Its a surprisingly decent read for a porn game and the story does take itself seriously. A rarity to be sure. Your choices do in fact matter here and the developer is very passionate about it. Even going back years later to add illustrated CG scenes for earlier content.
If there was an option to remove the combat and focus on story choices it would be perfect, but as it is, you can very easily make mistakes and miss out completely on some party characters with no further opportunities to recruit them again down the line. You can also very easily permakill potential party members by accident. Especially on your first playthrough.
You are also encouraged to kill literally everything that moves because of the insane XP grind and enemies that don't respawn. So like I said, if you miss even a single enemy, you are essentially softlocking yourself out of the rest of the game because of just how vital XP is to progressing the forced combat sections of the story and there are MANY of them. This is what happens when you let the writer develop a game instead of focusing at what they are good at. WRITING.
This is basically a VN with a half assed attempt at a leveling system using default RPGmaker systems and combat. The story is not at all balanced around this nor does it take it into account when it suddenly wants you to kill a boss 15 levels higher than you that can spam attacks that will one shot you with no reasonable way to get any gear or character builds to progress outside of cheating or loading a save way earlier in the story. Last I recall there were seldom few inventory items at all even late into the game. This is a textbook example of a game that would be better off without combat and just be a pure narrative experience like most RPGmaker titles. At least I can say it was free.
If there was an option to remove the combat and focus on story choices it would be perfect, but as it is, you can very easily make mistakes and miss out completely on some party characters with no further opportunities to recruit them again down the line. You can also very easily permakill potential party members by accident. Especially on your first playthrough.
You are also encouraged to kill literally everything that moves because of the insane XP grind and enemies that don't respawn. So like I said, if you miss even a single enemy, you are essentially softlocking yourself out of the rest of the game because of just how vital XP is to progressing the forced combat sections of the story and there are MANY of them. This is what happens when you let the writer develop a game instead of focusing at what they are good at. WRITING.
This is basically a VN with a half assed attempt at a leveling system using default RPGmaker systems and combat. The story is not at all balanced around this nor does it take it into account when it suddenly wants you to kill a boss 15 levels higher than you that can spam attacks that will one shot you with no reasonable way to get any gear or character builds to progress outside of cheating or loading a save way earlier in the story. Last I recall there were seldom few inventory items at all even late into the game. This is a textbook example of a game that would be better off without combat and just be a pure narrative experience like most RPGmaker titles. At least I can say it was free.