GreenPee

Member
Jun 23, 2018
277
296
The only other way to remove Uncivilized is with a Tamer specialist, but this is far from the fastest.
You can have multiple Tamers and the chance for them to fix up the savage stacks up. Headmaid can work on everyone regardless of their job, Jailer on slaves staying in the dungeon and other slaves can do it if they have the same job as the uncivilized one. With 2 Tamers working at a time the fixup time is usually faster than the 5 days required to Nurture them in the guild after using regression potion, and they are not locked meaning you can work on their other things in the meantime.
 

SST1337

Member
Jan 29, 2019
141
420
what's the fastest way to increase obedience?
The fastest way would be to use the spell "Domination", which increases Obedience by 100 and Loyalty by 25 to 50 (times the obedience and loyalty modifier on said slave, so your results may vary). Do note that you should have Magic Affinity above 5 so you dont blow a hole in their brain (lowers all social stats between -1 to -25 points). Also, Domination runs a random number check between 100 and 175, and that number is compared to your slaves Confidence + Wits, so if that value exceeds the RNG number, it will fail and lower both Obedience and Loyalty (obed by -25 to -50 and loyalty -15 to -25).

And as a previous posters pointed out, Meet interactions and gear are the way to go :)
 
  • Like
Reactions: Apostate

SST1337

Member
Jan 29, 2019
141
420
The only other way to remove Uncivilized is with a Tamer specialist, but this is far from the fastest. If you don't have Ayneris' shop unlocked to buy elixirs, then the torchable caches in the Elven Grove have a decent drop rate for them.

You can also use Elixir of Clarity after to remove the Regressed trait as it contains the mental tag without any wait time on nurturing.
 

SST1337

Member
Jan 29, 2019
141
420
Unsure whether this is intended or exploit, but a Mage master with 9 magic aff actually reduces stress with Invigorate.

Yeah, it uses the formula "+stress = random number(25,35) - player magic aff * 4 ..so with MA 9 it exceeds the maximum generated stress. I think of it as a perfected invigorate spell :p
 

enkephalin07

Active Member
Dec 13, 2017
551
379
Trying to make a milkdrow farm, not for maximal production output, but maximum daily mana. I caught them all in one day, tried to get them all in one forced session so they could become Sex-Crazed asap. The amount of turns it took to subdue and rope each one left not enough turns to make them cum once, even with one girl who didn't need to be forced. A slave grade should love the opportunity to tie up noble and rich captives, but unfortunately she was no help. When I split them into two groups, I could start generating orgasms with her while tormenting the rest. 1 willing + 5 unwilling generated as much mana as a consenting foursome, and a few had Pervert, Masochist or Likes it Rough when finished.

Now I'm taking two at a time for breaking in and sending to nympho training. Some had to be downgraded, but it's all going on schedule. Because I put them back on the farm before they go, they continue producing output, so the total costs are paying for themselves.
 

gozmit97

New Member
Dec 2, 2018
7
3
Exactly, what are your errors and your OS? Linux users may experience some issues because in their release some assets are missing, see .
I'm running windows 10, and I'm not even getting an error message. All I get is the command promt quickly opening, then closing again.
 

scrumbles

Engaged Member
Jan 12, 2019
2,235
2,276
I'm running windows 10, and I'm not even getting an error message. All I get is the command promt quickly opening, then closing again.
Have you ever played this game before? It is not compatible with some video cards, see the spoiler in the first post for a fix.
As for the error message, open the command prompt, go to the game directory and launch the game by typing "Strive" (no quotation marks).
 

SST1337

Member
Jan 29, 2019
141
420
Trying to make a milkdrow farm, not for maximal production output, but maximum daily mana.

That is...brilliant.
Could you do me a favor and check your "new sex system.gd" for this line:
if i.person.race == 'Dark Elf':
mana = round(mana*1.2)

I'm pretty sure this is a incorrect entry, as dark elves should double the duration/effect of spells and temp effects..for the past few playthroughs, I've been avoiding the drow until I could fix the issue of them not giving the mana bonus on orgasm. The only instance it did work was when the MC's starting race was drow. Honestly, it drove me insane trying to figure out how to fix it, but thanks to your post I might have found a solution. I'll test it real quick..cheers to you, good sir! :D
 

SST1337

Member
Jan 29, 2019
141
420
After running the "newsexsystem.gd" with the corrected line, the mana gain has indeed increased in interactions with drow race. Just to be sure of results I increased the modifier so the gain would be obvious (ex.*10).

To sum it up, it finally works as intended.
In case anyone would like to have this corrected I attached the file(nothing else has been modified), so just extract/copy/paste in "scripts" folder and overwrite.

EDIT: Earlier I also found a inconsistency with the assassin specialisation in which it would only increase speed in combat and not damage (+5 damage, +5 speed).
The incorrect line was in "combat.gd":
if person.spec == 'assassin':
speed+= 5

While it should have been:
if person.spec == 'assassin':
attack += 5
speed += 5

Thought I might just add it in. Again, nothing else has been modified and it's the same extract/copy/paste into "scripts" folder.

DOUBLE EDIT: Files removed due to outdated version. In case these issues persist in future versions, will reupload in next post.
 
  • Like
Reactions: sp1ker

enkephalin07

Active Member
Dec 13, 2017
551
379
That is...brilliant.
Could you do me a favor and check your "new sex system.gd" for this line:
if i.person.race == 'Dark Elf':
mana = round(mana*1.2)
Not sure what version you're using, but newsexsytem.gd in 523b doesn't have those lines. sexuals.dg has this:
Code:
    if slave.race == "Drow" || (partner.race == "Drow" && partner != globals.player):
        managain = managain*1.2
    if slave.spec == 'nympho':
        managain += 2
combat.gd was missing assassin's damage bonus; thanks for the heads up.
 

SST1337

Member
Jan 29, 2019
141
420
Not sure what version you're using, but newsexsytem.gd in 523b doesn't have those lines. sexuals.dg has this:
Code:
    if slave.race == "Drow" || (partner.race == "Drow" && partner != globals.player):
        managain = managain*1.2
    if slave.spec == 'nympho':
        managain += 2
combat.gd was missing assassin's damage bonus; thanks for the heads up.

Oh bloody hell...mine's 23a. No idea how I missed that.
Allright. I'll update to newest and check it out. Thanks :)

I managed to fix the broken tattoo's, specifically "degrading" and "animallistic", they didnt work in 23a as advertised...maybe they don't in 23b but I won't know untill I check. The rest of the tattoo's were tested and were working fine. I'll edit my previous post since it's outdated.
 

SST1337

Member
Jan 29, 2019
141
420
Not sure what version you're using, but newsexsytem.gd in 523b doesn't have those lines.

Sadly, I just updated to 23b and indeeed "newsexsystem.gd" still has this bug..the moment I made a clean install, ran sandbox mode with drow starting servant and bought a random human from market, interaction gave same amount of mana on a same number of orgasms. So I checked all files that relate to interactions and mana gain, the only one that stood out was again the newsexsystem.gd, the old one that remained in games data was fine..
It still had the same incorrect entry that gave bonus mana to dark elf instead of drow. The line number is 1861, but you can just do a search on any editor for "drow", it will turn up no results, while "dark elf" will point to this one. I'm using NP++ btw.

The issue to assassin spec is still present in this version so I'll add that again. :/


Reuploaded fix for missing damage bonus on "Assassin" specialisation and "Drow" racial not increasing mana gain by 20%:
Installation: Extract/copy/paste inside "scripts" folder and overwrite. (Nothing else has been modified)
 

SST1337

Member
Jan 29, 2019
141
420
Fix for non/incorrectly working tattoo's "Derogatory" (+5/10/15/20 lust & obedience on end day) & "Animallistic" (+8/16/24 energy recovered on end day).

Version: 0.5.23b
Files edited: Mansion.gd & effects.gd
Mansion.gd - Added new lines under header "#Tatto effect" to keep everything simple and clean, running a check and increasing the stated values on day end, working as stated by description and tested. Lines: 839-857
effects.gd - Cleaned redundant func calls for missing checks.

Nothing else has been modified.

Second file is a fix for missing "monstergirl" spawns in region "Mountains", causing none of the local races to appear as an encounter. "Harpy" has not been replaced/moved to "Local races", as it is assumed to be creators intention to be a separate encounter.

Credit goes to GreenPee for pointing this out.

Files edited: explorationregions.gd - Added "monstergirl" assumed spawnweight:2 in line with "Harpy" spawnweight:2

Nothing else has been modified.

Installation: Extract/copy/paste into "scripts" folder and overwrite.
 

SST1337

Member
Jan 29, 2019
141
420
Fix for the "Merchant" specialisation not giving a bonus (25%) to selling items while in party.

Version: 0.5.23b
Files edited: shopinventory.gd
shopinventory.gd - Added new lines running a check for merchant spec in party (only in party and only one, no stacking as stated in "Merchant" spec description) Lines: 252-255, 263-264, 272-273
Tested and working as intended.

Nothing else has been modified.

Second file is a personal preference about which I'm not entirely sure whether it is intended or merely a small oversight due to upgrading versions and changing content, considering we can find the "Elixir of Regression" in random treasure spawns, among other potions. What this file does is it reinstates the recipe for "Elixir of Regression" (which was already PRESENT in game files and by no means invented/edited in by me) and has a requirement check for Ayda's sidequest stage in line with the story (After all, storywise after certain decisions during the main quest, we can choose the second topic titled "Ask about monster races", during which she claims to sell/give us the recipe/sell the potion). Basicaly you have to talk to her to unlock the recipe in alchemy lab, just like with "Youthing Elixir" and "Maturing Elixir" (Sebastian during main quest line).

Files edited: items.gd (not a fix - optional "fix")
items.gd - two lines 227, 233 ('reciperegressionpot', globals.state.sidequests.ayda >= 3')
Tested and working.

Nothing else has been modified.

Installation: Extract/copy/paste into "scripts" folder and overwrite.
 

boofeer

Newbie
Aug 25, 2017
16
4
After visiting Frostford slave guild and completing custom request from there Frostford's city navigate menu disappear.
Happens two times on two different saves.
 

SST1337

Member
Jan 29, 2019
141
420
After visiting Frostford slave guild and completing custom request from there Frostford's city navigate menu disappear.
Happens two times on two different saves.
I assume this is sandbox mode?
I have the same issue which has to do with Frostford reputation ( for example try starting sandbox in Frostford with a Beastkin mc, it will cap your rep, then try exiting out of mansion. only way to go back is to press b and use the shortcut in the left lower corner)
It probably has something to do with calls that rely on rep numbers during Zoe sidequests and mainquests but go haywire since those are out of place in sandbox mode.
Haven't really tried fixing it since I'm mostly on story mode...temp fix i can suggest to you is to edit your save files and lower the Frostford reputation or advance the Zoe sidequest state until this issue is addressed.

I'll check it out and see what can be done.
 

boofeer

Newbie
Aug 25, 2017
16
4
I assume this is sandbox mode?
I have the same issue which has to do with Frostford reputation ( for example try starting sandbox in Frostford with a Beastkin mc, it will cap your rep, then try exiting out of mansion. only way to go back is to press b and use the shortcut in the left lower corner)
It probably has something to do with calls that rely on rep numbers during Zoe sidequests and mainquests but go haywire since those are out of place in sandbox mode.
Haven't really tried fixing it since I'm mostly on story mode...temp fix i can suggest to you is to edit your save files and lower the Frostford reputation or advance the Zoe sidequest state until this issue is addressed.

I'll check it out and see what can be done.
Yes, this is sandbox mode. And yes, the only way to exit is to press B (go back to your mansion). I'll try ur suggestion to edit my saves and lower Frostford rep a bit later.
Thx for quick advice :)
 

SST1337

Member
Jan 29, 2019
141
420
Yes, this is sandbox mode. And yes, the only way to exit is to press B (go back to your mansion). I'll try ur suggestion to edit my saves and lower Frostford rep a bit later.
Thx for quick advice :)
I have found what caused the issue and fixed it, so that wont be necessary :) turns out some lines were missing/had incorrect entries and caused multiple bugs, one being messing with the UI and second in "Sandbox" it was impossible to recruit Zoe, start her sidequest, get summon tentacles spell etc.


Fix for "Sandbox Mode" broken UI in "Frostford" when "Frostford Reputation" exceeded 20 & broken Zoe recruitment/Zoe sidequest/obtaining of "Summon Tentacles" spell in "Sandbox Mode".

Version: 0.5.23b
Files edited: exploration.gd
exploration.gd - Added missing reqcheck for sidequeststate/zonechange preventing infinite zoe recruitment & fixed incorrect entry breaking the UI. Lines: 1762-1793, 1763
Tested in both modes and working as intended.

Nothing else has been modified

Installation: Extract/copy/paste into "scripts" folder and overwrite.
 
  • Like
Reactions: brynhildr

enkephalin07

Active Member
Dec 13, 2017
551
379
I'd never seen one of these drop, so I thought I got a unique item here:
strive-Clipboard.png

This is where all my surplus magic eq goes. It generates a lot of crap, but also quite a few priceless items you can't get any other way.
 

SST1337

Member
Jan 29, 2019
141
420
This is where all my surplus magic eq goes. It generates a lot of crap, but also quite a few priceless items you can't get any other way.
Good one, I've been save scumming a lot for a few of those..yeah, the exchange pool actually contains EVERY gear item in the game and the only way to have 2 basic enchants on an item, it has even those with "unique" enchantment tag (has a yellow name) and additional undergarment (chain bikini and living suit, both not available anywhere else, the suit is also unfinished but I'll get to it eventualy and put it up in random chest drops and in umbra market next to living armor which is also sadly broken xD)
 
4.30 star(s) 46 Votes