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[Unity] Something Unlimited [v2.1.3] [Sunsetriders7]

Discussion in 'Games' started by wynin, Sep 1, 2016.

[Unity] Something Unlimited [v2.1.3] [Sunsetriders7] 4.3 5 14votes
4.3/5,
  • 14 votes
    1. Thread
    2. Reviews (14)
    1. SmokeShank

      SmokeShank New Member

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      Aug 26, 2016
      We would have hired someone long ago if it would be feasible. SU keeps the lights on in our business, if we were to source out the programming at this point (with scheduled releases) all it would take for us to lose faith with the fan base is not come through on a build due to a hire. We have all seen this scenario play out in countless Patreon small teams already (future fragments, viper v, breeding season, simbros). If this was a few years back then I could see it working, but now it just isn't an option. Another issue is that SR7 has built this game with Fungus (visual scripting editor), meaning that a programmer would have to come in and work through 2.5 years of work to find out how he did things. We need to eliminate any potential set backs we can with this project due to its importance to our Patreon. In this game it isn't who is first it is who lasts the longest. So right now the idea is continue and improve the workflow as much as possible while we develop internal pipelines with our other hires (Newman and Locke). Once SR7 is done with SU (the game is designed to continue forever at this point) he will move on to another project with one or both of those other members.
       
      ponyguy likes this.
    2. SmokeShank

      SmokeShank New Member

      14
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      Aug 26, 2016
      Right now it's just the winner, but we have discussed potentially adding in some other favorites that didn't make the cut.
       
      ponyguy likes this.
    3. CodeMonkey

      CodeMonkey Active Member

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      May 31, 2017
      found the problem right there, all VSE's are garbage for large projects. there as never been a good VSE in existence. problem has already been made tho too late to fix it now.
       
      SmokeShank likes this.
    4. SmokeShank

      SmokeShank New Member

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      Aug 26, 2016
      He gets by amazingly well so far. But yes moving forward we would use something more optimized. Also all games outside SU will release complete. Not sure if we would take on another early access game once SU is finished. What you can do outside the early access model is really nice.
       
      ponyguy likes this.
    5. CodeMonkey

      CodeMonkey Active Member

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      May 31, 2017
      Early access isn't the issue so much as being able to effectively put out content in a timely manner unfortunately a visual editor can't replace a skilled coder in speed and accuracy. as far as your example of breeding season being an example of bringing people in as a bad idea that's kind of wrong there were several problems Primary one was Management, the reason breeding season ultimately imploded was poor management that and the idiot lead thought it was a good Idea to give the artist all rights to the art assets for the project (which by the way never happens ever except this one time. again bad management) the other was Direction the lead was effectively a Knucklehead who knew how to code in flash to some extent but would often meander and give crap instructions. But SR7 and you seem to have a good fix on direction, and SR7 as an Artist seems to be able to put out content in a fast and timely manner, the only issue just keeps coming back to implementation of said created assets in a timely manner.

      I.E. just sucks you guys have 2/3rds of a winning and working solution for future projects.

      oh and been going over fungus's documentation it is possible for a coder to come in as long as they follow it's coding standard which they pretty nicely layout all the hiccups if you are trying to do it without the visual editor. tho at this point probably just be easier to find someone proficient in using it.
       
    6. ff510432

      ff510432 New Member

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      1
      Aug 6, 2016
      That is painful for any programmer.
       
    7. SmokeShank

      SmokeShank New Member

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      Aug 26, 2016
      That was what I was trying to get at with Breeding Season. The fact that geographical restrictions exist with these projects and that we don't have the funds or means to sue someone if they did keep all the assets puts the power solely in the hands of the contractor and not us. All the projects I listed had a problem with a team member that actually stopped development for months. Lastly Patreon was at a different place back they also, it was more pay for hype then progress. You could literally get away with a fucking commissioned art that looked like a screenshot and get 2k funding in a week. Now things are changing.

      SR7 used to be in direct communication with the Fungus dev team. They played SU and didn't even think fungus could do half the stuff SR7 has done with it. Right now it does what it needs, the project is just very large and that is the bottleneck right now.
       
      ponyguy likes this.
    8. ZaikoRz

      ZaikoRz Well-Known Member

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      May 30, 2017
      After this, SR7 will do the Rogue Adventure game.
       
    9. melsant

      melsant Active Member

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      Sep 22, 2017
      Is this about that comic? because i loved slutty rogue :FeelsGoodMan:
       
    10. tombfall

      tombfall Member

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      Oct 6, 2016
      The comic is called Rogue Lust: Powerslave. Unfortunately it looks like SR7 abandoned it as the last update for it was in August 2016.
       
      melsant and crugh2112 like this.
    11. melsant

      melsant Active Member

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      Sep 22, 2017
      That is the one, shame there won't be more slutty rogue :FeelsBadMan:
       
      tombfall likes this.
    12. tombfall

      tombfall Member

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      Oct 6, 2016
      You can get your slutty rogue fix in Rogue-like:Evolution

      Please Log in / Register to view this link

      ;)
       
      zazzaro and melsant like this.
    13. melsant

      melsant Active Member

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      Sep 22, 2017
      Played this some time ago, liked it. Now i am only waiting for some updates, last i heard added emma frost, so i'm looking forward more action with x-girls :biggrin:.
       
      tombfall likes this.
    14. tombfall

      tombfall Member

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      Oct 6, 2016
      Unfortunately, both Something Unlimited and Rogue-like: Evolution are somewhat slow with their updates :test2:
       
      reallybadman and melsant like this.
    15. jonrage39

      jonrage39 Active Member

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      Jun 3, 2017
      I liked this game initially, the art is fantastic, but unfortunately because there is no story, I thought it got boring really quickly.
       
    16. Grayking666

      Grayking666 Member

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      Oct 22, 2017
      Thanks for answering! I always wondered if at some point later SR7 will add costumes for the hire able female villains or get them to work at the GS or MB! Just a suggestion from a random voice on the internet XD
       
    17. HaseoOfDeath

      HaseoOfDeath Member

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      Sep 13, 2017
      If you are talking about what day the new update drops, it will be the last day of this month. January 31st probably at night since Sunset always squeezes in some work on launch day.
       
      ponyguy likes this.
    18. Almighty

      Almighty Active Member

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      Jan 27, 2017
      At least Sunset is faster than Oni. I can't imagine him taking 6 months off. lol
       
    19. Rising_Hell

      Rising_Hell Member

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      Jun 16, 2017
      So i just started the game again. Did the whole Grodd thing and ended up in the island. Now i don't want to sound like a dick but......HOW THE FUCK DO I GET OUT OF THIS PLACE?
      I mean its been so long. It was fun with frost in the beginning but now i just wanna leave.
      In terms of progress had 1st talk with Amanda Waller a couple of days ago.
      What next? Plz help
       
    20. Paitryn

      Paitryn Well-Known Member

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      Mar 10, 2017
      keep progressing in days and eventually you get out. you meet with Roulette twice. have some scenes with Ivy check the showers, etc.
       
      ponyguy likes this.
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