Tutorial [ILLUSION] HS2 Studio Neo|Chara Maker - (Help & guides Thread)

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DerGamer

Newbie
Jul 24, 2020
60
31
I ahve found by discoer
There can yous ee what i mean the big anus how i get thisThsi for hs2
Discort channel Illusion soft by search rimjob in teh search first pictures.
 

DerGamer

Newbie
Jul 24, 2020
60
31
And what for one can you give me where can i downlaod this how is the name fromthis pelase tell me.
No help why.
 
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AmaNo04

Active Member
Jul 6, 2020
656
589
And what for one can you give me where can i downlaod this how is the name fromthis pelase tell me.
No help why.
I don't really know which mod is that bcs I'm into that thing.
Have you tried searching up in the item list in the studio? Don't tell me you haven't downloaded the optional studio modpack. The one that sized over 200GB.
Try search using "anus" keyword or similar term. I remember seeing one when I searched something else.

Also one of the reason not many ppl responding your question might be because they don't know and/or they are not into this somewhat brutal things. I'm not mocking your fetish, everyone has their own and I respect it. Some fetish has more fans and some are less. So don't whine when no one responding your question.
 

DerGamer

Newbie
Jul 24, 2020
60
31
Thx. I have all the scene this 7 Europ have i payed by Patreon ahve now all Szene from him. Now i will not pay next month for him.I will leave this patreon.
 

genericNeet

Newbie
Jul 6, 2022
74
112
Attached are the example.
You can mix both of them to make simple collision based jiggle. Or if you dont need the collision, I think you can configure the butt jiggle in chara making since both butt and breast have dynamic bones.
Is there a difference between using this method compared to using the Dynamic Bone Collider for the butt jiggle?
 

cptboofy

Member
Dec 7, 2022
341
229
How does this Gaze Control actually work? I've tried messing with it but I'm just not getting it. Anyone willing to give me a primer? Thanks!
 

Sepheyer

Well-Known Member
Dec 21, 2020
1,523
3,589
How does this Gaze Control actually work? I've tried messing with it but I'm just not getting it. Anyone willing to give me a primer? Thanks!
Gaze control is a toggle for 5 different modes:

- Front - the chara always looks straight ahead of herself.
HS2_2024-05-18-14-13-22-600.png

- Follow - follows the camera; looks at the viewer.
HS2_2024-05-18-14-14-38-967.png

- Avert - avoids looking into the camera; when you rotate the camera so to meet her gaze she will look away.
HS2_2024-05-18-14-13-27-852.png

- Fixed - freezes the eye position; say first you use "follow", then you like where she is looking at, then you use "fixed" to keep her eyes there.
HS2_2024-05-18-14-14-48-036.png

- Adjust - gives you a marker that represents where the gaze converges; have to be in "Axis" mode to see the marker. You want to use this mode for: 1) VNGE to set where each chara is looking, 2) to quickly set a chara staring into distance - when you click on the marker you'll have XYZ modifiers show up where you can set Z to 1000 giving the chara that spaced out look.
HS2_2024-05-18-14-14-12-005.png

Plus the "Details" options sets the range for how much the eyes can turn left, right, up and down. Naturally, there are other additional categories to fine tune how the eyes look to set their convergence for example. You want this because different heads come with different eye ranges: some heads can't get their eyes look all the way to the right; hence you come to this menu and override the defaults.
 
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cptboofy

Member
Dec 7, 2022
341
229
Plus the "Details" options sets the range for how much the eyes can turn left, right, up and down. Naturally, there are other additional categories to fine tune how the eyes look to set their convergence for example. You want this because different heads come with different eye ranges: some heads can't get their eyes look all the way to the right; hence you come to this menu and override the defaults.
Would you be willing to explain the "DETAILS" options and how to use it? That's actually the part I am confused about as I suspected it did what you described but I couldn't figure out how to do it. Thanks.
 

cptboofy

Member
Dec 7, 2022
341
229
Has anyone made a manual or explainer for graphicsmod? Like what all the controls do? If so, can some kind soul please link it to me?
 
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Kaseijin

Active Member
Jul 9, 2022
572
963
Has anyone made a manual or explainer for graphicsmod? Like what all the controls do? If so, can some kind soul please link it to me?
Hi!
I saw a detailed description in Arca but it is in Korean. you can use a traslator.
 
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cptboofy

Member
Dec 7, 2022
341
229
Hi!
I saw a detailed description in Arca but it is in Korean. you can use a traslator.
That's brilliant. But why can't I access more HS2 stuff? When I go to the main thread there's no posts. Any idea? It looks like this is only a part of their tutorials and I want to see what else they put in. Thanks
 
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cptboofy

Member
Dec 7, 2022
341
229
Putting this here as it helped me out so I figure others might find it helpful.

Have you got frustrated with lighting illuminating everything when you want to light up just the character or just the map? (I'm looking at you Volumetric lighting). Well turns out that what gets lit up can be fully controlled through graphicsmod.

Go to settings tab and at the bottom activate the "Show Advanced Settings" box.
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This gives you a bunch more controls in the Lights tab as seen in this image.
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Now take a look at what happens. I've activated a Volumetric Char Spot light on the character. As you can see, the light doesn't just illuminate the char, it lights up behind and around her as well which kind of defeats the point of using a char spot vs a regular spot. Well this is where the advanced menu comes into play. I've highlighted the MAP button. This is with it active and illuminating the map.
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And here is the same but the MAP button deactivated.
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As you can see, the lighting only illuminates the character as intended, leaving everything else alone.
Hope someone else found this helpful. This had been bothering me for a while since i like using volumetric lighting more than the vanilla stuff but got stuck when I just wanted char lighting.

I learned about this from a lighting tutorial
Before anyone asks, no clue about the rest of those options. Go experiment.
 

SockRoach

New Member
Aug 19, 2022
7
1
Hi
I made a character with a lip piercing but I have no idea how to sync the accessory with the mouth movement, I tried parenting it to the lower mouth but it doesn't seem to change anything. Any help would be greatly appreciated HS2_2024-05-19-19-08-23-123.png
 

conkave4

Newbie
Oct 17, 2023
16
20
Hi
I made a character with a lip piercing but I have no idea how to sync the accessory with the mouth movement, I tried parenting it to the lower mouth but it doesn't seem to change anything. Any help would be greatly appreciated
Hey, I had a similar experience a while ago, and the the solution is surprisingly simple.

1. Move the accessory to where you want it.
2. Click "Advance Parent" under the Mods tab of the accessory (you can see it in the screenshot you uploaded).
3. This'll open a window. You'll see shortcuts to different areas of you character's body.
4. In this case, click "Head (Lips & Eyebrows)".
5. Underneath, you should see an option that says "o_head". Click it.
6. At the bottom of the window, click "Attach to Selected Parent: o_head".
7. Finally, click "Select Closest Vertex".

This attaches your accessory to a specific vertex on your character's mesh, meaning it'll follow the vertex as your character's mouth moves. Test it out using different mouth poses.

Hope this helps!
 

SockRoach

New Member
Aug 19, 2022
7
1
Hey, I had a similar experience a while ago, and the the solution is surprisingly simple.

1. Move the accessory to where you want it.
2. Click "Advance Parent" under the Mods tab of the accessory (you can see it in the screenshot you uploaded).
3. This'll open a window. You'll see shortcuts to different areas of you character's body.
4. In this case, click "Head (Lips & Eyebrows)".
5. Underneath, you should see an option that says "o_head". Click it.
6. At the bottom of the window, click "Attach to Selected Parent: o_head".
7. Finally, click "Select Closest Vertex".

This attaches your accessory to a specific vertex on your character's mesh, meaning it'll follow the vertex as your character's mouth moves. Test it out using different mouth poses.

Hope this helps!
Dude you are awesome, thanks
 

cptboofy

Member
Dec 7, 2022
341
229
Can anyone with some knowledge of fluid mod tell me how they managed to get it to follow a path in this scene? I've spent 30 min on it already and can't figure out how they did it. I've moved the male character around and the fluid still shoots based on where he's aiming. I've only ever been able to get the fluids to fall straight down unless I use a collider but this scene doesn't have any, so it's not that. Game changer for me if I can learn what they did. Thanks.
Link to original yuki upload .
 

AmaNo04

Active Member
Jul 6, 2020
656
589
Can anyone with some knowledge of fluid mod tell me how they managed to get it to follow a path in this scene? I've spent 30 min on it already and can't figure out how they did it. I've moved the male character around and the fluid still shoots based on where he's aiming. I've only ever been able to get the fluids to fall straight down unless I use a collider but this scene doesn't have any, so it's not that. Game changer for me if I can learn what they did. Thanks.
Link to original yuki upload .
Change the speed in the fluid properties.
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FYI
Quantity (NUM)
How much the particle emitted in single cycle.
Changing this will reset the cycle.
Increase/Decrease it by 1 if you want to check whether your configuration is correct or not without having to wait for lifespan duration.

Particle Radius
How thick the particle.
Default value of fluid01 is 2 while fluid03 is 1.5.
Higher value = more viscous liquid look.

First Speed (Speed)
Shooting force.
Balance this with particle radius to make better looking fluid e.g. lower speed + higher radius to make thick semen or higher speed + lower radius to make pee/squirt.

Distress Speed (Random Velocity)
Randomness value to simulate "something that blocking" the emitter.
Good for making squirt.

Gravity
Self-explanatory.

Life Cycle
How long the particle before vanish.
I suggest not to set this too high.
I also don't know whether the value here equals second or not.

Emitter Radius
Self explanatory.
 
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