The game suffers from what too many RPGM games suffer from; poor balance. I imagine the initial idea was to make it 'challenging', however I will say the developer doesn't actually know what challenging actually is.
The entire combat system is an entire monotony of constantly attacking until the opponents are dead. At which point you are required to heal massively after every battle. While some enjoy using the excuse of RNG for things such as miss and evade rates, they ignore the overall performance that shows a distinct lack of any actions aside from making combat into an even greater headache. For those in the RNG camp, keep in mind that computers are not actually capable of true RNG, thus when you have an overarching display after several hours then it is a core problem with the system as it has been set up.
Any skills that you receive as part of some quest are underwhelming and offer no real change in strategy. The 'Magic' abilities are tied to a far too small mana pool to be useful unless the player has spent hours grinding up potions to constantly replenish it. And you still require to heal one's self after every encounter.
As for the grind... there is a difference between grind and mind-numbing uselessness. Most items that you spend hours grinding out and then convert over to other items serve little purpose other than being a resource that the developer is determined to burn through. Need a particular potion to offset poisons? You have to kill a mountain of poisoning enemies to get to a point of being able to craft them. The glorious 100% heal? You'll grind even more to have enough to even be noticeable compared to less powerful resources.
The renders are alight, but the general scenes are rather mundane. Nothing original or even interesting. In terms of power-dynamics you have light FemDom actions that are a bit weak, and you can tell this is one of the creator's personal fetishes. Which is fine, it the developer could actually keep them interesting.
In the end I will say this game is probably like others that had a FemDom focus that were in production at the time; poorly designed, lazy writing, and meant to be little more than a masochistic activity.
The entire combat system is an entire monotony of constantly attacking until the opponents are dead. At which point you are required to heal massively after every battle. While some enjoy using the excuse of RNG for things such as miss and evade rates, they ignore the overall performance that shows a distinct lack of any actions aside from making combat into an even greater headache. For those in the RNG camp, keep in mind that computers are not actually capable of true RNG, thus when you have an overarching display after several hours then it is a core problem with the system as it has been set up.
Any skills that you receive as part of some quest are underwhelming and offer no real change in strategy. The 'Magic' abilities are tied to a far too small mana pool to be useful unless the player has spent hours grinding up potions to constantly replenish it. And you still require to heal one's self after every encounter.
As for the grind... there is a difference between grind and mind-numbing uselessness. Most items that you spend hours grinding out and then convert over to other items serve little purpose other than being a resource that the developer is determined to burn through. Need a particular potion to offset poisons? You have to kill a mountain of poisoning enemies to get to a point of being able to craft them. The glorious 100% heal? You'll grind even more to have enough to even be noticeable compared to less powerful resources.
The renders are alight, but the general scenes are rather mundane. Nothing original or even interesting. In terms of power-dynamics you have light FemDom actions that are a bit weak, and you can tell this is one of the creator's personal fetishes. Which is fine, it the developer could actually keep them interesting.
In the end I will say this game is probably like others that had a FemDom focus that were in production at the time; poorly designed, lazy writing, and meant to be little more than a masochistic activity.