VN Ren'Py Rookie Building a game.

69Ecat

New Member
Apr 3, 2018
13
12
I have just started developing a Ren'py game. I have some programming experience and I'm confident I can program the game, however, I am worried that my renders are not going to be good enough. I have attached a sample in the hopes that I will get some constructive feedback. Let me know what you think. Thanks in advance.
 
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W22N

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Jan 5, 2018
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It sort of depends on what audience you're aiming for, you (and probably everyone else on this site) can't match stuff like milfy city or the other big ones when it comes to renders, but games like I love daddy are still being recommended to this day when those renders don't look so hot. If your game has other aspects other than porn scenes, I'm sure you can get by with almost anything (text based games are a thing).

That said, I think your example render looks good enough for my at least. I wouldn't be discouraged from trying your game or ask for better renders. Then again, I don't really play them just for the quality of porn
 

69Ecat

New Member
Apr 3, 2018
13
12
Thanks for the input. I will keep working towards getting the first version out. I am no artist, but I do enjoy these type of games. I am going to try to improve on the parts of the game that I find frustrating in other games. I didn't have a good understanding of how much work goes into one of these games until I started the process. I can definitely see why lots of these games are developed by teams. It is a lot of work.
 

Deleted member 444674

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Game Developer
Feb 17, 2018
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I wouldn't rush into it. I had a similar mindset like you just one month ago when I first got my PC and started working with Daz.

One month later, I'm creating images like this
VanessaRoom2.png
Albeit my specs are better than most (GTX1080ti among other things)

But I'd focus on honing my skills first. I got better by repetition and playing with different things to see what they did and how they affected my image, and believe me when I say there's still plenty of room for improvement. I suggest you do the same and hold off on the game for a little while. Visuals aren't really everything, but it's one of the biggest selling points for your game

Post your renders here and ask questions. People in this thread would be happy to help you, as they've helped me improve for the past month.


Allow your mind to adapt to the software, because it can look like a hassle upon first viewing, and in many ways, it is, even for experts, but knowing your buttons can help ease the headache.
 

thecardinal

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Jul 28, 2017
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Not bad for a newcomer. See the hotpixels on the bench in the background? It's because it's a glossy material. You can set it to diffuse in the surfaces tab to get rid of that (and easier to render).

More lighting = faster render. Familiarize yourself with GIMP as well, it is photoshop's free cousin.

Optimize your renders by playing around with settings and textures. I have a GTX 1050 (good, not great) and this took me 5-8 minutes.

 
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Deleted member 167032

Alternate Existence
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Aug 16, 2017
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You have most important things correct, right of the bat.
That is feet/character not floating and i did not see any clipping on the clothing.

Now lighting is crucial. Get yourself ILPK pack form DAZ on a sale or wherever you can. Also use a distant light even outside of a building as a sun. Use spotlights inside.

Then you DO NOT need a GTX1080Ti to create very good looking images.

I am going to give you advice now that WILL let you render great looking images.

In the Editor Tab for your Render settings go to Progressive Rendering.
IMMEDIATELY switch off Rendering Quality Enable to "Off"
Start your Max Samples at 500 and work your way up from there. You do not need more than 1500 in most cases.
Rendering Converged Ratio set it from 95% to 98%
Optimizations option you set the Max Path Length to 7
Filtering set the Pixel Filter to mitchell. Then ALSO change Nominal Luminance to 400 for indoor and 500 for outdoor
Tone Mapping set Gamma to 2.1 for indoor otherwise leave at 2.2

DO this as standard for all your renders and work around these settings. I use 3200x1800 16:9 resolution for most of my images and scale them down in Photoshop or Gimp to 1920x1080.

You'll get images like @ChainZero in no time.

Good luck!

I have just started developing a Ren'py game. I have some programming experience and I'm confident I can program the game, however, I am worried that my renders are not going to be good enough. I have attached a sample in the hopes that I will get some constructive feedback. Let me know what you think. Thanks in advance.
 
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Reactions: Teron and lexx228