- Oct 9, 2022
- 93
- 147
Pretty solid proof of concept, adding combat really improves upon the Monster Black Market idea because money at some point gets redundant while I can always see the use for goblin solders
try deleting save directory: C:\Users\"username"\AppData\LocalLow\TeamApplePie
It was fine, you could still knock them up and use the kids. I personally like the idea of having some that truly are exclusive to the player.wish we get more slave interactions. maybe can put them on the ground in chains as displays, or can put them to our private mansion but with more interaction then mbm, i dunno. and if we got partners like in mbm, i wanna slave them up after finishing their tasks. oh and slave the succubus too. mbm was far better then i anticipated, but not able to slave our partners was a little letdown for me
I tried but it doesn't worktry deleting save directory: C:\Users\"username"\AppData\LocalLow\TeamApplePie
Probably bug fixes. There are a lot of bugs that need to be fixed.so what is new in 0.2.0.1 ?
Goblin burrow, but it's more about you get raided every X days than real attack incoming and the gameplay is about making op things combining genes, mostly spell abilities. Kinda of a weird game as unless you have a meta predefined strategy you are suppose to lose and go new game+ until you win.Pretty fun idea behind it, lacking in content but that comes with any early dev game like this. Having to pay attention to where enemies are coming from in a breeding game is a nice idea. I know there's another goblin breeder game that plays on that but it is turn based as far as I remember so seeing something that is more "live" presents a different challenge.
Will watch.
Uh wut? Are you talking about this game or GB? Because if you're talking about GB then you're entirely wrong. Because while enemy raids do happen in GB, it only happens at later point; depending on how much you've been harassing the various locations.Goblin burrow, but it's more about you get raided every X days than real attack incoming