More frequent updates would certainly increase visibility, but I like having full episodes that actually go somewhere. I can get a bit annoyed by games that release updates that barely feel worth the time it took to download them. So that's something I'm deliberately avoiding myself.
There could certainly be a better balance, though. This update in particular turned into quite a few more scenes than I initially planned. In fact, every episode so far has become larger than the one before, so that's something I need to be mindful of in the future.
For reference, this is the approximate render count per episode.
- Episode 1 - ~300 renders
- Episode 2 - ~570 renders
- Episode 3 - ~650 renders
- Episode 4 - ~900 renders
- Episode 5 - current count at ~400 renders
...
How the fuck am I already at 400 renders? No wonder scenes 3 and 4 felt like such a slog to make, they're 90+ renders each. Anyway, most scenes going forward aren't nearly as elaborate, so the pace should be picking up.
I'll probably look towards making episode 6 a bit shorter. We'll see though, once the ideas start flowing for a new episode it's a real struggle to cut away scenes I get excited to make. In writing terms it's referred to as "kill your darlings" and I might not be as good at it as I thought.