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Specific software and resourses to create sex animations easier

d@rk_side

Newbie
Oct 9, 2018
55
258
Hi, everyone!
I know that every few months someone asks such questions, but I haven't found a definite answer yet.

As I understand it, if someone wants to start creating animated sex scenes, the main software will be daz3d or blender.

I'm not going to ask which is better, because it seems the answer will be obvious - Daz3d is easier to use, Blender is more functional and gives better quality result.

The thing I'm really curios about - is it really possible to create a decent animation (and I mean really decent) by using just blender only?

To make my question less abstract, here are some examples of games where animation is decent, (in my opinion of course): City of Broken Dreamers, College Kings, Being a DIK, Desert Stalker.

How do you think, has those animation loops been created only with Blender tools or not? I mean I'm really eager to know - is there any "post-production" work needed in software like Cinema 4D, Adobe, SFM etc.

I hope it's not.

The next "one-million-question" -are there any resourses where some newbie like me can download Blender sex animation presets which are finished? I found really good website which is called mixano, where are plenty finished animations for blender, but none of them lewd (if u know what I mean). So maybe some of you could give me a cue about websistes for free Blender finished sex animations or (which is quite important as well) websites with models (or skins), surrounding, etc, well any "ready to use" tools or presets which can make 3d newbie's life a bit easier xD)))

Thanks in advance and sorry for mistakes, not a native speaker.
 

jamdan

Forum Fanatic
Sep 28, 2018
4,242
22,599
Daz is easier in general, but not for animation. Daz animation tools are pretty bad. You can make it work, but it'll be difficult and certain things you can't do (like realistic jiggles and soft-body stuff).

So Blender is the way to go if you want higher quality animations.

But for the games you mention, those are made in Daz. And are about as good as Daz can be, but Blender will be better if you get the hang ot it.


can look on here for NSFW tutorials. and youtube for general animation/blender tutorials.
 
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d@rk_side

Newbie
Oct 9, 2018
55
258
Daz is easier in general, but not for animation. Daz animation tools are pretty bad. You can make it work, but it'll be difficult and certain things you can't do (like realistic jiggles and soft-body stuff).

So Blender is the way to go if you want higher quality animations.

But for the games you mention, those are made in Daz. And are about as good as Daz can be, but Blender will be better if you get the hang ot it.


can look on here for NSFW tutorials. and youtube for general animation/blender tutorials.
Thx for the response! Are u sure animations in the games I mentioned above are created in DAZ? Because if it's really true maybe I should start my journey from there xD) I've seen some examples of DAZ sex animation, and they looked like some ancient 3d porn games (like sexvilla 3D) or worse)) SoI though decent animations require at least Blender work skills)
 

jamdan

Forum Fanatic
Sep 28, 2018
4,242
22,599
Thx for the response! Are u sure animations in the games I mentioned above are created in DAZ? Because if it's really true maybe I should start my journey from there xD) I've seen some examples of DAZ sex animation, and they looked like some ancient 3d porn games (like sexvilla 3D) or worse)) SoI though decent animations require at least Blender work skills)
Almost all the animations for Daz games are made in Daz, making them look good just takes more work.

You can buy pre-made Daz animations on renderotica too by the way. May recognize them in some games you play.



If you want examples of games that have Blender animations, check out AWAM Part 2 or In-A-Scent. For AWAM, I'd recommend looking in the games gallery. Also note, I specify part 2. Part 1 doesn't have animations.

Also see the animation video section on here https://f95zone.to/sam/latest_alpha/#/cat=animations/page=1

Almost all of those are made in Blender, or SFM. Some are in Maya, but that is really expensive.

SFM is an older (but still pretty good) animation software. Pretty sure you can buy it on Steam.
 
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Synx

Member
Jul 30, 2018
488
466
How do you think, has those animation loops been created only with Blender tools or not? I mean I'm really eager to know - is there any "post-production" work needed in software like Cinema 4D, Adobe, SFM etc.

I hope it's not.

The next "one-million-question" -are there any resourses where some newbie like me can download Blender sex animation presets which are finished? I found really good website which is called mixano, where are plenty finished animations for blender, but none of them lewd (if u know what I mean). So maybe some of you could give me a cue about websistes for free Blender finished sex animations or (which is quite important as well) websites with models (or skins), surrounding, etc, well any "ready to use" tools or presets which can make 3d newbie's life a bit easier xD)))

Thanks in advance and sorry for mistakes, not a native speaker.
Since the other guy answered the other part already:

You don't need another program for optimising animations with Blender. Using multiple programs to create an animation isn't a really s thing, since exporting and importing animations is rather complex and very error-prone.

You can use some other programs to touch up an animation after rendering in the same way you can use photoshop to touch up a render, but it's not really needed.

For your second question, Blender isn't really suited for premade animations/animation databases. All the characters in DAZ are based of the Base genesis models. Because of this they all got the same weight paint, uses the same rig, etc. Animation made with characters X will work with characters Y since outside of looking different, everything ells required for the animation to function is the same.

This isn't the case with Blender. Every character can have its own unique Rig, its own unique weight paint, etc. Animation made for X would only work if Y had the same exact weight paint and Rig as X. It's nearly impossible to make/sell premade animations when all the elements needed for the animations to work, can all be different.

Even mixamo thing you mentioned is very limited. The character it gam be used on cant be to complex, and you got to Rig the character according to their instruction as well. Otherwise it doesn't work. Mixamo is cool and all but unless you are going to use one of their models as well, the animations are hard to get working on a custom model.

For 3D NSFW Blender models has a ton of them. Its more cartoonish/semi-realism since its mainly models ripped from games and giving genetalia. Another option is just exporting DAZ models into Blender using Diffeomorphic plugin.

For normal models there are tons of websites with free models, to much to list them all honestly. Maybe if you can give some stuff your looking I can point you in the right direction.
 
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d@rk_side

Newbie
Oct 9, 2018
55
258
Since the other guy answered the other part already:

You don't need another program for optimising animations with Blender. Using multiple programs to create an animation isn't a really s thing, since exporting and importing animations is rather complex and very error-prone.

You can use some other programs to touch up an animation after rendering in the same way you can use photoshop to touch up a render, but it's not really needed.

For your second question, Blender isn't really suited for premade animations/animation databases. All the characters in DAZ are based of the Base genesis models. Because of this they all got the same weight paint, uses the same rig, etc. Animation made with characters X will work with characters Y since outside of looking different, everything ells required for the animation to function is the same.

This isn't the case with Blender. Every character can have its own unique Rig, its own unique weight paint, etc. Animation made for X would only work if Y had the same exact weight paint and Rig as X. It's nearly impossible to make/sell premade animations when all the elements needed for the animations to work, can all be different.

Even mixamo thing you mentioned is very limited. The character it gam be used on cant be to complex, and you got to Rig the character according to their instruction as well. Otherwise it doesn't work. Mixamo is cool and all but unless you are going to use one of their models as well, the animations are hard to get working on a custom model.

For 3D NSFW Blender models has a ton of them. Its more cartoonish/semi-realism since its mainly models ripped from games and giving genetalia. Another option is just exporting DAZ models into Blender using Diffeomorphic plugin.

For normal models there are tons of websites with free models, to much to list them all honestly. Maybe if you can give some stuff your looking I can point you in the right direction.
Thx for detailed answer !
I believe the main problem for beginners is a classic situation when you're newbie and you just don't know what are you specifically looking for, So all that typical newbie has - is a plot idea and some type of technical concept. Personally, I see my game like this: VN with 2 kinds of animations (fighting and sex)

I though I could use website like Mixano for fighting animations, even if it means to change (for my needs) pre-made animations which this website provides, if it's technically possible of course. I don't really need complex or "long-timed" animation just 8-10 short attack animations and the same number of blocking/dodging short animations.

The thing with pre-made sex animation is quite more difficult according to you and other mate above.
I saw on Youtube that Daz3D provides some list of simple animations like walking/sitting etc, but still no word about sex animations. Which brings me back to question - if there are none pre-made sex animations for DAZ (to make my life easier at the start), should I focus on Blender completely? Or it would be easier to create animation in DAZ and then export it to Blender for "post-work"?

Once I clear this question for myself, then I''ll be able to make a shor-list for "startpack tools" which I'm gonna use.

But regardless of software, I will definetely need resourses which provide presets such as:
1. Pre-made 3d models (lke from website you've told me about, thx for that)
2. Pre-made surrounding (not sure I'm explaning this correctly, but it would be nice to use some website where you can download ready background renders, like park, street, dungeon etc.)
3. Pre-made 3d animations which I could use from the start, or remake them (not entirely) for my purposes.

So if you know websites which match the requirements above, please let me know.

Thx in advance!
 

Synx

Member
Jul 30, 2018
488
466
if there are none pre-made sex animations for DAZ (to make my life easier at the start), should I focus on Blender completely? Or it would be easier to create animation in DAZ and then export it to Blender for "post-work"?

Once I clear this question for myself, then I''ll be able to make a shor-list for "startpack tools" which I'm gonna use.

But regardless of software, I will definetely need resourses which provide presets such as:
1. Pre-made 3d models (lke from website you've told me about, thx for that)
2. Pre-made surrounding (not sure I'm explaning this correctly, but it would be nice to use some website where you can download ready background renders, like park, street, dungeon etc.)
3. Pre-made 3d animations which I could use from the start, or remake them (not entirely) for my purposes.

So if you know websites which match the requirements above, please let me know.

Thx in advance!
DAZ has premade sex-animations, the other guy linked some already:

You can prob find more if you search for it, but they are pretty basic 1 or 2 sec loop nothing more. Which is fine, its what most people use since animating in general is just a lot of work. Doesn't matter if its in DAZ or Blender.

As far what software to use in the end is up to you. I think you can export the animations from DAZ to Blender, but I haven't tried myself. And like i said exporting animations in general between program is very error-prone, and might still require a fair amount of touching up in Blender to just get the same thing you had in DAZ.

Since it sounds your a complete beginner I would just see what you want to make, not just limited to animations, write down the pros and cons for each program and go from there. Just looking at animating is a bit to narrow to make that choice, since animating is just a part of creating a VN (which I think is what you want to do right? If you just want to make animations DAZ is kinda off the table).

For VN creating DAZ is the easier set-up. Large database of assets that are ready to use, premade (NSFW) animations and poses, everything is streamlined to work in DAZ. It works pretty well out of the box, but is limited by what DAZ store has to offer. Importing stuff into DAZ is to my knowledge a bit cumbersom. In essence DAZ is mostly a render program, where you place premade assets and render them out quickly. It's really good for this, but lacks a lot in other aspects.

Blender gives you way more freedom but has a much larger learning curve. It can do anything what DAZ does + a shit ton more. I have been using Blender for a couple years now I can say that I have prob used 10% of everything it has to offer. All this options can be a bit overwhelming though.

The advice I have given before when somebody askes this questions is if DAZ offers qua assets what your looking for, just stick with DAZ. The downsides of DAZ aren't that massive if your just using DAZ assets. Even the animating, while tedious, can be done, and the extra time you prob need to get the animations done properly in DAZ is nothing compared to the time you would spend getting everything into Blender. If DAZ doesn't offer what you want (mainly environments since DAZ really lacks in that) than Blender is a good option. Just be prepared for a much longer learning curve.

Personally I went with Blender since I already had some prior knowledge, and DAZ just didnt had the environment assets I was looking for.

For what your looking for I will just give you where I have found the assets I'm currently using in creating my own VN. And since i'm not made of money (and I doubt you are) for mostly a fun side project, I pirate 99% of what i'm using and I will just give you those sites as well:

1) Characters are from DAZ with most hair/cloths from DAZ as well. DAZ just has a ton of characters/hair/clothing assets and its just nice that all of it fits nicely together. You don't have to spend a ton of time fitting clothing/hair to the character and all. I have tried creating characters/clothing/hair from scratch, but in general the result was at best slightly better than DAZ assets, while requiring way more effort. Downloaded from Right here or .

That said I alter a lot though. I often sculpt/edit characters more after getting roughly the look I want in DAZ, and mix and matchtextures/change them a fair amount. Hair I always convert into hair curves instead of hair cards (gives me a lot more flexability). Clothing I often swap out the textures for some seamless ones. Just looks better.

2) My surroundings are from , , DAZ or . DAZ assets from here or render-state, but honestly I think 95% of my environment assets are not from DAZ. They are a bit limited in what they offer.

The first two I mostly pirate the asstets from (free, but limited what it has. Has a ton of addons and programs like Adobe, 3DS max, etc. though. Download can be a bit slow), or (requires you to buy 1 month of subscription to one of their upload partners, but for 10 euro you can pretty much download as much as you want in that 1 month).

3Dzip has a ton of (I think) ripped assets from Asian creators. They are 3DSmax files though so you got to open them in 3DSmax and then export them as FBX, so you can use them in Blender. It gives a workable model around 4/5 times I would say. I will say that while the models themselves are extremely detailed, and it has a lot of stuff I have only found there, the textures they use are extremely bad. I replace all of them with seamless materials I have found/created over the time I have been using Blender.

The site looks a bit shady on first glance since you got to wait 30s before a download and need to have the tab actually open as well otherwise the timer doesn't tick down, but after that it opens in a Google Drive, Mediafire, or OneDrive page where you can just straight forward download the assets. Just don't go to far back since earlier assets are stored on some vietnamese stoarge site.

3) I haven't really started with animating yet, but I plan to just use the tutorials from the Blender discord linked above, and create my own animations from that.

So yeah like I said Blender has way more to offer, but as you can see from above It requires a lot more work than just plug and play of DAZ. But it allows you make exactly what you want instead of being a bit shoehorned in what DAZ has to offer.
 

d@rk_side

Newbie
Oct 9, 2018
55
258
DAZ has premade sex-animations, the other guy linked some already:

You can prob find more if you search for it, but they are pretty basic 1 or 2 sec loop nothing more. Which is fine, its what most people use since animating in general is just a lot of work. Doesn't matter if its in DAZ or Blender.

As far what software to use in the end is up to you. I think you can export the animations from DAZ to Blender, but I haven't tried myself. And like i said exporting animations in general between program is very error-prone, and might still require a fair amount of touching up in Blender to just get the same thing you had in DAZ.

Since it sounds your a complete beginner I would just see what you want to make, not just limited to animations, write down the pros and cons for each program and go from there. Just looking at animating is a bit to narrow to make that choice, since animating is just a part of creating a VN (which I think is what you want to do right? If you just want to make animations DAZ is kinda off the table).

For VN creating DAZ is the easier set-up. Large database of assets that are ready to use, premade (NSFW) animations and poses, everything is streamlined to work in DAZ. It works pretty well out of the box, but is limited by what DAZ store has to offer. Importing stuff into DAZ is to my knowledge a bit cumbersom. In essence DAZ is mostly a render program, where you place premade assets and render them out quickly. It's really good for this, but lacks a lot in other aspects.

Blender gives you way more freedom but has a much larger learning curve. It can do anything what DAZ does + a shit ton more. I have been using Blender for a couple years now I can say that I have prob used 10% of everything it has to offer. All this options can be a bit overwhelming though.

The advice I have given before when somebody askes this questions is if DAZ offers qua assets what your looking for, just stick with DAZ. The downsides of DAZ aren't that massive if your just using DAZ assets. Even the animating, while tedious, can be done, and the extra time you prob need to get the animations done properly in DAZ is nothing compared to the time you would spend getting everything into Blender. If DAZ doesn't offer what you want (mainly environments since DAZ really lacks in that) than Blender is a good option. Just be prepared for a much longer learning curve.

Personally I went with Blender since I already had some prior knowledge, and DAZ just didnt had the environment assets I was looking for.

For what your looking for I will just give you where I have found the assets I'm currently using in creating my own VN. And since i'm not made of money (and I doubt you are) for mostly a fun side project, I pirate 99% of what i'm using and I will just give you those sites as well:

1) Characters are from DAZ with most hair/cloths from DAZ as well. DAZ just has a ton of characters/hair/clothing assets and its just nice that all of it fits nicely together. You don't have to spend a ton of time fitting clothing/hair to the character and all. I have tried creating characters/clothing/hair from scratch, but in general the result was at best slightly better than DAZ assets, while requiring way more effort. Downloaded from Right here or .

That said I alter a lot though. I often sculpt/edit characters more after getting roughly the look I want in DAZ, and mix and matchtextures/change them a fair amount. Hair I always convert into hair curves instead of hair cards (gives me a lot more flexability). Clothing I often swap out the textures for some seamless ones. Just looks better.

2) My surroundings are from , , DAZ or . DAZ assets from here or render-state, but honestly I think 95% of my environment assets are not from DAZ. They are a bit limited in what they offer.

The first two I mostly pirate the asstets from (free, but limited what it has. Has a ton of addons and programs like Adobe, 3DS max, etc. though. Download can be a bit slow), or (requires you to buy 1 month of subscription to one of their upload partners, but for 10 euro you can pretty much download as much as you want in that 1 month).

3Dzip has a ton of (I think) ripped assets from Asian creators. They are 3DSmax files though so you got to open them in 3DSmax and then export them as FBX, so you can use them in Blender. It gives a workable model around 4/5 times I would say. I will say that while the models themselves are extremely detailed, and it has a lot of stuff I have only found there, the textures they use are extremely bad. I replace all of them with seamless materials I have found/created over the time I have been using Blender.

The site looks a bit shady on first glance since you got to wait 30s before a download and need to have the tab actually open as well otherwise the timer doesn't tick down, but after that it opens in a Google Drive, Mediafire, or OneDrive page where you can just straight forward download the assets. Just don't go to far back since earlier assets are stored on some vietnamese stoarge site.

3) I haven't really started with animating yet, but I plan to just use the tutorials from the Blender discord linked above, and create my own animations from that.

So yeah like I said Blender has way more to offer, but as you can see from above It requires a lot more work than just plug and play of DAZ. But it allows you make exactly what you want instead of being a bit shoehorned in what DAZ has to offer.
Thx for your time and answers mate. That's the type of answer which I've been looking for some time. I'm sure it will help others to make up their minds about software. And yeah, I think I'll stick to Blender even if it means some months of learning, no pain - no gaYn, as Billy would say))) I'm concerned about animations because I find this process the most difficult for me to master. So learning RenPy or even Unity doesn't seem so hard as 3d modeling))) But maybe i'm totally wrong, time will show)

Btw, few hours ago I found a guy on YouTube named Anime Nyan, he has quite detailed tutorial about creating sex animations in Blender (not anime xD). The full process is provided on Google Disc videos). If want, check him out, maybe you'll find some useful info, or at least - some kind of inspiration maybe.

And thx again for the detailed answers and sourses provided.
 

d@rk_side

Newbie
Oct 9, 2018
55
258
Your examples are pretty bad though. These games generally using 1-2 seconds animations.

Lustgard and Nyl using Blender. You can't really do these kind of animations in DAZ3D. You need programs like Blender/Maya/Houdini. You may ask exactly which one, and I can say it really doesnt matter. They are all capable programs.

But the thing is they are not one-click-solution. So if you are too lazy for this stuffs: Hire animators, Forget about good quality animation.
I'll check them out as well to make an opinion.
 

Fuchsschweif

Active Member
Sep 24, 2019
839
1,378
For your second question, Blender isn't really suited for premade animations/animation databases. All the characters in DAZ are based of the Base genesis models. Because of this they all got the same weight paint, uses the same rig, etc. Animation made with characters X will work with characters Y since outside of looking different, everything ells required for the animation to function is the same.
So you're saying for making your own custom sex scenes (animated loops) it's better to just roll with DAZ?

I just want to make them for my own enjoyment. Find some models I like, download them, throw them in, play with cinematic lighting, make some cool smooth camera movements.

The idea that I could swap any character with any animated scene sounds very appealing, that's exactly what I am looking for. In VAM for instance often different models won't fit.
 

bonsaitree

New Member
Mar 25, 2024
2
0
From my understanding after reading everything so far, in DAZ I could buy/download a premade animation and then replace the models in the animation with like character models from a game?
 

osanaiko

Engaged Member
Modder
Jul 4, 2017
2,150
3,511
From my understanding after reading everything so far, in DAZ I could buy/download a premade animation and then replace the models in the animation with like character models from a game?
Yes, BUT if the figures you have are scaled, or are using a body shape preset different to the figures used when the animation was created, you will have some positioning issues/clipping.