Tutorial RPGM RPG Maker Help Section

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Heinbloed1187

Newbie
Mar 13, 2018
59
13
I cant install rpg2000rtp.

When I Install in general: stop at 44% tells me something in Japanese and that a data name is not correct or so. (The .wav data seems to be taken out by „don...“.) but also with original Japanese exe stops at 44%.

Install with applocale: exe does not start. Tells me that the path cannot be find.

Install with Unicode set to Japanese: again does not start. Again path not correct.

Maybe someone canceling. Thanks.
 

Secsam

New Member
Feb 16, 2018
9
14
iam new with RPGM and i dont have the best english.
i have the bug in every rpgm ace game: i cant walk down or right. i just can walk up and left.

what can i do?
 

Secsam

New Member
Feb 16, 2018
9
14
iam new with RPGM and i dont have the best english.
i have the bug in every rpgm ace game: i cant walk down or right. i just can walk up and left.

what can i do?
ok i fixed it... i deactivate some HID drivers and now i can play.
 

RedRoajs1

Red Rose
Donor
Jun 15, 2017
61
114
I have found that one of the main issues with RPG Maker games, especially older ones, is that they always tend to cap save slots to a measly amount. This can be highly frustrating at times and can even make it so that scenes are completely unreplayable for some games. To solve this issue once and for all I have created this guide to extend save slots to 80 (you can change the number to as high as you want, but making it too insanely high like 1000 might make the save and load screens very laggy).

A .txt (text document) version is attached as well in case formatting on this post gets messed up on your device.

Extending max save slots to 80 for RPG Maker games

Two options for two scenarios (a and b):

a) If has rpg_managers.js file (search game folder and other folders inside game folder) then:
Open rpg_managers.js with a text editor and around line 328 change from max save from whichever number it is (usually 16 or 20) to 80.

b) If no rpg_managers.js then:
need to get rvpacker ( )

to install rvpacker:

1. get latest ruby with devkit from

2. start command prompt with ruby (click the windows logo on your keyboard and search for the term 'start command prompt with ruby' without the '' in the windows taskbar, it should come up as an option if you've installed ruby correctly)

3. type 'gem install rvpacker' without '' and press enter
if the installation doesn't work or shows errors, check the rvpacker link for more info

4. if you have any saves, move (not copy) all savefiles (save01.rvdata2, save02.rvdata2, etc.) from game folder (or whichever folder they are in) to a completely separate folder (Desktop or Downloads or Documents or whatever)

5. type 'rvpacker --action unpack --project C:\Documents\Games\OrWhicheverDirectoryYourGameIsIn --project-type ace' without '' and press enter
if this doesn't work or gives errors replace 'ace' with 'vx' or 'xp' and see which one works
NOTE: If you have savefiles it might give you errors, so move all savefiles to a different folder if you get any errors and try again with ace before trying the other options

6. go to the newly created Scripts folder inside the game folder

7. open DataManager.rb with a text editor

8. search for 'max' without ''

9. change max saves from whichever number it is (usually 16 or 20) to 80

10. save and close the file

11. open Layout.rb with a text editor

12. search for 'max' without ''

13. if it exists (it might not in this case) change max saves from whichever number it is (usually 16 or 20) to 80

14. save and close the file

15. move (not copy) all files from the Data folder inside the game folder to a completely different folder (Desktop or Downloads or Documents or whatever)

16. go back to the command prompt with ruby

17. type 'rvpacker --action pack --project C:\Documents\Games\OrWhicheverDirectoryYourGameIsIn --project-type ace' without '' and press enter
IMPORTANT NOTE BEFORE PRESSING ENTER: If 'ace' didn't work and you used 'vx' or 'xp', use whichever worked at that step for this step as well instead of 'ace'. If the unpacking didn't give any errors, this step (packing) should produce no errors either.

18. open the game to see if it works

19. start a new game

20. go into the save menu whenever you can in-game and check if there are 80 save slots (no need to actually save if you don't want to)

21. if you had save files, move them back to the game folder (or whichever folder they were in)

22. if the game runs fine, you can safely delete the old files that you had moved that were in the Data folder before, because new files should have automatically generated inside the Data folder (or keep the old files as backup if you want)

23. if the game doesn't work, move back the original files that you moved that were in the Data folder, back into the Data folder, replacing the new files that have generated inside the folder and start over from step 5 and try using 'vx' or 'xp' instead when packing and unpacking and pray to whichever God you worship that it works, and if you don't worship any Gods, pray to the Flying Spaghetti Monster that it works.
 

greyelf

Well-Known Member
Nov 16, 2016
1,065
779
I have found that one of the main issues with RPG Maker games, especially older ones, is that they always tend to cap save slots to a measly amount.
Instead of extending the number of slots, which means more saves with meaningless names like slot27, which in turn means having to remember (or note down) exactly when/where/what each of those slots represent I decide to go the other way and reduce the number of slots I use. But at the same time I use a different folder to store copies of those slot files with more meaningful names.

eg. Lets assume the following:
a. Slot 1 (file1.rpgsave) is used to represent the first save of each day, and the days are numbered from 1 to X.
b. Slot 2 (file2.rpgsave) is used to represent the save just before the most recent decision point or just before a scene you want to be able to return to, and each persisted save during a particular day is numbed from 1 to X.
c. Slot 3 (file3.rpgsave) is uses to store the last save of a particular day, generally create just before MC goes to sleep.
d. Slot 5 (file5.rpgsave) is used to track important BRANCHING points in the game.

Then my different folder looks something like the following:
file1_D01_start-of-game.rpgsave
file1_D02_start-of-day.rpgsave
file1_D03_start-of-day.rpgsave
....
file2_D01_01_before-John-gropes-your-tits.rpgsave
file2_D01_02_before-finding-and-returning-keys.rpgsave
...
file2_D06_01_before-visiting-Clothing-Shop-with-Mary.rpgsave
file2_D06_02_before-dreaming-about-Hamish.rpgsave
...
file3_D01_end-of-day.rpgsave
file3_D02_end-of-day.rpgsave
...
file5_D07_BRANCH_Kill-Fred_or_Lick-icecream.rpgsave
My method allows me to have unlimited slots, meaningful save names, and all I need to do to return to a particular point in the game is to replace one of the current fileX.rpgsave files in the game's saves folder with one of the above.
 
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RedRoajs1

Red Rose
Donor
Jun 15, 2017
61
114
Instead of extending the number of slots, which means more saves with..... one of the above.
Your method works too but I personally create saves right before scenes and make a .txt and name which scene each save is. This means I don't have to keep copy pasting saves every time I want to see a scene and can just go from one to the other seamlessly without ruining my scene replay or gameplay experience. :)
 

Funeo

New Member
Aug 19, 2017
3
1
I've noticed that when I play RPGM games, I can't save when I restart my computer. It makes a buzzing sound when I try to, but the rest of the game works normally (scenes, movement etc.). Anyone know a way to fix this?

Edit: nvm Fixed it
 

grogor

Newbie
Jun 30, 2018
41
32
I've a huge problem, i can't play game made with rpg maker MV. Every time i launch the games all i get is a white screen. I've looked everywhere, but i can't find the solution.
'Till now i try to update my drivers, to install rpg mv and "opengl32.dll", but nothing has changed
 

greyelf

Well-Known Member
Nov 16, 2016
1,065
779
I've a huge problem...
Stating the version of Windows you are using, as well as information about the amount of memory and the type of graphics card you are using may help those trying to solve your issue.
 

grogor

Newbie
Jun 30, 2018
41
32
Stating the version of Windows you are using, as well as information about the amount of memory and the type of graphics card you are using may help those trying to solve your issue.
I use windows 10, intel(R) HD Graphics 4000 and 1792 Mb of memory
 

Cuckmeinster

Newbie
Jul 25, 2017
44
33
Lemme teach how to cheat on RPG maker games:

My method consists of using a save editor to take as many items as you want.

Code:
/******************************************************************************

Online C Compiler: https://www.onlinegdb.com/online_c_compiler
RPG maker save editor: https://www.saveeditonline.com/
How to use:

1) Go to https://www.saveeditonline.com/ (RPG maker save editor)
2) click on the button "Show data in raw"
3) run this algorithm
4)"copy the output to clipboard" this is a button in the gray bar
5)On RPG save editor, paste the output on "ArmorsData" or "ItemsData" or "WeaponsData"
6)Click on Download saveX.rvdata2

*******************************************************************************/
#include <stdio.h>
#include <stdlib.h>

int
main (int argc, char *argv[])
{
  int i = 1;
  printf ("{");
  printf ("\"%d\":99", i);
  i = i + 1;
  while (i <= 100)
    {
      printf (",\"%d\":99", i);
      i = i + 1;
    }
  printf ("}");
  system ("PAUSE");
  return 0;
}
 

Biggepac

Member
Jun 28, 2018
125
60
idk if this is the right place to ask, but with certain rpg maker games i'm getting a screen freeze randomly. i can click and hear the game but nothing shows on screen besides what is frozen there, i'm running windows 10 64 i5 and 8 gigs of ram with a gtx 970
 

DjKillerDev

Member
Jul 19, 2018
409
63
Game Name -( Sarah's Life )
I'm Stuck Somewhere In The Game
Actually It's All Stucked There
because The Game Not fix yet..

Any Help... !
 
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