Iexist

Well-Known Member
Jul 20, 2018
1,470
2,139
Well. I tried to mess around with this game, because even if it has a low amount of scenes, the fight system seems interesting and it's definitely more developed than the average RPGM game... but...

There are... issues. First, supposedly practicing the same skill over and over increases Maki's experience with said skill, which in turn makes the skill better. In theory. In practice, it seems like the increase is incredibly minor. Messed around with elbow thrust until it hit skill 200 (that means using it 200 times btw), and the difference in growth seems to be minor, if it's not just caused by leveling because, y'know, you beat stuff using the skill over and over like a lunatic.

Wonder what the formula is and how it's intended to work... assuming it's even the same formula for different skills.

The other thing is... The game tells you that Strikes and Kicks are supposed to only use Heart... in practice, Quick Strike uses Spirit, 2 to be exact. Elbow Thrust uses 2 Heart and 3 Spirit, even though it's marked as just 2 Heart and the tooltip says nothing about Spirit. Back Kick is marked as 5 Heart, but it also uses 5 Spirit. Blowout uses 30 Heart, and also 20 Spirit... So on and so forth. Like. WTF game?!

If you run out of Spirit, you can't use moves, and early on, you have NO way to recover Spirit, and you can't buy anything from the store either, so you have to keep going back to rest.

If this is intended... it's a really weird design, not gonna lie... It makes the start of the game EXTREMELY tedious until you pick up levels and increase Maki's minuscule spirit pool... and don't even get me started on the fact that Heart doesn't persist between battles and starts with a random amount each time, meaning that how well a fight goes is extremely luck based...
 

monsternn

Newbie
Nov 3, 2017
44
16
Well. I tried to mess around with this game, because even if it has a low amount of scenes, the fight system seems interesting and it's definitely more developed than the average RPGM game... but...

There are... issues. First, supposedly practicing the same skill over and over increases Maki's experience with said skill, which in turn makes the skill better. In theory. In practice, it seems like the increase is incredibly minor. Messed around with elbow thrust until it hit skill 200 (that means using it 200 times btw), and the difference in growth seems to be minor, if it's not just caused by leveling because, y'know, you beat stuff using the skill over and over like a lunatic.

Wonder what the formula is and how it's intended to work... assuming it's even the same formula for different skills.

The other thing is... The game tells you that Strikes and Kicks are supposed to only use Heart... in practice, Quick Strike uses Spirit, 2 to be exact. Elbow Thrust uses 2 Heart and 3 Spirit, even though it's marked as just 2 Heart and the tooltip says nothing about Spirit. Back Kick is marked as 5 Heart, but it also uses 5 Spirit. Blowout uses 30 Heart, and also 20 Spirit... So on and so forth. Like. WTF game?!

If you run out of Spirit, you can't use moves, and early on, you have NO way to recover Spirit, and you can't buy anything from the store either, so you have to keep going back to rest.

If this is intended... it's a really weird design, not gonna lie... It makes the start of the game EXTREMELY tedious until you pick up levels and increase Maki's minuscule spirit pool... and don't even get me started on the fact that Heart doesn't persist between battles and starts with a random amount each time, meaning that how well a fight goes is extremely luck based...
Thats true, start is pretty rough compared to overall dificulty of the game.
 
5.00 star(s) 1 Vote