Let me elaborate a bit, before you stretch my comment out of proportion even more.I see, but it was more a direct response to the naive viewpoint of "I'll just add/remove something, and that will fix everything", nothing is that simple, if it was every dev would be making bank...
It's simple math, really.
If you have a bigger crowd, you will have more people willing to pay for your product.
Every developer already noticed that, when you try to extend your reach across the Interwebs.
"A new site posted my game? Oh well, will you look at that, new patrons!"
Now let's say we have a crowd of 1000.
But only 10% are into a specific fetish, that means you can only profit from 100 people.
And of course you could say, "Hey, they will pay more for their specific fetish!", but what if I tell you that there are probably at least the same amount of people in the bigger crowd who are also willing to pay more. :O
Not a great example, because this creator isn't playing by the rules, and has a lot more going on than futa alone.This argument that people don't pay for niche fetishes is always dumb, in fact usually they get paid more because people converge into the same creators for that stuff.
Not true at all, it's still one of the most popular things to do, and will surely make you a lot of money if your game is halfway decent. The only problem nowadays is that your cashout options have become limited.There are many more factors that will dictate what becomes popular and gets paid more, for instance incest was surefire to gather a lot of support a few years back, then people oversaturated that market with many similar and generic games to the point that now people don't even care about new incest games as much unless they have something different...
I have people begging me nearly on a daily basis to implement it, even so I said multiple times that it's never going to happen.