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Which Combat Style You pref. most in Top-Down 2D Games? Please tell me :D

Which Combat Style You pref. most in Top-Down 2D Games? Please tell me :D

  • Real-Time Action like in The Binding of Isaac

    Votes: 3 27.3%
  • Turn Based without Movement, like in RPG Maker Games / Darkest Dungeon etc.

    Votes: 4 36.4%
  • D&D Turn Based on main map with Action Points / Movement Points ( Combat starts when enemy spotted )

    Votes: 1 9.1%
  • Other ( Please write comment, give Game Example or explain how Your idea would work :P )

    Votes: 3 27.3%

  • Total voters
    11

Tobi/Chaos

Member
Feb 17, 2021
115
664
Like in the Title, please vote <3
Also feel free to share what You like or dislike in other combat styles :p

if You never played D&D Games, I get that pretty often, Google: Pathfinder Kingmaker
Good example, of what D&D Games are, I think examples like The Binding of Isaac or Darked Dungeon are known by everyone :p


Thank You for Your time visiting this poll and voting ^_^
 

Pretentious Goblin

Conversation Conqueror
Nov 3, 2017
7,856
6,651
Turn-based, but without anything like D&D's dice-rolling randomness for basic mechanics. Doesn't have to be completely deterministic, a bit of damage range is fine. But not freaking 1-20 to hit and then another roll for damage.
 
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amaranta

Newbie
Jun 26, 2020
59
77
Turn based, but the further from D&D the better, it`s never implemented in a right way. Something like , a hybrid from western and JRPG tactic games.
 
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eerengrengt

Newbie
Aug 23, 2022
54
82
something turn based like bastard bonds or w40k mechanicus would be nice and I'd imagine be somewhat easier to make instead of something like a twin-stick shooter (also being able to play with one hand is huge bonus)
 

twinklecake

Active Member
May 21, 2018
578
1,165
JRPG-like games are so plentiful that the market's overbloated with 'em, with all kinds of variations of how that kind of combat could work, in a porn game or otherwise. Your game will just get lost in a crowd, and audiences (like me) are exhausted by them. Darkest Dungeon has a very interesting presentation of its system, and doing something like that might help, but I wouldn't trust an average dev to pull that kind of thing off.

There are comparatively fewer pornographic top-down shooter games. These would be my preference out of the three listed.

There are even fewer TRPGs as per option 3 afaik, but those are too involved for me to bother when I can coom much harder for far less effort with almost any other type of game. It's just not a very sexy system the way I've seen it done so far.

What I'd prefer most of all though would be just no combat tbqh
 

MarshmallowCasserole

Active Member
Jun 7, 2018
579
1,476
Also feel free to share what You like or dislike in other combat styles
Generally I don't like combat with 0 spatial dimensions, so, yeah, RPGM combat is pretty sad unless some other mechanic like deck-building circumvents this flaw.

By the way, DD should not be clumped with it, because it's combat in a 1-dimensional space, not 0-dimensional.

2D, turn-based or real time is probably the safe spot for a porn game, so my answer is 1 AND 3.

3D is too much work both for the dev and the player, so it's probably doesn't mesh well with porn games.