Buziol

Active Member
Jun 5, 2017
617
1,305
Does anyone know how to loop animations in unity explorer or apply animations to a clone?
What do you mean by "apply animations to a clone"?

As for looping, I am annoyed myself how gallery animations are still treated as "timed sequence" for no reason, so I've messed with it two years ago I think. There was some success using library editing (dnspy) but it wasn't "enough" for me to share and now I no longer remember how to do it so can't help you beyond that.

What I did notice though, is that newest "double Male Cop" animation seems to finally be a looped one. Do try to check it for differences in dnspy and apply it for what you want to be looped.
 

cetminer

Newbie
Feb 13, 2020
49
48
What do you mean by "apply animations to a clone"?
When I clone a girl in the gallery the clone is frozen, if I go around looking at animation components the clone's Animation.isPlaying is always ticked off and greyed out.
I basically want to place multiple animations next to each other
 

TotemPoleNSFW

New Member
Nov 6, 2023
7
4
I will have to check the older versions, but I feel that the only way to fight the brutes is to use heavy punches only. That would put them into stagger, but stagger on its own feels very inconsistent. Same thing against the large bosses where a few heavy punches puts them in long stagger.

This is not a major upgrade in terms of gameplay, but better than jab spamming bosses to death.

I still do not like how the Brute's sumo stomp is too quick, but some attacks can now actually be blocked.

Some of the gallery additions are alright.
 
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