[Unity] Stationmaster [v0.19] [StationmasterDev]

4.70 star(s) 19 Votes


TCMS's Special Bunny
GFX Designer
May 4, 2017
for the links 105658_4c60e443c2ff45b4b0c256bb632cb7a4.png

This is a game about slavery and war in an age without rules of engagement. As a player, you will have the option to commit several crimes against humanity. If that's not your cup of tea (sexually or otherwise), I respect your moral luck, but you will likely find everything about this game horrifying. That said, all characters are over 18, and I don't think anyone should do anything described in this game in real life (except maybe for sitting at a desk all the time, but even that's not good for your back). Stationmaster is a base-building game with a 4X space strategy component and a heavy focus on sexual slavery. You are the owner of a space station, and build it from a small-time floating brothel to the center of a galactic empire.​

Thread Updated: 2019-01-14
Release Date: 2019-01-05
Censorship: None
Version: 0.19
OS: Windows, Linux, Mac
Language: English
3d game, Sexual Slavery, Base Building, Strategy, Harem, Prostitution

1- Extract to desired location.
2- Click on "executable_name.exe" to start playing.
3 - Put your Extreme Content Mod in the directory where the Stationmaster .exe is

v 0.18 a

Economic Report

  • Added new Economic Report screen under the "station information" menu.
  • Removed economic report notification
  • This has a graph of money over time, as well as information about income and expenses per month
  • It also contains a report of all available beds, entertainment slots, and slave assignments
Rules Assistant

  • Added new stats
  • Added buttons for "exactly 0" and "exactly 100" for stats
  • Added descriptive text to conditions to give a better idea of how they work
  • Added immortality buttons
Slave List

  • Fixed a bug that caused duplicate grandparents to be shown in the family trees of multi-generational clones
  • Paginated the slave list to prevent lag on opening it
  • Added suffixes for devoted, insane, corrupted, mindbroken
Owned Bodies List

  • Paginated to prevent lag
  • Fixed a bug that added raided bodies to your "owned bodies" list until the next game load
  • List now remembers previous sort order
  • The planet upgrade panel will no longer revert to the "warfare" tab after purchasing an upgrade
Other Gameplay

  • Reworked planet population growth to be exponential and faster
  • Owned body income increased
  • Added drag scrolling (click and drag with the left mouse button when not building)
  • Added options for drag scrolling, edge scrolling, head look
  • You can now purchase slaves in lot of 5 or 10 from any of the standard slave markets
  • Added buttons for "Next" and "Previous" on slave inspection screen (these use whatever sorting method you applied on the slave list)
  • Nonessential notifications can now be dismissed
  • Added option on planet upgrade menu to apply upgrades to all newly-conquered planet

  • Fixed a bug blocking you from saying no when a slave requested that she be made head girl
  • Airlock's mercy and Shattered events will now properly trigger on mindbroken slaves only
  • The character in the "Hitchhiker" event is now appropriately clothed when you find her
  • Fixed a bug that allowed the Fei post-exile event to trigger without her being exiled first

Added a more guided tutorial (it's still a bit wonky, and will be improved further in 0.18 Stable)


  • PC can now orgasm at will during H scenes, so you can now skip most of the interaction if you so choose.
  • Fixed a bug that made tributes oddly old (and their obedience and fear are now properly coupled to their homeworld's)
  • Fixed a bug that prevented the carousel from properly capping age at 35
  • Null Autonomous Collective and Australia Cooperative executives now show as "leading citizens" instead
  • Removed the tiny pillory in the top left corner of the Pillar elevator
  • The grid is now hidden when not placing objects
  • Xeno cages can no longer be deleted when in use (previously, this would crash the fighting pit)
  • Walking people will no longer move through furniture that has been placed on their established path
  • Fixed a bug that caused idle people to walk off into space
  • Fixed a bug that prevented structures in the the pillar from persisting on game load
  • Fixed some odd expressions on slave inspection
  • Added "Notifications" text above notifications bar
  • Fixed graphical corruption on the slave dress
  • Removed "Powered by Unity" splash screen
  • Menus that pause the game now also pause any activity on the station
  • The number of autosaves is now locked to 5 (manual saves are unaffected)
  • Fixed a bug that caused children to be shown multiple times on the family tree
  • Fixed a bug that prevented immortal slaves who were over 45 years old from becoming pregnant
  • Fixed a bug that caused unexpected behavior when removing the Universal Healthcare planet upgrade
  • Fixed a bug that prevented slaves from "graduating" from vats when the "slave aging" option was unchecked.
  • Fixed a bug that caused vat slaves to have minimum stats
  • Fixed a bug that caused the player's penis to have an invalid animation when first opening the H panel
Still (tentatively) on the List:

  • Re-balance money across the board
  • Fix an issue that causes pit fights to stop, leaving both fighters guarding instead of attacking
  • Fix an issue where second dates don't always trigger
  • Change descriptions of tributes from obedient worlds to more prestigious citizens
  • Add "Default Assignment" setting
  • Verify that the Mona Lisa artifact can be properly placed
  • Fix an issue that causes eyes to track the wrong point
  • Fix an issue that stops rival clothes from unlocking
  • Fix several issues with the new tutorial
  • Improve face generation
  • Improve expressions
  • Import/export faces
  • Click and drag to place multiple pieces of furniture
  • Show room size (i.e. 12x12) when building
  • Add planet upgrade menu to galaxy map

Win: - - - -
Mac v0.18a: - -
Linux v0.18a: - -

Extra: -
Thanks to @Trollden for sharing and @lodadsaq for the guide.

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Dec 29, 2017
Well that was fast lol. I recommended to post this game and yes it s already worth its 1.3gb .

Perhaps one of the most ambitious game i ever saw and for a first release it already has more working mecanics than most game who ever tried being ambitious. For those who know Free Cities, it s basically trying to be that but with visuals, they re working on cows and more in depth slave training.

Definitely deserves some support and some more tags such as management bdsm and trainer.

oh my. Base building, 4x, slavery, harem. MUST TRY!
Basically my reaction when he posted on reddit
Apr 29, 2017
This game is very good for a demo, worth for someone like building brothel and house etc. But have some memory leak issues and performance drop when playing a long time.
Likes: DJD


New Member
Feb 9, 2018
I Love It :)
Looking forward to see what happens in the next Updates....
Allone the Capturing a System ectr... see a Lot Potenzial there
Likes: DJD
Mar 20, 2017
Been trying to build some semblance of a thriving space station, yet the builder is simply too clunky for me to do so. It consistently stops working properly, dragging a room across the map & thus ruining everything over and over.

Put this game down after 20 minutes of trying, however I do see a lot of potential in this idea as well as it's execution! Keep fine-tuning and improving your game and it will be a knock in the park.
Likes: Tebix

Fake Count

New Member
Jun 4, 2017
So I played around a bit with this, but to really expand I'd need more military. It seems that you only get one ship for each type and it will repair itself over time if destroyed/damaged. There is the combat drone, which can only be used to take the weakest of planets/stations, the fighter, which lets you take weak territory, and the bomber, which lets you take a lot more than before. There are more ships listed in the military section, but it seems that those ships are not obtainable right now. Unless someone can tell me how to get the larger ships, I'm going to run out of space to expand to . . . =/

It's pretty decent for a demo though.


New Member
May 29, 2017
Hi guys!

I am loving this game so far. I understood how the save system works and I gave me all the ships (even the ones you can't have) and 1.6 billion.

In my save, I am playing not as a brothel but as a conqueror, so there is no pesky tourist/visitors, only my fleet and my harem.

Now, without further ado... My save. Enjoy, you magnificent beasts.


Sep 15, 2017
I am intrigued!
I agree, a Freeciv 4x graphicorientated game is a wet dream in itself. Buttonpushing is happening!

Having it played, I want to add:

- Please, StationmasterDev (even the name is a bow to FreecivDev, right?), give us lists. Lists of Slaves, of uses/unused facilities, whatever. Be a bit more Excel-in-space-ish. An empire has to have this, I am afraid. Also Assistants or Experts would be nice, best if raised out of the own slavestock.

- There are bugs. For example, I had a lot of instances of my station in my system after a while. UI-glitches, that kind of things. I was spending 10mil in an event, having only 7mil. And so on.

- The positioning of rooms and furniture is a bit clumsy.

- A dairy and sweatshop would be very nice.

- As I feel a bit like Dungeonkeeper about this: Lets have a Casino, yes?

It is a good start!

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4.70 star(s) 19 Votes