I found that the stealing mechanic was reworked. It now takes into consideration the expensiveness of item you steal apparently.
Does anyone knows the details? I'm rather confused. With Agility 10 I could steal from Blacksmith the key and the diamond plate and get away with it. But I also tried to redo it and was caught at 11th item that only had 145 gold in summ.
Can anybody find out the formula in use? Would really appreciate that
I don't know the actual formula but there's apparently at least 3 different numbers that impact stealing success.
First is the cost of the item. Easy since every item has a cost.
Second is the total cost of things stolen from that store. This is to prevent cleaning out a merchant's inventory everytime it resets for free. So if you want to steal the fancy stuff don't steal the basic stuff.
Third is weight. This one is tricky since not all items have a listed weight. I assume it's 0 or 1 if it's not listed but I can't be sure. Weight might also factor in to the total cost of things stolen somehow, so again I wouldn't bother stealing potions and such if you plan on stealing the big ticket items.
As for breakpoints I managed to steal the full plate with 16 AGI and having stolen nothing else from the Monster's merchant, though that might be overkill and it was a previous version so the numbers may have changed.
We've got a feature request done this week - the animation speed slider! Playing around with it, it seems to work pretty well, and can give a bit more oomph to some of the animations, either by slowing them down and making them nice and sensual, or making them a bit more frenetic. We're actually working on an animation manager right now to make it easier to put in various permutations of animations, and some of the work on that might make it so that we can have an in-game animation builder at some point (being able to select things like expressions or animation variants for viewing).
Speaking of animations, we've got the Fire Elemental Doggy animation and the Enchanted Forest background animation. We've also added new music for the Mouth Fiend.
We're finally free of obligations for a bit (until June, at least), so we're going full steam ahead now - new companion stuff should be in soon, along with the Generic Footjob art!
As always, changelog is below, and downloadlinks in the OP. Support Majalis on
Have you enabled the "Smart A.I" in options? I noticed that Urka just likes to permanently hold me if i have it enabled, so it's more like "smrt artificial "intelligence"" at the moment.
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for the new fire elemental doggy scene:
- find a fire elemental on mossy expanse
- "sorry, I'm just not that into you"
- beg/lose the fight
- "... do whatever you want"
- "get on your hands and knees"