Unreal Engine Where find tutorial about PORN stuff for Unreal ENGINE

Romusfps

Newbie
Dec 22, 2020
37
33
Hi guys !

Me and my friends making porn 3D game.

And for now everything work greats ! Gun fight, items, quest etc....

But there is no god damn tutorial to make H SCENE.

Me and my friends don't have any idea how to make a sort of Sandbox sex SCENE (H SCENE ?)

I tried few 3 porn games and i feel some of them use the same preset.

I'm sure there is a tutorial somewhere but where ....

About H scene but any type of porn tutorial are welcome.

Do you have any website for it ?
 

Nantec

Newbie
Aug 2, 2017
22
13
It's hidden in plaintext. You can almost use all of the UE4/UE5 Docs on their website.. just use your imagination to let a hand be a penis or smth.

Motion Warping, Sequencer.. Cloth Physics = jiggle etc etc but there are no real tutorials about it, there are more likely some for unity, so you might be better off with unity BUT you can use their ideas in unreal, just different.
 
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Dilly_

Member
Game Developer
Oct 2, 2020
343
3,616
What base character models are you using? Are they Daz models? Are they hand-sculpted? Did you rip them from another game?

In any case, one solution would be simply to animate the sex scenes by hand in a program like Blender. Then you can make sure everything lines up properly. In the event that you are using Daz characters, there are sex animations already available for you to download and import into UE.

If your characters have a wide variety of morph targets, that could potentially make things harder to line up. I have a system for dealing with that in my UE game. It's similar to the auxiliary animations in HoneySelect to keep things aligned; In my character animation BP, I connected a few transform (modify) bone nodes to the relevant bones in the armature (such as shoulder bones, forearm bones, hand bones, etc) then hooked up the bone rotations to a slider so I can easily adjust the rotation of the bones at runtime. This means no matter what morphs the character has, I can use the sliders to fix up the animations and make sure there isn't any clipping and that things generally stay aligned.

Another solution would be to use control rig, this is something I'm still exploring but it seems a viable option. My idea was to set points on each character mesh that would serve as "grab points" and lock the character's hands to them, so that no matter what morphs the characters are using the hands will always stay attached to that point.
 
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Dilly_

Member
Game Developer
Oct 2, 2020
343
3,616
Maybe you can ask this YouTuber. He made a video on how to animated Daz3d breast.
It's important to note that the way he achieves breast physics in this video is by modifying the pectoral animation curves, and while this WILL give you breast physics, it's highly limited in its implementation. For one, it requires you to manually keyframe in the breast movement. Secondly, it will only work for this ONE animation, and you will need to manually go in and add keyframe breast movement to EVERY animation. A much, much better solution is to use simulated sphere colliders in the physics asset, and set your character collisions to "ragdoll", like in this video:

 
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Leeduva

Member
Mar 3, 2020
376
704
It's important to note that the way he achieves breast physics in this video is by modifying the pectoral animation curves, and while this WILL give you breast physics, it's highly limited in its implementation. For one, it requires you to manually keyframe in the breast movement. Secondly, it will only work for this ONE animation, and you will need to manually go in and add keyframe breast movement to EVERY animation. A much, much better solution is to use simulated sphere colliders in the physics asset, and set your character collisions to "ragdoll", like in this video:

Thanks for breaking it down. But that guy was the closest one I can find.