This one actually started out pretty good and I thoroughly enjoyed the playthru. At some point, however, I started to see some flaws. I think it was the whole break-in, getting captured scene and from there it went downhill for me. Nothing really obvious, just some subtle change in feel and it was enough to start pulling me out of the story.
From a production perspective, the lighting style is not really my thing. Everything was too bright and each render had a kind of brownish/goldish hew to it. Even in the cover art you can see it. The roller girl stands out partially because of the rule of thirds, but also because of the color. She is the first thing your eyes are drawn to when looking at the image while the rest is kind of muted, except for the bright lights in the background.
The dev is compensating for not having backgrounds in certain scenes and instead lights it. It's a way to help with render speed and again, it is s style they stick with so it works and it's unique... it's just not for me.
It's really the storytelling that falls short. Part of it may be that English is not their native language, but there is still a shift in the MC's attitude from a confident, but humble agent to almost a Gary Stu of an MC. It is also difficult to tell what choices to pick as they often don't match up with what happens afterwards. One choice I has was to grab someone by the wrist, which I chose, and then the MC thought something like "No, I can't do that". I was not sure if this was because of previous choices or just the way the dev wanted to do it. Regardless, if I could not do it then don't give me the choice. Giving me the choice and then telling me the MC can't is a little odd.
Then there is the relationship with the partner. She starts out as a no nonsense agent and then seems to lose her mind if the MC turns her down. The entire drone scene was so strange and his partner was never the same after it.
Anyway, a four star start, but it has been slowly devolving. The dev is certainly talented, so it will be interesting the see where this goes.