Mod QSP Abandoned [Son of a bitch!] Translation Project 0.29 v0.8.2

5.00 star(s) 2 Votes

Skonaref

New Member
Feb 5, 2018
7
13
Slowly working my way through a couple of translations aswell. I will upload them soon, so that you could maybe merge them with what you have already.

I'm sometimes overwriting what you already had, but I hopefully added some improvements. It's all text based I'm not messing with the code itself.
 

Xorgroth

Well-Known Member
Modder
Oct 12, 2017
1,090
1,116
Slowly working my way through a couple of translations aswell. I will upload them soon, so that you could maybe merge them with what you have already.

I'm sometimes overwriting what you already had, but I hopefully added some improvements. It's all text based I'm not messing with the code itself.
Most of the sex scenes I've left alone since well it's a crap ton of text to go through. Though the majority of it is just describing the videos, figured I'd get the rest over with first.
 

nawbra

New Member
Jun 16, 2017
11
9
Would like to use QSPTools but since it strips out punctuation I can't and don't know java to change it.
You'd like to use , but it strips out punctuation? If fixing that would be helpful I can take a look sometime. Sample file to play with and the steps you take in the UI would be helpful. The decompiled source seems reasonable and this is the only game I've completely ignored from the popular list since the poor machine translation makes it hard to enjoy.
 

Xorgroth

Well-Known Member
Modder
Oct 12, 2017
1,090
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You'd like to use , but it strips out punctuation? If fixing that would be helpful I can take a look sometime. Sample file to play with and the steps you take in the UI would be helpful. The decompiled source seems reasonable and this is the only game I've completely ignored from the popular list since the poor machine translation makes it hard to enjoy.
At this point think I've gone too far to use that now. So many changes in the code and text itself, didn't actually take a super long time to just copy over the 0.22 changes to my 0.21 files.
 

19Pornbreaker76

New Member
Nov 16, 2017
4
0
Hi,
sorry for my bad English, but i have a question.

QSP Games
  • 1 Open the .qsp file with QSPGen
    *1a Make a backup copy of the .qsp file just in case.
    *1b. Go to Utilities -> Game Info and make a note of total locations amount (so you can compare after import to see if everything went smoothly as a preliminary check).
  • 2. Go to Export -> Text file in TXT2GAM format (TXT2Gam 1.1 qsp .su/attachments/txt2gam011.zip) and save it anywhere you like.
  • 3. Open QSPTools and select QSP as the parser.
  • 4. Click on "Browse", locate your saved txt file from step #1 and click on "Open"
    *4a. If you have a dictionary XML file from a previous version, click on "Load" in the Dictionary row and load it.
  • 5. Click on "Translate" and wait until translation is finished (you can tell either by the progress bar, or the command line output that stops scrolling)
  • 6. After translation is done, the translated .txt is saved automatically
    *6a. You may want to press "Save" on the dictionary to save it for future use (Caution: you need to include the .xml extension when typing a filename, e.g. mydict.xml)
  • 7. Back in QSPGen, go to Import -> Text file in TXT2GAM format, locate the translated .txt and click "Open"
  • 8. Save the .qsp file in QSPGen. If no errors were raised, your QSP is 99% translated and ready to use.
Is it possible to translate it, when i only do Steps 1, 1a, 1b and 8? So i Translate Location after Location, Tile after Tile.
 

Xorgroth

Well-Known Member
Modder
Oct 12, 2017
1,090
1,116
Hi,
sorry for my bad English, but i have a question.

QSP Games
  • 1 Open the .qsp file with QSPGen
    *1a Make a backup copy of the .qsp file just in case.
    *1b. Go to Utilities -> Game Info and make a note of total locations amount (so you can compare after import to see if everything went smoothly as a preliminary check).
  • 2. Go to Export -> Text file in TXT2GAM format (TXT2Gam 1.1 qsp .su/attachments/txt2gam011.zip) and save it anywhere you like.
  • 3. Open QSPTools and select QSP as the parser.
  • 4. Click on "Browse", locate your saved txt file from step #1 and click on "Open"
    *4a. If you have a dictionary XML file from a previous version, click on "Load" in the Dictionary row and load it.
  • 5. Click on "Translate" and wait until translation is finished (you can tell either by the progress bar, or the command line output that stops scrolling)
  • 6. After translation is done, the translated .txt is saved automatically
    *6a. You may want to press "Save" on the dictionary to save it for future use (Caution: you need to include the .xml extension when typing a filename, e.g. mydict.xml)
  • 7. Back in QSPGen, go to Import -> Text file in TXT2GAM format, locate the translated .txt and click "Open"
  • 8. Save the .qsp file in QSPGen. If no errors were raised, your QSP is 99% translated and ready to use.
Is it possible to translate it, when i only do Steps 1, 1a, 1b and 8? So i Translate Location after Location, Tile after Tile.
I don't use the dictionary file, there's QSPs on the first page (CCE.7z or the CE.7z one unzip with 7zip of course) if you want to add them to the game with a better English translation. If you want to translate to a different language then you'll have to do all of those steps on the Russian QSP.
 

Doejhn

Member
Aug 6, 2016
207
87
There's something wrong with audio playback in the CCE qsp (I haven't tested the CE one). No songs are playing in places where there should be music, like the club, the main menu, and the intro scenes.
 

Xorgroth

Well-Known Member
Modder
Oct 12, 2017
1,090
1,116
There's something wrong with audio playback in the CCE qsp (I haven't tested the CE one). No songs are playing in places where there should be music, like the club, the main menu, and the intro scenes.
I turned them off for personal annoyance reasons. You can turn them back on by going into settings and turning the sound up.
 
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kimoo

Active Member
Jun 6, 2017
679
718
how the translation process is going ??
is it compatible with the last version
 

Xorgroth

Well-Known Member
Modder
Oct 12, 2017
1,090
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how the translation process is going ??
is it compatible with the last version
It's the 0.22 version of the game if that's what you're asking. As for using saves from just the 0.22 version on the General Release thread. I wouldn't, I have changed quite a few variables from what's available in that thread. So start a new game if you use this one.
As for progress, I'm hoping to make another release in a few hours. Been getting the shorter stuff out of the way first before tackling the super long screwing scenes which will take me forever to get through.
 

kimoo

Active Member
Jun 6, 2017
679
718
It's the 0.22 version of the game if that's what you're asking. As for using saves from just the 0.22 version on the General Release thread. I wouldn't, I have changed quite a few variables from what's available in that thread. So start a new game if you use this one.
As for progress, I'm hoping to make another release in a few hours. Been getting the shorter stuff out of the way first before tackling the super long screwing scenes which will take me forever to get through.
you misunderstand me
i already played the game before but i couldn't continue because of the bad translation

i mean is you translation will make me understand the story better ??

or it is not complete yet ?
 

Xorgroth

Well-Known Member
Modder
Oct 12, 2017
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Oh, no it's not completely done but it is easier to understand in some places. The buttons are however all done it's just the main body text that's needing to be redone and taking awhile to do.
 

Skonaref

New Member
Feb 5, 2018
7
13
Yeah I'm still working on it aswell. Had exams and stuff to deal with first.
Mostly planning on starting on the home scenes and working outward from there.
 

Xorgroth

Well-Known Member
Modder
Oct 12, 2017
1,090
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Yeah I'm still working on it aswell. Had exams and stuff to deal with first.
Mostly planning on starting on the home scenes and working outward from there.
Ah, I was planning on picking a person and doing all of their scenes then moving to the next. Taking some time right now because even the short stuff feels like forever.
 
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4Finger

Engaged Member
Nov 24, 2016
2,019
1,370
Hey Xorgroth!
I want to hear what you think of my interface.... I only use the start pic and when you start a new game. It's gone a be interesting to hear what you say....
 

Nudho

Newbie
Aug 23, 2017
30
19
I've updated the machine translated qsp with the one on this thread, but every single character now "Hates" me. Maybe there was a change in the variables?
 

Xorgroth

Well-Known Member
Modder
Oct 12, 2017
1,090
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Hey Xorgroth!
I want to hear what you think of my interface.... I only use the start pic and when you start a new game. It's gone a be interesting to hear what you say....
Looks good, if you're going to keep the original poster.jpg you don't need to change it since the buttons are separate files that overlay on top of it. Just try to keep the button files in the same position or it looks weird when hovering over them.

I've updated the machine translated qsp with the one on this thread, but every single character now "Hates" me. Maybe there was a change in the variables?
Yes, if you're using a save from other versions it won't work on this one. I try to keep my variables more consistent though across releases but should always burn old saves before playing a new game version.
 

Nudho

Newbie
Aug 23, 2017
30
19
Yes, if you're using a save from other versions it won't work on this one. I try to keep my variables more consistent though across releases but should always burn old saves before playing a new game version.
Got it..
Though having to restart after every update sucks sometimes =P
 

Xorgroth

Well-Known Member
Modder
Oct 12, 2017
1,090
1,116
Got it..
Though having to restart after every update sucks sometimes =P
It does, I might look into the save updater again. Removed it for the 0.22 release since so many files were changed it would of been a headache to do. This version would just be variables again but would only be compatible with saves across my translation versions.
 
5.00 star(s) 2 Votes