Honestly, would be a 4 star if it wasn't for the interface and intro that made me want to uninstall the games for a constant 20 minutes before getting through it. The intro serves pretty much no purpose, and everything you learn from it is 100% useless during the rest of the game. Feels like a horribly put together game you have to play before getting into the second one.
The sandbox loop after the intro is great. Difficulty is just about right, and the gameplay mechanics are so too, but the interface is dragging this down from a much higher rating. It's unclear what you have to do, there are 20 different menus you need to be constantly watching, and worst of all, there is no top bar to keep track of everything. I propose adding something like:
<Water drop>: 69/200 (+42), to easily indicate current level, capacity and daily change, for each of the vital resources. The crafting system is clunky and you have no way to enqueue a thing and all its components. If you do want to keep the scraps, please make an option to automatically craft all of them. There are way too many rooms, and the base map is much more complicated than it needs to be.
Also, doesn't work well on linux under wine because many of the image paths have incorrect casing in the code compared to in the files, to many of them fail to load.
The sandbox loop after the intro is great. Difficulty is just about right, and the gameplay mechanics are so too, but the interface is dragging this down from a much higher rating. It's unclear what you have to do, there are 20 different menus you need to be constantly watching, and worst of all, there is no top bar to keep track of everything. I propose adding something like:
<Water drop>: 69/200 (+42), to easily indicate current level, capacity and daily change, for each of the vital resources. The crafting system is clunky and you have no way to enqueue a thing and all its components. If you do want to keep the scraps, please make an option to automatically craft all of them. There are way too many rooms, and the base map is much more complicated than it needs to be.
Also, doesn't work well on linux under wine because many of the image paths have incorrect casing in the code compared to in the files, to many of them fail to load.