SonsOfLiberty

Board Buff
Game Compressor
Sep 3, 2022
17,968
145,498
Some news...


Hey guys, I've started working on another big scene in the game. There will be three
such scenes in version 0.7, with animations and over 100 images. But besides
that, I'll also need to create 2 smaller scenes, which I'll do pretty quickly.


There's not much time left before the start of development for version 0.8, and I wanted to
tell you a bit about this update because it's going to be somewhat unusual. A
small storyline will begin with this update and you'll realize why the game is
called 'Unnatural Instinct'. You might have already thought it's just a random
set of characters, but there's a reason why the game is named that way.


Yes, initially, a small storyline was planned. I wouldn't want you to think that the
game will become just another boring detective or something similar - no. In
the game, just like now, the focus will remain on relationship development and
everything you currently enjoy about the game won't disappear. The storyline is
primarily needed to better flesh out the characters and give the MC some
purpose. Initially, I planned to start the storyline in version 0.9, but after
version 0.7, all the necessary conditions for its beginning will be met, and I
think it's time to do it. Honestly, I've been thinking a lot about this, and I
I think it will make the game better. In versions 0.8-0.9, you'll find out why
Jennifer isn't dating anyone, what happened to the MC's father, and some other
things. Phew, I've been thinking for quite some time whether to tell you this
because it's a little spoiler, but I thought you should know.

I'd also like to touch on the feedback I've collected from players. I'd like to hear what do you think about it.
The main complaints about the game that I've noticed,
apart from those who simply don't like this genre of games, are two: the
protagonist being too soft, and small variability.

Regarding the protagonist: You know, being 19 is quite a unique age. At this age, some
have already been to prison, while others still live with their mother, and that's
okay. And the protagonist here isn't some alpha-beast9000, he's just an
ordinary 19-year-old guy who sometimes can miss hints. But the protagonist will
change. I'd like to show character progression, something like starting the
game as a boy and ending it as a man. Before development began, I've been
thinking about this for a long time. I didn't want to make the protagonist a
standard alpha male from the start, but I did consider making him faceless.
Many developers, especially in Asia, opt for this approach, saying it helps
players better identify with the character. However, I felt that showing not
just a faceless dummy, but a person who changes depending on circumstances, is
much more interesting.

And the second feedback - little variability. Some people say that players have too
little control over the game, and I agree with that. Regarding why you can't
reject a girl in this game, I've already mentioned it, but I'll repeat it if
someone missed it. In most games, there are very few group scenes, it's more
like several parallel storylines where characters rarely interact with each
other, and there's a reason for that. Imagine you have a scene, for example, MC
+ Ashley + Nelly. If you allow the option to reject with any girl, then you'll
have to create three scenes instead of one - Nelly + MC , Ashley + MC , and MC +
Ashley + Nelly. So... a scene that contains, let's say, 50 images and 2
animations, would require roughly 100 images and 6 animations if you include
this choice. But there are a lot of group scenes planned in this game and if
there was a choice to reject the girl this would significantly, very
significantly increase the development time for future updates. Right now, the
only thing I could do is add a *skip current scene* button. And although this
is a distant prospect, I have an idea: after we finish the main part of the
game, we could release additional updates, for example, adding some storyline
branches, and maybe then add the option to reject the girl. But it will all
depend on whether you want that.

But there'ssomething that can be done – adding a bit more variability to previous versions
of the game. For example, in version 0.6, where Jennifer pleasures the MC with
her breast, adding the choice to do it between her thighs. Actually, I don't
have a specific plan for this, but I think something can be done here. I want
to emphasize that this is adding new content to the game, not changing old
content. And it wouldn't take too much time, I think I could significantly
increase the variability of the game in a couple of months. But you know, I
wouldn't want to add big storyline branches to the game right now. I don't like
the idea that players would have to replay the game from scratch or load old
saves to see all the content. Just small scenes that you can quickly rewind through.
Right now, I'm not working on this, I just want to hear your thoughts on it. If
you say a categorical no, then it's no, but if you find this idea interesting,
I think I'll hold a vote before developing 0.9 to see if adding content to
previous versions is worth it. But first, I'd like to finish 0.8, I'm really
eager to start working on this update.

Tell mewhat you think, and I'll get back to working on 0.7. There's still a lot of
work to be done, and I need to finish it on time. Have a nice week!
 
Mar 12, 2024
19
11
Some news...


Hey guys, I've started working on another big scene in the game. There will be three
such scenes in version 0.7, with animations and over 100 images. But besides
that, I'll also need to create 2 smaller scenes, which I'll do pretty quickly.


There's not much time left before the start of development for version 0.8, and I wanted to
tell you a bit about this update because it's going to be somewhat unusual. A
small storyline will begin with this update and you'll realize why the game is
called 'Unnatural Instinct'. You might have already thought it's just a random
set of characters, but there's a reason why the game is named that way.


Yes, initially, a small storyline was planned. I wouldn't want you to think that the
game will become just another boring detective or something similar - no. In
the game, just like now, the focus will remain on relationship development and
everything you currently enjoy about the game won't disappear. The storyline is
primarily needed to better flesh out the characters and give the MC some
purpose. Initially, I planned to start the storyline in version 0.9, but after
version 0.7, all the necessary conditions for its beginning will be met, and I
think it's time to do it. Honestly, I've been thinking a lot about this, and I
I think it will make the game better. In versions 0.8-0.9, you'll find out why
Jennifer isn't dating anyone, what happened to the MC's father, and some other
things. Phew, I've been thinking for quite some time whether to tell you this
because it's a little spoiler, but I thought you should know.

I'd also like to touch on the feedback I've collected from players. I'd like to hear what do you think about it.
The main complaints about the game that I've noticed,
apart from those who simply don't like this genre of games, are two: the
protagonist being too soft, and small variability.

Regarding the protagonist: You know, being 19 is quite a unique age. At this age, some
have already been to prison, while others still live with their mother, and that's
okay. And the protagonist here isn't some alpha-beast9000, he's just an
ordinary 19-year-old guy who sometimes can miss hints. But the protagonist will
change. I'd like to show character progression, something like starting the
game as a boy and ending it as a man. Before development began, I've been
thinking about this for a long time. I didn't want to make the protagonist a
standard alpha male from the start, but I did consider making him faceless.
Many developers, especially in Asia, opt for this approach, saying it helps
players better identify with the character. However, I felt that showing not
just a faceless dummy, but a person who changes depending on circumstances, is
much more interesting.

And the second feedback - little variability. Some people say that players have too
little control over the game, and I agree with that. Regarding why you can't
reject a girl in this game, I've already mentioned it, but I'll repeat it if
someone missed it. In most games, there are very few group scenes, it's more
like several parallel storylines where characters rarely interact with each
other, and there's a reason for that. Imagine you have a scene, for example, MC
+ Ashley + Nelly. If you allow the option to reject with any girl, then you'll
have to create three scenes instead of one - Nelly + MC , Ashley + MC , and MC +
Ashley + Nelly. So... a scene that contains, let's say, 50 images and 2
animations, would require roughly 100 images and 6 animations if you include
this choice. But there are a lot of group scenes planned in this game and if
there was a choice to reject the girl this would significantly, very
significantly increase the development time for future updates. Right now, the
only thing I could do is add a *skip current scene* button. And although this
is a distant prospect, I have an idea: after we finish the main part of the
game, we could release additional updates, for example, adding some storyline
branches, and maybe then add the option to reject the girl. But it will all
depend on whether you want that.

But there'ssomething that can be done – adding a bit more variability to previous versions
of the game. For example, in version 0.6, where Jennifer pleasures the MC with
her breast, adding the choice to do it between her thighs. Actually, I don't
have a specific plan for this, but I think something can be done here. I want
to emphasize that this is adding new content to the game, not changing old
content. And it wouldn't take too much time, I think I could significantly
increase the variability of the game in a couple of months. But you know, I
wouldn't want to add big storyline branches to the game right now. I don't like
the idea that players would have to replay the game from scratch or load old
saves to see all the content. Just small scenes that you can quickly rewind through.
Right now, I'm not working on this, I just want to hear your thoughts on it. If
you say a categorical no, then it's no, but if you find this idea interesting,
I think I'll hold a vote before developing 0.9 to see if adding content to
previous versions is worth it. But first, I'd like to finish 0.8, I'm really
eager to start working on this update.

Tell mewhat you think, and I'll get back to working on 0.7. There's still a lot of
work to be done, and I need to finish it on time. Have a nice week!
What does he mean by finishing on time? What should be the date of release of update?
 

tmu500

Member
Apr 14, 2024
240
171
Some news...


Hey guys, I've started working on another big scene in the game. There will be three
such scenes in version 0.7, with animations and over 100 images. But besides
that, I'll also need to create 2 smaller scenes, which I'll do pretty quickly.


There's not much time left before the start of development for version 0.8, and I wanted to
tell you a bit about this update because it's going to be somewhat unusual. A
small storyline will begin with this update and you'll realize why the game is
called 'Unnatural Instinct'. You might have already thought it's just a random
set of characters, but there's a reason why the game is named that way.


Yes, initially, a small storyline was planned. I wouldn't want you to think that the
game will become just another boring detective or something similar - no. In
the game, just like now, the focus will remain on relationship development and
everything you currently enjoy about the game won't disappear. The storyline is
primarily needed to better flesh out the characters and give the MC some
purpose. Initially, I planned to start the storyline in version 0.9, but after
version 0.7, all the necessary conditions for its beginning will be met, and I
think it's time to do it. Honestly, I've been thinking a lot about this, and I
I think it will make the game better. In versions 0.8-0.9, you'll find out why
Jennifer isn't dating anyone, what happened to the MC's father, and some other
things. Phew, I've been thinking for quite some time whether to tell you this
because it's a little spoiler, but I thought you should know.

I'd also like to touch on the feedback I've collected from players. I'd like to hear what do you think about it.
The main complaints about the game that I've noticed,
apart from those who simply don't like this genre of games, are two: the
protagonist being too soft, and small variability.

Regarding the protagonist: You know, being 19 is quite a unique age. At this age, some
have already been to prison, while others still live with their mother, and that's
okay. And the protagonist here isn't some alpha-beast9000, he's just an
ordinary 19-year-old guy who sometimes can miss hints. But the protagonist will
change. I'd like to show character progression, something like starting the
game as a boy and ending it as a man. Before development began, I've been
thinking about this for a long time. I didn't want to make the protagonist a
standard alpha male from the start, but I did consider making him faceless.
Many developers, especially in Asia, opt for this approach, saying it helps
players better identify with the character. However, I felt that showing not
just a faceless dummy, but a person who changes depending on circumstances, is
much more interesting.

And the second feedback - little variability. Some people say that players have too
little control over the game, and I agree with that. Regarding why you can't
reject a girl in this game, I've already mentioned it, but I'll repeat it if
someone missed it. In most games, there are very few group scenes, it's more
like several parallel storylines where characters rarely interact with each
other, and there's a reason for that. Imagine you have a scene, for example, MC
+ Ashley + Nelly. If you allow the option to reject with any girl, then you'll
have to create three scenes instead of one - Nelly + MC , Ashley + MC , and MC +
Ashley + Nelly. So... a scene that contains, let's say, 50 images and 2
animations, would require roughly 100 images and 6 animations if you include
this choice. But there are a lot of group scenes planned in this game and if
there was a choice to reject the girl this would significantly, very
significantly increase the development time for future updates. Right now, the
only thing I could do is add a *skip current scene* button. And although this
is a distant prospect, I have an idea: after we finish the main part of the
game, we could release additional updates, for example, adding some storyline
branches, and maybe then add the option to reject the girl. But it will all
depend on whether you want that.

But there'ssomething that can be done – adding a bit more variability to previous versions
of the game. For example, in version 0.6, where Jennifer pleasures the MC with
her breast, adding the choice to do it between her thighs. Actually, I don't
have a specific plan for this, but I think something can be done here. I want
to emphasize that this is adding new content to the game, not changing old
content. And it wouldn't take too much time, I think I could significantly
increase the variability of the game in a couple of months. But you know, I
wouldn't want to add big storyline branches to the game right now. I don't like
the idea that players would have to replay the game from scratch or load old
saves to see all the content. Just small scenes that you can quickly rewind through.
Right now, I'm not working on this, I just want to hear your thoughts on it. If
you say a categorical no, then it's no, but if you find this idea interesting,
I think I'll hold a vote before developing 0.9 to see if adding content to
previous versions is worth it. But first, I'd like to finish 0.8, I'm really
eager to start working on this update.

Tell mewhat you think, and I'll get back to working on 0.7. There's still a lot of
work to be done, and I need to finish it on time. Have a nice week!
I like the idea the MC goes from a boy to a man. That is a natural progress for most of us. It is becoming cliche that in most games the MC from beginning is full Alpha (full muscle and no brain, and bit of a jackass). Keep up the great work.
 
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Merizmare

Newbie
Game Developer
Nov 24, 2017
35
940
Why? Let's comment...
In short, the next update will be pretty big, I already have 630 images and 14 animations ready and I have about 30-40 more images to do which will take 3-4 days after that I will start assembling the finished game, and I just can't get this shit done in the standard 4 months, there's too much work here. Now I aim to release 0.7 around June 4-6. I'll do an open post a little later on boosty with the exact release date. Anyway, for those who are still interested in this game on this forum a small preview of 0.7 is under the spoiler (don't open it if you don't want to see spoilers at all).
You don't have permission to view the spoiler content. Log in or register now.
 

sagerock820

Active Member
Nov 5, 2023
757
1,243
Why? Let's comment...
In short, the next update will be pretty big, I already have 630 images and 14 animations ready and I have about 30-40 more images to do which will take 3-4 days after that I will start assembling the finished game, and I just can't get this shit done in the standard 4 months, there's too much work here. Now I aim to release 0.7 around June 4-6. I'll do an open post a little later on boosty with the exact release date. Anyway, for those who are still interested in this game on this forum a small preview of 0.7 is under the spoiler (don't open it if you don't want to see spoilers at all).
You don't have permission to view the spoiler content. Log in or register now.
I like the game a lot. Keep up the good work.
 

tmu500

Member
Apr 14, 2024
240
171
Why? Let's comment...
In short, the next update will be pretty big, I already have 630 images and 14 animations ready and I have about 30-40 more images to do which will take 3-4 days after that I will start assembling the finished game, and I just can't get this shit done in the standard 4 months, there's too much work here. Now I aim to release 0.7 around June 4-6. I'll do an open post a little later on boosty with the exact release date. Anyway, for those who are still interested in this game on this forum a small preview of 0.7 is under the spoiler (don't open it if you don't want to see spoilers at all).
You don't have permission to view the spoiler content. Log in or register now.
keep up the great work. I can wait. :)
 

MAGO-DAG

Engaged Member
Sep 1, 2023
2,984
8,058
Why? Let's comment...
In short, the next update will be pretty big, I already have 630 images and 14 animations ready and I have about 30-40 more images to do which will take 3-4 days after that I will start assembling the finished game, and I just can't get this shit done in the standard 4 months, there's too much work here. Now I aim to release 0.7 around June 4-6. I'll do an open post a little later on boosty with the exact release date. Anyway, for those who are still interested in this game on this forum a small preview of 0.7 is under the spoiler (don't open it if you don't want to see spoilers at all).
You don't have permission to view the spoiler content. Log in or register now.
Are you kidding? This is an amazing game! Keep up good work! (y):sneaky:
 

SonsOfLiberty

Board Buff
Game Compressor
Sep 3, 2022
17,968
145,498
Why? Let's comment...
In short, the next update will be pretty big, I already have 630 images and 14 animations ready and I have about 30-40 more images to do which will take 3-4 days after that I will start assembling the finished game, and I just can't get this shit done in the standard 4 months, there's too much work here. Now I aim to release 0.7 around June 4-6. I'll do an open post a little later on boosty with the exact release date. Anyway, for those who are still interested in this game on this forum a small preview of 0.7 is under the spoiler (don't open it if you don't want to see spoilers at all).
You don't have permission to view the spoiler content. Log in or register now.
The throwing the "money" has me intrigued to say the least.
 
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m1k19966

Newbie
Jul 25, 2020
47
13
Why? Let's comment...
In short, the next update will be pretty big, I already have 630 images and 14 animations ready and I have about 30-40 more images to do which will take 3-4 days after that I will start assembling the finished game, and I just can't get this shit done in the standard 4 months, there's too much work here. Now I aim to release 0.7 around June 4-6. I'll do an open post a little later on boosty with the exact release date. Anyway, for those who are still interested in this game on this forum a small preview of 0.7 is under the spoiler (don't open it if you don't want to see spoilers at all).
You don't have permission to view the spoiler content. Log in or register now.
Probobly not sex scene with mom. So is it worth update?
 
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Joey's Conscience

Active Member
Sep 28, 2020
711
1,871
But you know, I wouldn't want to add big storyline branches to the game right now. I don't like
the idea that players would have to replay the game from scratch or load old
saves to see all the content.
Merizmare This is just 1 person's opinion, but I'm really glad to hear that. I've played my fair share of tree branch games, but nowdays, there's nothing that turns me off more. It's either play blind, wait for months for an update, only to miss most of the content, or play a tedious and time consuming game of trial and error, or follow some mod or walkthough, which completely defeats the purpose of player choice anyway. I like that the fact your game is simple and straightforward.
 
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Pax Draconis

Member
Aug 18, 2023
271
535
Pretty good game. I have one minor bug. If you name the MC Brad when you meet Sophie's husband and he calls the MC Brad, The MC still says "Haha no. It's Brad."
 
3.60 star(s) 33 Votes