What makes a game GREAT in your opinion...

Fliptoynk

Member
Nov 9, 2018
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323
Incest...
Welp? If you go for this, 'sweet talks' alone wont help you much to push them to their platonic boundaries so you may rely on 'turn of events' to give yo momma an sis a huge nudge to awaken the nymph within them, like for example, ummm... Ntr?

Now now hold your horses.. avoidable ntr (cringe). Yo mom an sis would casually talk with netori and that would awaken/revive their sexual activeness. And after the netori's interest is gone, they'll go stale to yo mom/sis then the loving, caring, sweet-talking mc was accidentally seen naked and mom/sis would gradually see the mc as a MAN. Then yo mom/sis would scheme on something to awaken the incest within the mc like pussy-blocking his gf, seduction, and voyeurism if needed be.

You may add some background music during the ntr sex scene with
"It's a heaaaart--ache. Nuthin but a heart ache" as a shock-absorber.

Now it's cool for me if you dont take my word for it since I'm a fan of ntr and cheat genres. I dont wanna be marked as bias for my idea.
 
Jul 7, 2018
76
89
My top five things I look for in a porn game/story:

  • A well written, interesting storyline. I came for the porn, I stayed for the stories.
  • Well developed, believable characters that look good and not freakish.
  • Attractive visuals. Good looking characters and backgrounds.
  • Little to no grind. At my age life is too short to have to do the same shit over and over again, just to accumulate points.
  • No bugs/ Few grammar and spelling errors.
My preferred platform is Ren’Py as it seems to be the most player-friendly way to play.
 

Akamari

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May 28, 2017
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I actually prefer renders to animations most of the time. Most devs aren't animators and don't know what they're doing, so most of the animations aren't good. Also when they finally manage to crank out their "impressive" animation they take it as an excuse to stop writing for some reason, I guess they assume the player will be so bedazzled by the animation that no further dialogue or narration is necessary during the scene.

Writing makes sex scenes as much as renders or animations do. Write better sex scenes.
Yep, not too keen on animations either. I have enough imagination to picture things moving up and down, thank you very much. IMO they take too many resources in rendering time for not enough value. But, I'd be a fool if I didn't see there is a demand for those.

This is one of the things I'm not sure about should I decide to take the developer mantle at some point. Do I want to push for animations that I don't care much about or do I wait until I have funds for a second dedicated rig for those. Not having them at all would seem like a missed opportunity.
 

polywog

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May 19, 2017
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You say everyone can use Hollywood render farms. Well, tell me which one as I could really have use of an affordable high-end hollywood farm.
(apologies to other farms, i'm not picking favorites, just can't be arsed to teach this kid how to use google) ;)
Being condescending without reason
I would never do such a thing.
Ask yourself why this isn't the norm. Why aren't all of us devs simply using some Hollywood farms?
Why are we not all simply taking it into blender? I guess we devs are just all stupid, haha.
Your use of the words "us" and "we" here are problematic. It's fine to call yourself stupid, but dragging other devs down with you is uncalled for. Other devs are "doing it" I'm currently working with 9 of them. Almost zero professional studios are using DazStudio software. Daz models yes, but not rendering in Daz. Daz is the kiddie pool, learn to swim, and then move up, or don't.
 

HopesGaming

The Godfather
Game Developer
Dec 21, 2017
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(apologies to other farms, i'm not picking favorites, just can't be arsed to teach this kid how to use google) ;)

I would never do such a thing.


Your use of the words "us" and "we" here are problematic. It's fine to call yourself stupid, but dragging other devs down with you is uncalled for. Other devs are "doing it" I'm currently working with 9 of them. Almost zero professional studios are using DazStudio software. Daz models yes, but not rendering in Daz. Daz is the kiddie pool, learn to swim, and then move up, or don't.
I can understand your confusion regarding the price of the farms now. $0.06 is not actually the price, friend.
With 100+ renders per month, the price of those farms can easily be in the 100's if not 1000's of dollars. (Do a fast calculate from their site)
Again, I can understand why you would link to that so proudly. It is, as mentioned before, due to lack of knowledge and the *I think I know* mentality.

Also, who are these 9 other professional devs you are working with? Be hard to use that information to anything without seeing some of their work. Could be stickman art for all we know.

You may want to take a break from posting and clear your head. Seems like you becoming more and more agitated. Keep a respectable tone. This isn't a kindergarten. Just a friendly reminder (y)
 

polywog

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May 19, 2017
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A) This is not a "Daz Studio Games" forum.
B) The topic of this thread is "Great games" not what make games mediocre.
If you come here from a Daz community WELCOME. I don't dislike Daz.
If Daz satisfies your heart's desires, and fulfills your wildest dreams, more power to you.
I don't go to Daz communities and piss in the pool saying Daz sucks Maya Rules!!!!.
Don't come here shilling "Daz is the greatest" it's a tool.
Those who are interested in learning about other software, welcome.
Use any tool at your disposal, to tell your story. Daz, Poser, Honey Select, TK17, XPS XNALara, Blender, Maya, Unity, Alias, 3DsMax, Flash, Modo, C4D, Lightwave, Gmod, SFM, Sketchup, Moho/Anime Studio, Inkscape, etc. Whatever you are comfortable with.
 

fitgirlbestgirl

Well-Known Member
Jul 27, 2017
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Use any tool at your disposal, to tell your story. Daz, Poser, Honey Select, TK17, XPS XNALara, Blender, Maya, Unity, Alias, 3DsMax, Flash, Modo, C4D, Lightwave, Gmod, SFM, Sketchup, Moho/Anime Studio, Inkscape, etc. Whatever you are comfortable with.
What about The Sims 2? Fucking elitist.
 

polywog

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May 19, 2017
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What about The Sims 2? Fucking elitist.
In the late 90s-2000 I made hundreds of sex animations for the sims. Simpose. wrote conversion tools for Milkshape and blender. I did say etc. I wanted to mod sims2 but I got pulled in a different direction, and have never played since.
 

mickydoo

Fudged it again.
Game Developer
Jan 5, 2018
2,446
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I'm a visual person, I loved big brother because of Alice and Lisa, but hated every other thing about it. Quite a few other games I never got passed the first three girls because they are not my type. The girls have to be sexual appealing to me (and that's subjective), it's like real life, I'd go through all sorts of shit to bang one.
 

polywog

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May 19, 2017
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I'm a visual person, I loved big brother because of Alice and Lisa, but hated every other thing about it. Quite a few other games I never got passed the first three girls because they are not my type. The girls have to be sexual appealing to me (and that's subjective), it's like real life, I'd go through all sorts of shit to bang one.
Ann and Kira's backstory was nice. The psychology of abductees, personality difference between Ann (victim) and Kira (survivor).
I think the game intended to be more than what it became.
 

ppoooors

Member
Aug 7, 2016
104
140
Don't come here shilling "Daz is the greatest"
I love that you are exactly the guy coming in here saying "Daz is SHIT". LMFAO.

...calm down buddy, it's just... it's just a...
it's a tool.
!

Putting up videos of Witcher 3 Mocap sessions? Jesus Christ...

If you had even tried adding other software to your Daz 3d pipeline, you'd know just what @HopesGaming is trying to say. Whom I agree 200% with on everything he has said here.

'nuff said.
 
U

User_1171591

Guest
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Back to the OP's topic at hand;

To me personally, beliveability and abilty to immerse myself into the character is numero uno. That's before any rendering quality, the program used, the quality and uniqueness of assets etc. If it's beliveable story, likeable characters and it's written in a way to immerse myself into a character (or more of them), I'm going to like and support the game.

The writing that makes complete sense, and is relatively easy to follow and understand is definitely number two. This is what makes or breaks alot of games - as they have likeable characters, but story is garbled, or poorly written, and it can never capture my attention in any serious way.

Number three is emotional response to certain situations and how well they are written. I like the games that leave me feeling a certain feeling. It can be a feeling of sadness for a dead, or abused character, or feeling of rage for a specifically bad and unfair antagonist, or something third, but I like when a game manages to bring a feeling inside me while I'm playing it. Of course, majority of games don't manage to do that, which is what for me separates the great from the very very good ones.

Everything else... is secondary to the first three things I mentioned. It's nice having really great renders, with great lighting set up, shadows play and depth of field, but it's not a must. It's nice having original, believeable and likeable models but it's not a must. I'd take a well written, well presented, interesting game even if it has a copied stock character from somewhere else, before a game that has unique and great looking model characters but fails to touch me with it's writing and fails to immerse me into the characters.

Hope that helps, at least a lil bit, @MrKnobb

Disclaimer: All I say is only my personal opinion. As always, everyone's free to disagree with it, and I'm sure many will.

Let's all be ladies and gentlemen and try to play nice with each other.
 

polywog

Forum Fanatic
May 19, 2017
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Putting up videos of Witcher 3 Mocap sessions? Jesus Christ...

If you had even tried adding other software to your Daz 3d pipeline
I posted the witcher mocap vid in response to someone saying that they didn't like some animations.
I was saying... If you don't like how other people have sex, you can mocap yourself doing it.
you no longer need to wear the suit, you can mocap from almost any video.

I was the one who said you CAN use Daz in your pipeline.
program_sheet.jpg
but you don't have to, and a lot of people are sick of seeing stock genesis models.

Dazstudio is ok for Visual Novels, and Comics. Not so good for games.

 

ScottyLQ

Well-Known Member
Apr 28, 2017
1,012
1,205
- Has to be well-written
- Has to give you freedom to go wherever you want and do whatever you want
- Has to be enjoyably repeatable
 
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おい!

Engaged Member
Mar 25, 2018
2,539
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I don't think Daz is the problem. If anybody making bad expressions it is just problem of dev not Daz.
View attachment 244801
Here is my one picture I'm making now. with many epressions and I think they are not off.
So is the recycling of the same old faces.
Depends on the game though a great game imo pulls you in and make you want to play more and more. Most people don't want to slog through 6 hours of boring content just to get to the good stuff. If we are talking about visual novels then for starters I wouldn't recommend daz because from the results I've seen it's not that impressive.

Daz3d render from the popular game Big Brother
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Heres a Blender render on the other hand
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Secondly give the game a custom look for its UI. Nothing makes a game feel more generic than seeing a UI in it thats been used in countless other games a person has played before. For comparison look below.
Generic UI from Make Love not Waagh!
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Custom UI from Nowhere Girl
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Looks better doesn't it? I believe tailoring your game as much as possible to make it feel like a unique experience is key for making a great game.

Good story is rather hard to accomplish I find when it comes to erotica. Writers often either get too focused on sex scenes or they drag out the game longer than its welcome like say Nekopara. Honestly for the quality of writing of that game I would of suggested no more than 30 minutes because the writing just wasn't that good but I've only played the first game so maybe I'm talking out of my ass and its one of those things that gradually gets better throughout the series but I'm gonna hold my breath on that one. Sadly I don't have any examples for what I would consider great writing for erotica at least game wise.

Now finally onto my favorite part. Game mechanics. I'm going to leave vn's out as theres really not a lot to them usually beyond the expected features we've come to know. Lets talk about the goals of the game. I honestly think that games that offer all sex scenes by losing are terrible by design. There's no incentive to actually play the game beyond looking at the cg's or animations if the game doesn't have some sort of compelling narrative going for it and/or the game mechanics are just terrible. You might as well just make a stimulation game at that point. Same thing applies to rpgm walking simulators. Now what makes a great game? Mechanics that feel smooth and actually add to gameplay along with providing a bit of a learning curve. Never have I had so much fun in a porn game until I played If Adventure Time was an Anime. Sure theres little porn in it but the gameplay was solid and I actually had to put in some effort when fighting bosses. I enjoyed Mansion as you actually had to beat the game to obtain all the cg's and the art was wonderful but its game mechanics felt clunky a bit but I could feel the potential for a great game.

Conclusion for a game to be great in my eyes it has to have more going for it than art and sound otherwise you might as well just make an animation and call it a day or a cg set because if a game makes me feel bad when I play it and I question why I'm playing it in the first place I'm just going to find a cg rip of it some where or rip the game myself if I really like the art. Why would I want to play a bad game when I could play so many other great games?
There is also nothing wrong with Honey Select IMO either.
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Drakan47

Active Member
Dec 17, 2018
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for me, I'd have to mention gameplay (note: I don't necessarily mean an in-depth unique system, just having solid choices to make in a VN counts), after all, interactivity is what makes games different from other media.

Art and writing are something that I'd need at least one of, as in, I can forgive mediocre writing if it looks great, and great writing can hold things up even in spite of not-so-great looks (though both is quite nice obviously)

There's two thing however that a game should either nail, or not do at all though: animation and voice acting, you're much better off being silent than with poor voicing, and good still images are much better than unnatural robot people animations.