[Unity] World After War [v0.001] [Crazy Forge Studio]

monroe

Not the bad guy
Uploader
Donor
Jun 23, 2017
669
7,373
#1
229696_229646_MainMenu.png

Overview:
You take control of Jack, who wakes up in an unknown place inside a lab with a chamber. You don't know what happened before to be in a place like this so you explore the place.
Thread Updated: 2019-01-07
Release Date: 2019-01-07
Developer: Crazy Forge Studio
Censored: No
Version: 0.001
OS: Windows
Language: English
Genre:
3DCG, Male Protagonist, Sci-fi, Masturbation, Milf

Installation:
1. Extract and run.

Changelog:
First Release

Developer Notes:
This version does not have sexual content yet, but it will have some in the future.

DOWNLOAD
Win: - - -

229694_229649_BathingJack1.png 229697_229645_OfficeDoorJackIntro.png
 

Blaidd

New Member
Oct 23, 2018
5
15
#3
There is little I could actually play in this first version, because I ended up stuck on the station(?) map, when the MC wanted to go grab a bite to eat at the kitchen. Encountered lots of same-looking doors that wouldn't budge and a section he wouldn't enter due to low lights, but was unable to get to any place where I could continue to do something productive.

My impressions up to that point: The game is very bare-bones right now and the puzzle nature of finding clickable spots in the scenery, looting them for technical parts like fuses or copper cables and then adding those to spots where they are needed is confusing and not necessarily intuitive. A little more instruction and feedback from either the MC or perhaps some narration given by the AI we briefly "hear" during the prologue would go a long way. The game also needs some sort of user interface that keeps track of collected parts.

The dialogue wasn't something to write home about. It was pretty simple, hardly realistic and the frequent lack of correct use of upper and lower case was grating. There are some 4th wall jokes in there that I personally dislike, because they work against my sense of immersion.

Not that there currently is much to immerse into: We got a man waking up from some unknown procedure in an energy chamber. The fact that he keeps referring to his surroundings as 'Sci-Fi' seems to suggest that he is from our contemporary times, as does a reference to Netflix. Despite him calling the station(?) around him 'Sci-Fi', he seems to have no problem looting tech parts from the various bits of machinery around him and then using those to bypass locked doors.


There are the seeds for an interesting game, but especially story wise this needs a lot more to really grab one's attention. Based on what little I have seen I'd suggest less humor and a little more believable reactions, unless Comedy is what the creators want to go for. Also the puzzle solving part needs some interface and a better responsibility from the game.
 

HorizonD

Active Member
Apr 25, 2018
291
126
#4
Same as my previous poster said. Also, I couldn't go into the kitchen, I jumped back to Floor A.
But for now, you can not say much because from the story itself it was a bit short.
 

CrazyForgeStudio

Formerly 'zathur'
Jan 17, 2018
5
2
#5
Click and search puzzle game.
yeah... this version you dont have much option.


There is little I could actually play in this first version, because I ended up stuck on the station(?) map, when the MC wanted to go grab a bite to eat at the kitchen. Encountered lots of same-looking doors that wouldn't budge and a section he wouldn't enter due to low lights, but was unable to get to any place where I could continue to do something productive.

My impressions up to that point: The game is very bare-bones right now and the puzzle nature of finding clickable spots in the scenery, looting them for technical parts like fuses or copper cables and then adding those to spots where they are needed is confusing and not necessarily intuitive. A little more instruction and feedback from either the MC or perhaps some narration given by the AI we briefly "hear" during the prologue would go a long way. The game also needs some sort of user interface that keeps track of collected parts.

The dialogue wasn't something to write home about. It was pretty simple, hardly realistic and the frequent lack of correct use of upper and lower case was grating. There are some 4th wall jokes in there that I personally dislike, because they work against my sense of immersion.

Not that there currently is much to immerse into: We got a man waking up from some unknown procedure in an energy chamber. The fact that he keeps referring to his surroundings as 'Sci-Fi' seems to suggest that he is from our contemporary times, as does a reference to Netflix. Despite him calling the station(?) around him 'Sci-Fi', he seems to have no problem looting tech parts from the various bits of machinery around him and then using those to bypass locked doors.


There are the seeds for an interesting game, but especially story wise this needs a lot more to really grab one's attention. Based on what little I have seen I'd suggest less humor and a little more believable reactions, unless Comedy is what the creators want to go for. Also the puzzle solving part needs some interface and a better responsibility from the game.
wow! Thanks very much for the feedback of the game, yes! the game still needs many things, needs more dialogues and better, fix some bugs, and a lot more content is needed.
 
Likes: Blaidd

Blaidd

New Member
Oct 23, 2018
5
15
#6
Thanks very much for the feedback of the game
You are welcome. I will watch out for future updates. I do like Sci-Fi scenarios myself and some of my Pen-and-Paper roleplaying games started out with waking up from some sort of cryogenic sleep (or a similar procedure) on a space ship or space station, so the game brings back some memories. ;)

Take your time and good luck growing your game into something special!
 

macadam

Chicken Bubble Butt
Game Developer
Aug 5, 2016
3,448
2,482
#8
its a bit grainy, you should let more iterations doing job (wait for render to end), or if you had that after render end, then i just suggest to change the light (sometime light made that too depend of places/chars/etc..)
 
Apr 5, 2018
23
23
#10
Thumbs up for 1st version.. :)
like early comments describe its Click and search puzzle game..
I kinda got stuck too so I will wait for some more updates until it has more content and gets stable.. :)
 

macadam

Chicken Bubble Butt
Game Developer
Aug 5, 2016
3,448
2,482
#16
maybe the developer has low end system for now coz he is not making money :p
well i render now on iray with CPU only on a core i3 540.... ( istarted with 3delight and switch to iray a few days ago )
if you get lower than that, dont test iray and go 3delight :D... its already pain for me to do that. i cant imagine doing it with worse setting lol

i still think that graphism is not the important part of a game. unless you have a shitty story to hide XD
sarcasm
 
Apr 5, 2018
23
23
#17
well i render now on iray with CPU only on a core i3 540.... ( istarted with 3delight and switch to iray a few days ago )
if you get lower than that, dont test iray and go 3delight :D... its already pain for me to do that. i cant imagine doing it with worse setting lol

i still think that graphism is not the important part of a game. unless you have a shitty story to hide XD
sarcasm
Agreed.. :p
 

CrazyForgeStudio

Formerly 'zathur'
Jan 17, 2018
5
2
#18
i need to make a walktrought. :)
Put in the game folder or make a download link.

walktrought:

when you go to corridor(floorA)
you need to go commando center(cc) door
the door need 2 fuse and 1 copper cable (all doors need)
some of the door have 1 fuse or 1 copper cable just take them and put in CC.

After go to cc you can go downstairs...
go to bathroom door you need to get fuse and copper cable of the others door too(of this Floor(Floor b))...

now go to bedrooms and do the same thing...
get the components of the bathroom and put in bedrooms door.

this version end here.
 

DeUglyOne

Perverted Old Fart
Donor
Sep 1, 2017
792
1,138
#19
i need to make a walktrought. :)
Put in the game folder or make a download link.

walktrought:

when you go to corridor(floorA)
you need to go commando center(cc) door
the door need 2 fuse and 1 copper cable (all doors need)
some of the door have 1 fuse or 1 copper cable just take them and put in CC.

After go to cc you can go downstairs...
go to bathroom door you need to get fuse and copper cable of the others door too(of this Floor(Floor b))...

now go to bedrooms and do the same thing...
get the components of the bathroom and put in bedrooms door.

this version end here.
If you need a walkthrough for an initial release, you really need to rework your game play.

Something as simple as the MC thinking, "Hey, these fuses and cables could come in handy later."
Then, when needed, "It looks as if it's missing a fuse (and/or) cable."

Stumbling around blind is a sure way to drive players away.
 

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