- Apr 24, 2023
- 5
- 6
Yeaaaaahh I know exactly what this is, it's your device not reading the spritesheet that is storing all of the art assets for the environment props and it's replacing it with just a 1px texture that's blank. There's not really a good workaround for that other then me restructuring how it instantiates stuff (which is also the cause of the initial lag when you first load an area). I'm working on optimizing my scripts for the next project and preloading *everything* in an assetloader (which causes some lag at runtime but makes sure all assets are properly loaded, thanks godot for being weird about this), but I have no idea why a random device out in the internet would just not load the assets (or, conversely, show a black screen over half in a random area of the map)first off, it's great to hear from you! always nice when we have devs here who don't get mad at f95zone doing what it does
second off: i've included a screenshot below, showing what i mean. i can still interact with stuff, but they cover up a LOT of things
Are you on windows or a virtual machine or anything? Windows 11? I've had people have issues who are on windows 7/8/vista, no idea about XP or anything before that though.I don't think I was doing anything odd and I am just using a laptop but seemingly no matter how I enter that room the left side is just an impenetrable black void.
Edit. I am going to try downloading and playing the Android version on my phone to see if that version works.
Edit 2. The APK version just immediately crashes after the first ingame cutscene ends
As for the APK, yeah, it's labeled as experimental cause I don't have a good way to iterate and test on it right now. I included it since it worked on higher end devices I had some friends test it, but I don't have a great way to bugfix specifically for android when the issue is about the number of draw calls and for loops in the beginning initialization causing the crash. Hopefully optimizing my assetloader to do some things in the background will fix this in the future though.
If you download the art pack there's a .txt file in there that explains how to find all the endings and get all the secret cheeses, I included it for people who got stuck or just didn't want to read the game's text and who just went to look at the art in the folder.Where is the last cheese? Or the second one, I suppose.
Nevermind, found it. just need to read things instead of clicking through text I guess.