Story or just directly into fucking?

Story or just pics and jerking the shit out of yourself?

  • Story

    Votes: 37 15.0%
  • Fucking

    Votes: 25 10.2%
  • Story/Fucking

    Votes: 184 74.8%

  • Total voters
    246

hopeless

Member
Oct 29, 2017
290
686
I've read: "rpgm games are shit. i don't need to run around in a fucking porn game."

I would like to know what most of you guys are mostly into. Do you read and want to experience the STORY. Or do you just click the text away and want to see tits and fucking and stroke the shit ottta you?
 

lodadsaq

Futa Church of Holy Cock Rings
Donor
Mar 3, 2017
320
341
a mixture of both
it depends on the game,
, that game probably need a story or at least a strong steady progression, but other games its just fucking and a small achievement of whoohoo i managed to beat it for the sex, even tho it wasn't a much challenge if any.
so yea, it depends on the game
 

Katgza

Active Member
Nov 4, 2016
946
1,408
a mixture of both
it depends on the game,
, that game probably need a story or at least a strong steady progression, but other games its just fucking and a small achievement of whoohoo i managed to beat it for the sex, even tho it wasn't a much challenge if any.
so yea, it depends on the game
True, even on the story of "The Psychologist" the father dont do nothing to the daughter until she is willing to accept the incest as a normal thing obv. after a lot of sessions.
 
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Egglock

Member
Oct 17, 2017
196
110
An engaging story can make or break a game/vn. I feel most dev's overlook character design and progression. Don't get me wrong, a game/vn can start with sex, and pull off a story, but to do it in that order, the story got to be pretty damn good.
 

anne O'nymous

I'm not grumpy, I'm just coded that way.
Modder
Respected User
Donor
Jun 10, 2017
10,110
14,782
It depend of so many things, but like you start by talking about RPGmaker, my answer will be "a story and a meaning". Too many western creators use it for VN-like games and I understand people complaining about the fact that they shouldn't have to run around. You need a strong story, not especially a RPG one, when you make a game with this engine.
Don't take me wrong, there's good western games made by RPGmaker, but they are the exception ; or at least where two/three months ago when I stopped to look at new RPGmaker games. Most of the time it's just a comic (not even a real VN) where you have to move around from A to B just because you have to. You have a full big map, and the only place you can go right now is B because it's where the story continue. Even basic Ren'py VN rely more on the player choice than these games.
And if it where just moving, but some times you even have to do meaningless combats ; just because you know, you can have combat with RPGmaker so why not using them ?
 
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U

User_51567

Guest
Guest
I voted for a Story.
Because if you have a good story then eventually you will progress into Sexual Action.

BUT there are not many Devs who can write a good story or even a moderate one.
95% of the people who are starting to create games now think they can write just because they have a good idea for 1 scene of update.
But after a couple updates the game becomes a clusterfuck of BS without any real story.
And at that point 9 out of 10 just give up because they lost their motivation.

A lot of new Devs are creating games and making up a story at the same time, just making things up while they are coding..
But they don't realize that Writing is an Art at itself and you really need to take time for that alone.
I always give new Devs the same tip..
Forget about the game, forget about the coding, forget about everything computer wise...
Take a couple weeks.... Take a pen and paper and try to write a story.... and Re-read it every morning.... If you still like it... Keep it.
But most people can't do that and make it up just as they go.... they are creating at the same time as writing..
And while creating some scenes and characters your own feelings change(Aroused)and because of that you get crazier ideas that looks like it makes sense at that time because you are horny.... But are 100% crap...
(Not everybody does that of course, but a lot of the new ones do.... VN games in special)..

ON the other hand.
There are a couple Devs who tried to make a story, or are making a story.... But they are getting a lot of shit because the "horny horde" who only wants to see nudies don't like that they have to work in a game and can take a couple hours before you even see a sideboob.
And a lot of those devs fall to the pressure of the Horny Idiots and as a result you will get a game that has a start of a story but changes into a grindfest for nudies without a real story..


But there will be always crap no matter what you do...
-The horny idiots only want nudies and action so they can be done in 5 minutes and will riot if they have to have a conversation.
-The people who want a story will complain that there is not a story in a game and that that game can be so much better with it ( I am one of them)....

75% of the people don't care... They just want to play something..
 
U

User_215882

Guest
Guest
You can find some decent rpgm games, but theres too many that ruin it for them. For rpgm your game should be more than just move to this spot, scene, rinse and repeat. If youre doing that youre better off using renpy. As for story you can have an absolutely terrible story. Sometimes people really love outragous stories that just make you wonderer wtf is going on. Its a guilty pleasure of mine to watch those kinds of movies. But I think devs really need to write something that interests them first because they are the ones putting the time and effort to make a game. No matter what there are people who will enjoy what you put out and those that dont.
 

The-real-Vastitas

Member
Game Developer
Jul 16, 2017
145
170
Story first...a game might have the prettiest art/renders as a movie has it's special effects but if a little thing called "character development" is missing...who cares if this or that guy dies ( Hollywood nowadays ) same goes for adult games with unnatural fast progression ( pretty much any incest game I gave a chance...ain't my kink...might be bias )...who cares about who bangs who if one can't remember the names...if I do not want to be entertained by another ones imagination I might as well watch the real thing as nothing can compete with it anyways...
If I just wanted fucking then i'd watch porn
 

CedSense

Newbie
Game Developer
Dec 14, 2017
82
1,409
A well balanced mix of both for me.
As for RPGM, I must confess I tend not to even test them as I'm not a fan of the concept. One of the few I like is 'College life' and even then, the grind, the necessity to pass time, can be frustrating for me.
I enjoy the fullscreen HD aspect of a traditional VN too, even if sometimes it can hurt the eyes a bit ^^
I'm more story oriented, but of course I don't play an adult game just for that, so I answered the third option.
 
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King Monkey Mon

The Perverted King of The Harem Masters
May 16, 2017
5,198
17,620
a mixture of both
it depends on the game,
, that game probably need a story or at least a strong steady progression, but other games its just fucking and a small achievement of whoohoo i managed to beat it for the sex, even tho it wasn't a much challenge if any.
so yea, it depends on the game
a mixture of both and decent renders
 

9thCrux

--Waifu maker--
Game Developer
Oct 22, 2017
844
3,215
Story and sex...
Effort then reward.

A story that doesn't kill something inside us please, some of us still have ideals and a moral compass. :tf:

-braces for impact-
 

Nightcrawler

Carpe Diem
Donor
May 23, 2017
377
226
Both for me. A game is about playing and that needs a story to get you in tune relate with the character/s.sure if im short on time occsionally i will look for a quick action game,but for the most part i prefer a story driven game with good fapping material.If you want to fap with no involvement what so ever their are lots of porn channels
 

DarthSeduction

Lord of Passion
Donor
Game Developer
Dec 28, 2017
3,360
5,206
I've read: "rpgm games are shit. i don't need to run around in a fucking porn game."

I would like to know what most of you guys are mostly into. Do you read and want to experience the STORY. Or do you just click the text away and want to see tits and fucking and stroke the shit ottta you?
For me the reason I prefer games, comics, etc over other more popular mediums is the story. An emotional payoff makes the sex better. That said, RPGM games aren't usually that great on the story. Don't get me wrong, I've played a few which I enjoyed the sex in, but I wasn't engaged in them. Furthermore, I'm doing this as an escape from reality. The last thing I want to do in a game is simulate having to worry about going to work and saving money.

As a developer I'm avoiding work, for the most part, in my first story because my characters are still living at home. They'll need an income for immersion, so when the time comes they'll get a modelling job. Taking sexy pictures is anything but mundane, so it allows for income and a sexualised environment. In future projects, when I use adult characters, the work element won't be a grind. It'll be there as an environment in which the character interacts with the story, not as a senseless grind for resources.

I think the reason I prefer the VN format is that it allows for this more structured story that continues to evolve. I think the setup of most RPGM, wherin the character is jobless prior to the start and has to get a job that will serve their sexual adventures in the future is simply a drag on story. In reality getting a job is a stressful and time consuming experience. Maintaining that job becomes your entire world. As a result it seems like the games who use this mechanic use it so that there's some artificial tension in your character's otherwise leisurely existence. It makes for a less engaging story.

Coming back to what I mentioned about what work will be for my games, imagine even in an RPGM game, if your character started already having a job. Then imagine if the time spent at said job wasn't a minigame (thinking MotH here) or a thing to click through (Thinking My summer with Mom & Sis and I'm sure plenty of others that I've ignored for this mechanic alone.) But an environment that you have to interact with. Dreaming of Dana, and The Gift Reloaded use work in this way, you chat up your coworkers, you get some work done, you even trigger some public sex and dating options through work. Both of them use Ren'py, but that doesn't mean that you couldn't use their idea similarly in an RPGM.

Then we have the way RPGM tend to approach resources and stats. In almost every RPGM you begin the game as a scrub. You are now, and were nothing before this game. It's almost as if you suddenly spring into being with other people having memories of you. MSwM&S is a perfect example of this. You have no charisma, no intelligence, no strength to start. You somehow lucked into college without apparently doing anything your whole life. This blank slate concept bugs the hell out of me in all RPGs, not just porn.

A quality writer will give a character a base, something that they are good at. An example of this in mainstream games would be The Witcher. You are a Witcher. You know your monsters, potions, spells, and swordplay associated with your class. You have skills according to your class, like his enhanced senses. As a result, while you do start out at a lower level and progress through the game to gain greater strength and skill, you don't feel the grind, because it all happens naturally in the course of the character's story.

That doesn't mean that you can't have a character start as a blank slate. That's essentially the crux of the heroes journey. However, in the heroes journey a mentor character sets you on a defined path and teaches you the basic skills necessary, so that as the story naturally progresses you continue to evolve a specific set of skills. So lets apply this to your basic RPGM. Rather than having your kid have a shit father who wants to get rid of him, make that father his mentor. If he doesn't have a father, have him find a mentor elsewhere. Give your character a job at some place and his older coworker can give him pointers and challenges to increase his skills.

Don't make these about grinding on nonsense. If he sends you to the library to do some research make a unique topic that you have to research, have a small quest in which you have to talk to the mousey librarian about finding something. Make that the impetus for giving you a reason to go to the library. Have him slowly convince her to open up to him. Get rid of silly things like intelligence and strength and replace them with practical knowledge and tools. If your character doesn't begin the game athletic, then rather than making them go to the gym to gain a stat, have them outthink the situation. If a girl's car is stuck on the side of the road, don't force a strength check, have him use a tow line to get her to the gas station. Then, if she's an option, have him ask for her number then make them date, don't play games with she will only date you if your strength is high enough to move her car.

Lastly, make your supporting characters just as proactive as your protagonist. Too many games, not just RPGMs, force you to constantly convince people that you're worth their time. There should be give and take in every relationship, and spending 5 days grinding to afford a rose so that you can give her a gift that leads to her being willing to give you a handjob isn't an equal relationship. In real life there are few times in which you grind and grind in order to be able to afford to date someone. You date people who are in your league. If you're working minimum wage you're either dating someone who can take care of themselves, or you're dating someone who doesn't expect you to buy her shiny things.

While we are back on the subject of money. RPGM games and all games really have no sense of value. In most of america, unless you work for tips, any minimum wage worker working no less than full time is making no more than 15k annually. In other countries you might be able to get away with having a character who doesn't pay bills work 15 to 20 hours and make that much. But this is $288 a week. So, make the game world reflect that. If this is what your character is making then they need to live in a world where it's possible to buy normal items on so little. You can't make a character who's working for so little save up $1000 for lingerie, they would never even consider shopping somewhere where it would cost that much. Seriously. look at Victoria's secret. Plenty of sexy lingerie, most of which ranges from 30 to 70 bucks. A person that has no other expenses could reasonably buy their love interest lingerie.

So many games make this mistake of treating money like it's no object and having characters shop in fancy high fashion shops. Teddy bears costing 150 dollars from the local shop, 1000 dollar pieces of jewelry, 500 dollar range items like perfumes and sex toys and so on and so forth. If a character has less than 300 a week to work with, those stores are invisible to them. They're going right past them to a more reasonable place. You can buy a sexy wardrobe and makeup and perfume and gifts for the price of most of the things these games make you grind for.

Now, you might say, well yeah, but what if she really likes that bikini and so you decide to save up and buy it for her? This isn't the kind of thing that happens often in the real world, and when you're not already in a relationship a move like that will backfire soooo fast. No girl that isn't willing to give you more is going to accept such an expensive gift. They'll refuse. When you insist you will actually harm your chances with them because they become suspicious of your intentions, and have shown that you think their affection is for sale.

I know, this is a long and incoherent rant, but these mechanics bother the hell out of me. They aren't entertaining. They're stressful and infuriating. Like the millions of gambling simulators out there posing as mobile games on itunes and google play.
 
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DarthSeduction

Lord of Passion
Donor
Game Developer
Dec 28, 2017
3,360
5,206
Story is very important for me. It helps to build up the climax, if added with lots of teasing.
Maybe this isn't what you mean, but do you actually enjoy games where the game ends with the first real passionate scene? I'm all about showing the growth of the relationship, but for me I feel like a story shouldn't end there. That's part of what infuriates me most about games with a lot of grind. Not only am I forced to work my ass off for some payoff, but that payoff is a basic second base sex act. I much prefer games that have a story with sex in them than games that are about getting sex out of them.
 
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mor joc

Newbie
Nov 15, 2017
21
10
I will still prefer a good story over just fucking nude-fest. 90% of the time I quit games just because they did not have a good story or I can fuck all the females from day 2 or 3 without putting any real effort to them. If I just want to see nude cgs I will just watch some hentai or read some H-manga.

But the opposite is also true. If there is too much story without any real rewards then I will get simply bored and stop playing. I don't want to go through multiple hours of text before I can get a juicy scene. I would rather read some actual novel then.

The human mind works in a risk/reward system or in this case time-invested/reward system. You want to get a perfect balance between them to make a successful satisfying game.

Just take two big games in this genre "Big Brother" and "Dating My Daughter". Both games start slowly with good character progression and it will take you a long time before you can personally get a naughty scene with your loved ones. But both of those games hook their players with peeking system and side character sex scenes. That way players won't get bored while they play through the story when they finally get their dream girl it would be a satisfying achievement in their mind. Just look at DMD, after so much story they are still far from sex. But meanwhile, Other side characters keep you engaged. But in future when they will finally have sex think how great an impact it would create.