeh 300 for 2 years doesn't sound much...
Backgrounds are the best case scenario. 10 new backgrounds mean 10 entirely new places the player stands in.

These numbers climb up a lot during sex scenes. Both are standing, then girl looks downward, then places hand on crotch, then hero's dick pops out, then she grabs it. The action hasn't even started, and we're already 5 pictures down. One sex scene with about 3 positions/phases may take up about 40 pictures.

Now that was just one sex scene. If there was at least three sex scenes in the new update, we can estimate how much content that "300 renders" number indicates. That's why I see so many devs focusing on the word count instead. It is easier to make it sound bigger.

I'm not setting myself up for disappointment by expecting a huge update. It will be a normal sized update, the long time taken was because of irl issues, as they said.
 
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Bohler

Member
Jan 13, 2024
202
291
Backgrounds are the best case scenario. 10 new backgrounds mean 10 entirely new places the player stands in.

These numbers climb up a lot during sex scenes. Both are standing, then girl looks downward, then places hand on crotch, then hero's dick pops out, then she grabs it. The action hasn't even started, and we're already 5 pictures down. One sex scene with about 3 positions/phases may take up about 40 pictures.

Now that was just one sex scene. If there was at least three sex scenes in the new update, we can estimate how much content that "300 renders" number indicates. That's why I see so many devs focusing on the word count instead. It is easier to make it sound bigger.

I'm not setting myself up for disappointment by expecting a huge update. It will be a normal sized update, the long time taken was because of irl issues, as they said.
Don't forget the posing = 369 posings, but still that's around 300.
 

1les

Newbie
Nov 12, 2021
30
17
Artwork making length ever being a problem, the artist should know to adapt.
What's important is the information being conveyed, and extensive blending and shading contribute 10% to that.
 
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DemiMaximoff

Newbie
Jun 10, 2018
67
253
Artwork making length ever being a problem, the artist should know to adapt.
What's important is the information being conveyed, and extensive blending and shading contribute 10% to that.
Holy shit. Mr Galaxybrain here solved everything. People come here for the high quality art and it takes time? How about you change the artstyle mid-production to "adapt"?
 

Phil9999

Newbie
Apr 8, 2021
89
244
While abandoned isn't quite accurate and maybe there could be a subjective middle ground flair (Extremely Slow Update Releases? or something) it's still a better-than-nothing flair to let people know there are issues in the pipeline, whether that's to even check out the game at all or be a little cautious with signing up for their patreon.

Mostly I'd hope it's a way to light a fire under the dev's asses, if they care what F95 thinks in general. 2 years with nothing but status reports *is* pretty bad, regardless of the circumstances of the devs IRL or how hard the work flow is, at that point it's basically relying on the good will of your fans more so than a product they believe their money is supporting.
 
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