3.50 star(s) 22 Votes

Kodman

Newbie
Game Developer
Nov 11, 2023
62
257
You do realize that most people that bother to provide feedback, is based on their vision of how its supposed to play. Its impossible for players, playing something for the first time, to know if something is intentional, accidental, or a bug. Especially if its only an early prologue version. If I came off as harsh, I apologize, but I've played a lot of 3rd person exploration/combat games, and that is what I'm comparing a lot of things to.

Most dark games have a dedicated flashlight. Using a flashlight as a lifehack, is something like Doom 3 does; you have light or you have a gun. The bioscanner functions less like a flashlight and more like a held glowstick, because the light is always aimed downwards, rather than forwards, which is how most people use a flashlight. Now if we could "aim" the bioscanner light forward, then you could say we were using it like a flashlight.

If you want players to give feedback based on your vision of the game, then you should state somewhere what is your vision for the game. Otherwise, people like me have to guess, and get things wrong.

=====

1. Big breasted women or big butted women jiggle a whole lot more. If they had implants it would jiggle the way the game portrays. Try out Haydee for an example of big body physic jiggle. Or try out Beast in the Sun, another solo project.

2. This isn't a visual novel though. Visual novels are turn-based affairs, like most of those Renpy things. This is a 3rd-person, platformer, with shooting elements. Kind of like Tomb Raider or maybe System Shock. You don't have to give more customization, its just that it would be appreciated if you did.

3. Excellent.

4. Everything defaults to Very High. Does Ultra actually give better effects?

5. I know it is less common, but some games allow for individual difficulty settings. Like Shadow of the Tomb Raider, lets you make puzzles easy-hard, combat easy-hard, and platforming easy-hard. So you lmb the options you want active. Or take SurrounDead which fully lets you customize difficulty.

6. As I mentioned above, if we could manually aim the light, that would help immensely, rather than have it aim at our feet. So, say when you have no weapon equipped, and you hit RMB, you aim the light forward. Let go of RMB and it aims downward again.

7. I get that its a peculiarity of the genre, but usually running feels like a run, and not a light jog. In other horror based games like Alone in the Dark or Silent Hill, a run feels like a run. Also things tend to run out quickly but also recharge quickly, to allow for a short-term boost of speed, to be used as needed, rather than longterm. Like in Dark Souls, sprinting consumes stamina fast, but it also regenerates fast, but if you have no stamina, its pretty hard to fight too. So risk v reward.

And I have played older games where movement was more sluggish intentionally to build tension, like Project Eden, back in the day. But, if we are transverse huge levels or do a lot of backtracking, having slow movement extends a game unnecessarily.

8. If I jack up my speakers to 50%, I can barely hear the footsteps, however then the door opening sounds roar like a waterfall. If I play it at normal levels, around 10%, then I can't hear them. So technically you are right they are there, its just at normal audio settings and normal volume levels for my speakers, I can't hear them, so I apologize, its an issue on my end.

9. Yeah, except that in most 3rd person games like Silent Hill, Dead Space, Tomb Raider, Project Eden, etc... it displays current tasks. Doesn't necessarily explain how to accomplish them, but it gives a general idea. And Dead Space for one, if you held a button a holographic beacon would appear pointing you in the direction. Maybe build a function into the bioscanner telling you what your objective is.

Even games like Doom 3 had a rough objective of what to do somewhere on the UI.

10. Gamma / Brightness settings would help. Also if you have HDR active, it makes colors brighter and darks darker. So something to keep in mind.

11. I'll have to look again and take a screenshot. Maybe we are talking about IK rigs in a different meaning, and so we are missunderstanding eachother.

12. If platforming is a big thing, having platforming conveniences, like ledge grabs or big enough platforms for running jumps or no bouncing off crates, will help. Whether you look at something like Doom Eternal, Tomb Raider, or even Haydee, platforming conveniences really help. There is nothing more frustrating than knowing where to go, but you can't get there because the platforming is making it impossible to reach it.

13. Play something like Wh40k Space Marine or Gears of War or Dead Space for 3rd person gun controls. If the game is a slow paced shooter, like Resident Evil, no real issue. But if its a fast-paced third person shooter like Dead Space, highly responsive gun controls is necessary. So as there is no combat, I can't tell which it will be. If its slower, then probably no issue. Otherwise my expectation would be to improve it.

14. Bland animations reasoning:
-> No character feedback; like wet peckers, or grunting men, or ejaculation, or precumming.
-> No sounds; could be an issue like with footsteps, that they were there but the ambience was too loud.
-> No control over the scenes, and way too much waiting to get to the good parts. Having the ability to skip sections, rather than the entire animation be nice... like in Pure Onyx. Having the ability to go/forward, is something some porn things do like Girlfriends 4 Ever.
-> No moaning, no water splashing sounds, no flushing/blushing, in shower scenes. No washing off of grime/sweat/sludge.
-> No free camera, to watch from the angle I want to see, rather than what the game wants to show me.
-> No oral/anal, but I'm an oral/anal guy.
-> Just feels like all the little details to add life to it are missing. The overall animation, is well done, just everything else is a problem.

15. I'll try to put together a list, next time I play.

16/17. I did notice that after reading the walkthrough, that I missed quite a few doors and ways to open them, so that is on me for trying to play the game without the walkthrough.

18. Well, you could also make it so that for shafts that allow you to stand up a little, that you could jog in them. Some games allow for that, but you consume stamina at twice the normal rate.

19. Alternatively, if possible in outfits screen have the option of wearing heels with the outfit or not. So be nude with heels on.

20. I listened to that section of the video, and heard no scream. I heard something akin to metal on metal scrapping/screeching, but it didn't sound like a scream, muffled or otherwise. Dead space one has lots of good examples of muffled screams of isaac, if you need an example of that. I have a sound-speaker sound system, that has a bass booster, so normally I get great sound quality. Not sure why I had such issues here.

21. If backtracking is a major thing, will the game have elevators or ladder crawlshafts to get between floors quickly? ie a solo project game I liked to play CDF Ghostship, had major elevators for specific sections of the ship.

Also, I do like backtracking. Its just that I don't like moving at a crawl, when I am backtracking, because then it feels like a walking simulator.

=====

Anyway, if I came off as an ass, I apologize. It does look like you've put effort into a lot of things, and many of my issues come down to personal preferences or sound issues on my end. When the next update drops, I'll take the time to update the review accordingly.
I understand your opinion and position on this subject. Everyone has the right to express their opinion, especially on the Internet. The only thing I would like to convey is that game reviews have their consequences, which few people think about. I mean the small number of NSFW projects that developers are abandoned. I wonder how many of them could have turned into something really good?
I've noticed that most people who rate games here, they almost never take into account the developer's resources, especially if they are a solo developer.
When young people draw something, few people in their right mind would tell them that their drawings look terrible. We appreciate the capabilities and experience of these people. I hope that you would tell them that their drawings are good and encourage them to develop their skills in this.
I see a similar situation with developers here. Most of them are solo developers with their first project in which they have invested effort, time and sometimes even money. They share their games and often don't even ask for any money for it.
Words of support can often become a cure for many problems for a developer and motivate them to develop and improve their skills. Negativity, on the contrary, can make problems worse.
I remembered the story of Stardew Valley, where only the support of the developer's wife made it possible to release a masterpiece in its genre.
Feedback and advice to developers is a very important thing, I agree, but if you do it, please be sure that you know how to do it correctly and constructively.

As for the last point: I'm a game developer myself.
I feel a little strange explaining this to a developer. Speaking of that, could you share your project? Without any negative intentions, I'm really curious to see a game that you think is worthy of 5 stars in the NSFW genre. For many developers, there are not many projects to look up to and be inspired by.

I understand that you won't change your mind, and that's fine. I did not set such a goal for myself. But if you think about it even for a second, that will be enough for me.
 
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DKOC

Active Member
Feb 1, 2019
839
887
Yes, game reviews have their consequences. However, this isn't a game review site. If this was Metacritic, or if it was Steam, or even Affect3D, you'd have a point, but this is primarily a pirating site. Whether your score is good or not, usually doesn't result in you getting sales. And bad game reviews, hurt sales. But in order to have sales to begin with, the game has to be at least at the level of an early beta, for most game curating sites (ie Steam, GOG, etc) to sell. Itch is a special case, which can be useful none the less.

The point of scoring here is more to encourage or discourage pirates from playing a pirated copy of the game. You occasionally get the developer to come here. I score games based on the gameplay and sometimes the sexual content. If the game is a pure gallery, I often will score it extremely highly, because you don't have the gameplay to stumble over. The problem then comes if the gallery is something I'm into. Like PoseViewer is a very cool piece of software, but I'm not into Futas. WildLife is pretty awesome, but I don't meet minimum specifications for it.

Now if you want words of encouragement, the best place to find that is in the forums itself. I post my scores for players, moreso than the developer. If the developer wants words of encouragement from me, then the best place to do that is over Discord, where I'm the most active. For games that have sales, like Steam, I post the reviews primarily for the developer, rather than the player. Its an unfortunate evil, but unless something hurts a company's bottom line, they often don't address it. Like Mass Effect 3, they weren't going to do anything about its ending, until EA's stock price dropped ~$15 per share in 24 hours.

When young people draw something, usually they aren't demanding money for their early works. If a 6 year old child was charging you $10 per simple drawing, the analogy quickly falls apart. You might be the exception to the rule, but the majority of game developers here, are trying to charge $10+ for their simple drawing. Yes, people need money to perfect their art, but the level of scumminess some developers go to to charge for a pre-alpha prototype is equally as bad. Its one thing to have strict DRM in a completed project on Steam for $30. Its another to have DRM on a prototype that frequently crashes, and costs $30.

Just because something is their first project, doesn't mean they deserve money for it. My first project, I tried to sell on GOG. They said it was mechanically interesting, fun, and challenging, but the lack of graphics or sounds, they said they wouldn't sell it for any price. You'd think that if they had such high praise for the experience, that it would be worth something, but nope. There is lots of first projects on Steam too, of games that developers poured their heart into, but due to some gamebreaking issue, it failed. Like a good friend of mine, who created CDF Ghostship, the game was quite interesting, with great horror ambience and an interesting story, but the AI was dogshit, and it was UDK, so no easy AI solution, and the game failed financially.

Words of support are a great motivation, but trying to find them from pirates is a problem. Again, I'm more than happy to provide words of encouragement, just not here. I do the majority of my playtesting with game developers on Discord, and offer my bug reports and words of encouragement there. This forum just isn't well designed for providing or encouraging people to continue their work, as its meant for pirating and discussing games with other pirates. The number of times I've had my feedback / words of encouragement deleted on this site because someone flagged it as "off topic", is at like 20 times now. I've gotten tired of my feedback / encouragement failing to make it to the developer, so I frequently don't bother doing things like this spiel anymore.

However, when the developer shoots down someone for providing feedback, it highly discourages them to be supportive. Just remember its a two-way street. If the developer bites the hand that feeds, they can't expect a positive response. As I stated in my review, I'd change it if things improved. So dismissing most of my points out of hand, as merely opinions and not objective facts, really irritates me. Why should I play the game again, if a developer is so dismissive of my feedback? Hrmm? I strive to make my feedback as objective as possible and try my utmost to keep my subjective opinions as opinions.

My game is non-porn. Porn is a very small market, and rife with pirating. I'd prefer to focus my energy on developing something that has more mass market appeal. I might at some point create a pornographic game, but my focus is more GOG, Steam, Itch, etc... with a none 18+ tag attached. I'm also currently porting the game to Godot, so if you want the last stable version, in its current library/language send me a PM and I'll get you a link.

I don't rate most games as 5 stars, as I can almost always see room for major improvement. I haven't found any porn game I'd rate as 5 stars. However, some games in the past (non-porn) that I'd rate as a 5 star experience, is:

-> Space Pirates and Zombies 1
-> Elder Scrolls 4: Oblivion; Only Bethsoft title I completed without mods.
-> Majesty: The Fantasy Kingdom Sim
-> Fallout 2
-> C&C Tiberium Sun
-> Sid Meier's Alpha Centauri
-> Duke Nukem 3D
-> Raptor: Call of the Shadows

As for porn games, 4 stars would be likely the best I'd rate:

-> Hentaikey 5
-> Wild Life
-> Lust's Cupid
-> Sex Villa 2
-> Escape Dungeon 2

Primarily, I like porn games that are more galleries than games. Most games encourage you to fail to see sex scenes, whereas the ones listed, don't or gameplay doesn't interfere, or there is alternatives to failure, to get the good stuff.
 

sammo905

Member
Jun 28, 2018
240
181
rule of thumb is is to only take feedback that is generalized and more than one or at least a couple of people agree, otherwise the project could spiral out of scope or become something else in a bad sense

also scoring here on the site really doesn't matter if the game is solid as some of the better h games on this site are hidden gems buried at three stars or less
 

DKOC

Active Member
Feb 1, 2019
839
887
Depends highly on the feedback in question. Some feedback I received on my title came from a single person, and it overall made the project better. People who play a genre a lot, get used to minor irritations, while those that don't play them as much, stick out like a sore thumb.

However, I would agree that some of the better titles here are 3 stars. Because a lot of people over-rate a game because of graphics, and nothing else, while others fixate on what should be improved.

However, if I had to point out 5 things it needs work on, as my review doesn't actually state priorities/importance of things, they would be:

1. Improvements to platforming.
2. Improvements to being able to see.
3. Smoother aiming controls for the gun; ie disable mouse smoothing if possible.
4. Better navigation / sense of direction.
5. A gallery to look at previous cutscenes.
 

LokiRF

Newbie
Jun 11, 2017
91
209
also scoring here on the site really doesn't matter if the game is solid as some of the better h games on this site are hidden gems buried at three stars or less
yeah I swear to god I stopped caring about the ratings here after about a month of using this forum. So many of my favorite games have 3 stars or less like you said while the most bland boring and generic VN's with the most recycled (and terrible) unity assets have hundreds of 5 star ratings
 

larondan

Newbie
Nov 12, 2016
19
51
Just played through the game and I think this is really a gem in the making.

Some feedback:
- Flashlight could be a bit brighter
- the workshop part of the game is too long with just too little happening
- I don't think the platforming should ever become a major part of the game at this point, jumping works decent enough though
- While I personally never got lost in the game, some things can be hard to find, like ventilation shafts completely hidden in the dark
- I think it is time for the "action" to start (which seems to be the case, according the last scene), otherwise the game runs into the danger of becoming too long winded

But apart from that, this is really a solid tech demo, didn't encounter any bugs and everything worked as intended. Also I dig the setting a lot! Models and animations are nice, too!
I am looking forward to future updates, keep up the good work!
 

Mordona

Confused Demoness
Donor
Dec 1, 2017
228
371
Its plausible some of it comes down to personal setup. However, next time I play, I'll take a screenshot of how dark it is and why I say I need brightness settings.

Its also plausible that the ambience is too loud for my setup, so I don't hear other things.

So you think Delta Zone is too much? Because it has significantly more jiggle even with clothes on. Now if there was a setting for users to set the jiggle to their preference here, that would solve things, but not sure how complicated that be to implement. I'm more of a jiggle guy, so I notice it when its not jiggly (imo).

Some clothing mutes it; ie a training bra. A loose shirt would barely have any effect. Armor on the other hand will mute it significantly, like a training bra might.

=====

Here I've redownloaded it and attach some screenshots of what I mean:

#1 = How dark the cryochamber is.
#2 = My video settings
#3 = Blurry shower scene
#4 = Blurry main character textures, but crisp environments.
#5 = Vent to dining hall.
#6 = Dining hall power room, without my light on.
#7 = Dining hall power room, with my light on.

=====

I hope these make my reasoning a bit clearer. Its oppressively dark for me, and the flashlight makes it somewhat better in some situations, and not really in others.
Sorry for the delayed response. Yeah I do feel DZ is a tad high on the juggle, especially in the belly, Pregnant bellies don't move like that at all. Ass physics always seem.. so artificial. Personally I rather have none than that jiggle that moves as one object rather than waves.

See.. now honestly I don't see anything wrong in your brightness. Maybe my "darkvision" is better than I thought. I'm actually extremely light sensitive and live mostly nocturnal because of it. Starting to think I'm the abnormal one in this. Anyways, brightness slider is never a wrong answer. And something is not right in #3 & 4. That's not what I see at all. Is it always the level of detail for you?
 

larondan

Newbie
Nov 12, 2016
19
51
Yes, game reviews have their consequences. However, this isn't a game review site. If this was Metacritic, or if it was Steam, or even Affect3D, you'd have a point, but this is primarily a pirating site. Whether your score is good or not, usually doesn't result in you getting sales. And bad game reviews, hurt sales. But in order to have sales to begin with, the game has to be at least at the level of an early beta, for most game curating sites (ie Steam, GOG, etc) to sell. Itch is a special case, which can be useful none the less.

The point of scoring here is more to encourage or discourage pirates from playing a pirated copy of the game. You occasionally get the developer to come here.
This is incorrect!
I would agree with you if F95Zone would indeed be only only a pirating site, but is also housing the biggest Community for porn games in the English speaking part of the internet and one of the biggest worldwide.
Having good reviews here helps a lot with visibility for an H-Game. There are developers on this site who market their game exclusively through F95 and "sell" it through Patreon, Subscribestar, etc. Some few devs are even doing this as their main source of income, so having bad reviews will hurt their visibility and thus their income. I would encourage you to look at Patreon numbers of some of the most successful games here on this site.

To put it into another perspective:
Every reasonably well made and popular porn game will inevitably make its way on this site.
(If it doesn't need to be translated first, which can be a problem with some games)
Having a bad review score will lead to people not even looking at the game and these people are unlikely to purchase it on Steam or Gog, if they happen to see it there.
Having a good review score will lead to a lot more visibility and thus a lot more players with a potential positive impression of the game. These people are far more likely to go out there and purchase a copy on Steam or subscribe at Patreon to support the developer.

Economics in the H-Game Sector are different. Piracy is much more present, preventing it in this genre is a pointless effort. But sites like F95 can and are used for marketing such games.
 

DKOC

Active Member
Feb 1, 2019
839
887
Sorry for the delayed response. Yeah I do feel DZ is a tad high on the juggle, especially in the belly, Pregnant bellies don't move like that at all. Ass physics always seem.. so artificial. Personally I rather have none than that jiggle that moves as one object rather than waves.

See.. now honestly I don't see anything wrong in your brightness. Maybe my "darkvision" is better than I thought. I'm actually extremely light sensitive and live mostly nocturnal because of it. Starting to think I'm the abnormal one in this. Anyways, brightness slider is never a wrong answer. And something is not right in #3 & 4. That's not what I see at all. Is it always the level of detail for you?
Well at least in DZ you have a belly slider to reduce the size of it, in case you don't like the jiggle. Though, I've never actually seen a 5M+ pregnant woman run full out, so who knows if its accurate bounciness. As for butt looking artificial, its because there isn't a good collider shape that works with butts. Breasts work with spheres or cylinders, but butts is more half spheres, so the bounce rarely looks good. HDT physics in Skyrim did it well, but oh well. Likkezg when he created a tech demo had some amazing breast and butt bounce, but haven't seen that since in games.

Well, the environment isn't necessarily too dark, but the character is. And at certain angles the character blocks out my vision, so then I can't see important things in the environment. Environmental darkness wise, is a bit brighter than Alien games (ie AVP 1) but there you do have flares or image intensifier goggles to see in.

As for character models, yes, its always blurry, hazy, or such. Its weird, because if I get up close to a wall, and force the camera in close, the model texture has a lot of details, but otherwise I can't see it. Cutscenes like sex or the dildo look even worse, so I skipped them immediately.
 

DKOC

Active Member
Feb 1, 2019
839
887
This is incorrect!
I would agree with you if F95Zone would indeed be only only a pirating site, but is also housing the biggest Community for porn games in the English speaking part of the internet and one of the biggest worldwide.
Having good reviews here helps a lot with visibility for an H-Game. There are developers on this site who market their game exclusively through F95 and "sell" it through Patreon, Subscribestar, etc. Some few devs are even doing this as their main source of income, so having bad reviews will hurt their visibility and thus their income. I would encourage you to look at Patreon numbers of some of the most successful games here on this site.

To put it into another perspective:
Every reasonably well made and popular porn game will inevitably make its way on this site.
(If it doesn't need to be translated first, which can be a problem with some games)
Having a bad review score will lead to people not even looking at the game and these people are unlikely to purchase it on Steam or Gog, if they happen to see it there.
Having a good review score will lead to a lot more visibility and thus a lot more players with a potential positive impression of the game. These people are far more likely to go out there and purchase a copy on Steam or subscribe at Patreon to support the developer.

Economics in the H-Game Sector are different. Piracy is much more present, preventing it in this genre is a pointless effort. But sites like F95 can and are used for marketing such games.
I can see your perspective, but it still doesn't work. You are comparing apples to oranges. You are comparing usually prototypes to complete titles. Most prototypes are rough around the edges, otherwise it wouldn't be a prototype. I'll often rate a prototype different from a complete title. Its also a major wait and see thing, as some H-games never fix specific issues. Like in Wild Life, it has like 6 or 7 different competing sex systems in it, and they really need to bring that down to 1-2 sex systems. They haven't done that in all the 5 years I've played it. Or they haven't fixed their cumshot system looking like wet paint. Or the piss poor climbing system.

Now, I return to games that actually put the effort in to fix them and update my score to reflect the hard work they've put into it. Sometimes I'll even delete my review, entirely, if the game clearly isn't for me and I don't want to negatively impact their progress anymore.

However, again, the review score doesn't usually affect sales. A simple way to prove that is to ask people who give games 5 stars if they actually go and buy it and support the developer, for even a month. Most of them, will likely say they won't, but are waiting for a beta release on Steam. So having a bad score here, won't usually affect anything, because actually converting a pirate to a paid customer, is extremely hard.

Preventing piracy just has to be done in a clever way. DRM isn't the solution. Games like Serious Sam 3 had an ingenious solution, with a nigh-invulnerable enemy early into the first mission. So you could playtest the game up to that point, but actually evading it and completing the level was next to impossible. Or in original Crysis where your gun fired chickens instead of bullets; lethal chickens, but very hard to kill things with it.
 

larondan

Newbie
Nov 12, 2016
19
51
I can see your perspective, but it still doesn't work. You are comparing apples to oranges. You are comparing usually prototypes to complete titles. Most prototypes are rough around the edges, otherwise it wouldn't be a prototype. I'll often rate a prototype different from a complete title. Its also a major wait and see thing, as some H-games never fix specific issues. Like in Wild Life, it has like 6 or 7 different competing sex systems in it, and they really need to bring that down to 1-2 sex systems. They haven't done that in all the 5 years I've played it. Or they haven't fixed their cumshot system looking like wet paint. Or the piss poor climbing system.

Now, I return to games that actually put the effort in to fix them and update my score to reflect the hard work they've put into it. Sometimes I'll even delete my review, entirely, if the game clearly isn't for me and I don't want to negatively impact their progress anymore.

However, again, the review score doesn't usually affect sales. A simple way to prove that is to ask people who give games 5 stars if they actually go and buy it and support the developer, for even a month. Most of them, will likely say they won't, but are waiting for a beta release on Steam. So having a bad score here, won't usually affect anything, because actually converting a pirate to a paid customer, is extremely hard.

Preventing piracy just has to be done in a clever way. DRM isn't the solution. Games like Serious Sam 3 had an ingenious solution, with a nigh-invulnerable enemy early into the first mission. So you could playtest the game up to that point, but actually evading it and completing the level was next to impossible. Or in original Crysis where your gun fired chickens instead of bullets; lethal chickens, but very hard to kill things with it.
I never mentioned anything about prototypes or complete titles, most games on this site are not complete titles and never will be. Developers that are financed through Patreon are not selling the game, they are selling the development of the game. For such developers visibility is very important which is greatly controlled through the review score. A Reviewer who gave 5 Stars may not ever buy the game or subscribe on Patreon, but a good Review Score may lead to people discovering the game who actually are willing to financially support the devs.

How you review games is really your business. Honestly I don't understand the "hate" you get in this thread, the points you brought forward are valid and are explained in a neutral and rational way. It is up to the developer if he now wants to incorporate this points into his game or not. I do not agree with your rating, but from a "pirate only" perspective, I do get it. The point I am trying to make here is that F95 is not a "pirates only" website. Did you ever visit the "Development" section at the Forums of this site? You will see that there actually is a fairly active Game Developer Community. For a lot of indie developers, this site is the only way to get any form of visibility for their game.

I also do remember the old, funny copy protection solutions, but they didn't actually prevented piracy on these games.

I don't really want to make this a lengthy discussion, if I wasn't able to convince you up until now, the result will likely remain the same 10 posts later. But feel free to answer, if you have something to add.
 

kunkunman3000

Member
Aug 6, 2020
284
148
question dev what kind of enemies will be there? Are They gonna be inspired from Xenomorphs,Necromorphs or the shapeshifter from the movie "The Thing"?
 
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DKOC

Active Member
Feb 1, 2019
839
887
I never mentioned anything about prototypes or complete titles, most games on this site are not complete titles and never will be. Developers that are financed through Patreon are not selling the game, they are selling the development of the game. For such developers visibility is very important which is greatly controlled through the review score. A Reviewer who gave 5 Stars may not ever buy the game or subscribe on Patreon, but a good Review Score may lead to people discovering the game who actually are willing to financially support the devs.

How you review games is really your business. Honestly I don't understand the "hate" you get in this thread, the points you brought forward are valid and are explained in a neutral and rational way. It is up to the developer if he now wants to incorporate this points into his game or not. I do not agree with your rating, but from a "pirate only" perspective, I do get it. The point I am trying to make here is that F95 is not a "pirates only" website. Did you ever visit the "Development" section at the Forums of this site? You will see that there actually is a fairly active Game Developer Community. For a lot of indie developers, this site is the only way to get any form of visibility for their game.

I also do remember the old, funny copy protection solutions, but they didn't actually prevented piracy on these games.

I don't really want to make this a lengthy discussion, if I wasn't able to convince you up until now, the result will likely remain the same 10 posts later. But feel free to answer, if you have something to add.
Well, I'd add a few things:

1. Well, if something will never be completed, then that is a scoping issue. And that affects non-porn too. And the longer its in development, the less likely it will get completed. If Gearbox hadn't bought up Duke Nukem Forever, it never would have come out. Not sure if that is a good thing or not.

2. Patreon is like having a publisher, but without the extreme demands a publisher often puts on a game and the scummy stuff they force developers to put into the game, like microtransactions.

3. If game discovery is an issue, then they typically aren't bothering to market it. Even with non-porn games that is an issue. The majority of eyeballs I get on my game, is from subreddits, discords and the occasional streamer. Its amazing how few porn devs bother to use either. Twitch may not allow porn streaming, but OnlyFans has streaming services and I've heard good things about Kick, originally built for 18+ gambling. There is also sites like Affect3D that will do marketing for people. Having a personal developer blog, or discord is also useful.

4. Most of the games I review poorly, never improve. And usually they've been in development for years, before I even post a review on them. Its rare for me to find a game recently in dev, like this one. However, small snapshots of a game can receive a positive review out of me, if the basics are done well. Poor lighting, poor platforming, blurry textures, poor sense of direction, and iffy shooting mechanics is primarily what dragged the score down. If they got fixed, I'd have no issue giving it a 4+, as other areas are of exceptional quality and show a good attention to detail. But when the basics just don't work, it makes testing it a chore and if its a chore to test, then others are going to want to know that.

5. I don't rate games on what they could be, simply because I've been burned too many times. I had high hopes for Limit Theory, Duke Nukem Forever, Aliens Colonial Marines, Starcraft Ghost, and Majesty 2, and got burned on all of them. Two of them didn't even reach the finish line (Limit Theory and Starcraft Ghost). Two of them that did, were absolute trash (Duke Nukem Forever and Aliens Colonial Marines). Majesty 2 was simply mediocre. So, when I see something these days that looks promising, I just remember that it might actually pan out and more likely won't, if the developer doesn't put the effort in to get it there. Considering how fast the developer dismissed my feedback, I'm more on the side that the basic stuff won't get improved and so it will remain bad in those departments.

Its much like how I don't pre-order anymore, as my horror story for that is Diablo 3's launch. I waited in line for 3 hours at -12C for the midnight launch. I got it home and installed at 1am. I tried to play and got all sorts of login errors. It wasn't until about 19 hours later that I could even create a character. Then I couldn't get in and play, for the next 3 days, and when I did I had a ping of 800 ms with a 150 megabit connection. Then it took it months to be even barely enjoyable to play (pre reapers), so I learned my lesson not to preorder stuff anymore.

6. Copy protection worked, if there was only a limited set of functional keys, thus a keygenerator wouldn't work. Like Gravity Well by Software Engineering, created like 2500 keys total per build, as you had to buy via mail order, and yeah never could find a cracked version of that game back in the day. Not a super smart idea these days, but as mail order required sending a cheque in the mail, it massively reduced the number of sales it could have gotten.
 

Kodman

Newbie
Game Developer
Nov 11, 2023
62
257
question dev what kind of enemies will be there? Are They gonna be inspired from Xenomorphs,Necromorphs or the shapeshifter from the movie "The Thing"?
At the moment, I'm planning only 4 types of enemies. Two of them will be completely created by the main parasite.
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The other 2 will be mutated humans.
 

larondan

Newbie
Nov 12, 2016
19
51
Well, I'd add a few things:

1. Well, if something will never be completed, then that is a scoping issue. And that affects non-porn too. And the longer its in development, the less likely it will get completed. If Gearbox hadn't bought up Duke Nukem Forever, it never would have come out. Not sure if that is a good thing or not.

2. Patreon is like having a publisher, but without the extreme demands a publisher often puts on a game and the scummy stuff they force developers to put into the game, like microtransactions.

3. If game discovery is an issue, then they typically aren't bothering to market it. Even with non-porn games that is an issue. The majority of eyeballs I get on my game, is from subreddits, discords and the occasional streamer. Its amazing how few porn devs bother to use either. Twitch may not allow porn streaming, but OnlyFans has streaming services and I've heard good things about Kick, originally built for 18+ gambling. There is also sites like Affect3D that will do marketing for people. Having a personal developer blog, or discord is also useful.

4. Most of the games I review poorly, never improve. And usually they've been in development for years, before I even post a review on them. Its rare for me to find a game recently in dev, like this one. However, small snapshots of a game can receive a positive review out of me, if the basics are done well. Poor lighting, poor platforming, blurry textures, poor sense of direction, and iffy shooting mechanics is primarily what dragged the score down. If they got fixed, I'd have no issue giving it a 4+, as other areas are of exceptional quality and show a good attention to detail. But when the basics just don't work, it makes testing it a chore and if its a chore to test, then others are going to want to know that.

5. I don't rate games on what they could be, simply because I've been burned too many times. I had high hopes for Limit Theory, Duke Nukem Forever, Aliens Colonial Marines, Starcraft Ghost, and Majesty 2, and got burned on all of them. Two of them didn't even reach the finish line (Limit Theory and Starcraft Ghost). Two of them that did, were absolute trash (Duke Nukem Forever and Aliens Colonial Marines). Majesty 2 was simply mediocre. So, when I see something these days that looks promising, I just remember that it might actually pan out and more likely won't, if the developer doesn't put the effort in to get it there. Considering how fast the developer dismissed my feedback, I'm more on the side that the basic stuff won't get improved and so it will remain bad in those departments.

Its much like how I don't pre-order anymore, as my horror story for that is Diablo 3's launch. I waited in line for 3 hours at -12C for the midnight launch. I got it home and installed at 1am. I tried to play and got all sorts of login errors. It wasn't until about 19 hours later that I could even create a character. Then I couldn't get in and play, for the next 3 days, and when I did I had a ping of 800 ms with a 150 megabit connection. Then it took it months to be even barely enjoyable to play (pre reapers), so I learned my lesson not to preorder stuff anymore.

6. Copy protection worked, if there was only a limited set of functional keys, thus a keygenerator wouldn't work. Like Gravity Well by Software Engineering, created like 2500 keys total per build, as you had to buy via mail order, and yeah never could find a cracked version of that game back in the day. Not a super smart idea these days, but as mail order required sending a cheque in the mail, it massively reduced the number of sales it could have gotten.
1. Yes, but as devs can get paid for developing a game while delivering regular content updates, scope becomes less of an issue. Your paycheck is not at the end of the development anymore. As long as you can keep your players entertained, the game doesn't need to be completed. There are games on this site that are in development for years by now, with no end in sight, but thousands of active patreons.
2. Very loosely, yes.
3. Very much yes! Like I said, F95 is one of the greatest marketing tools for Indie H-Game developers.
4. It seems we just have different opinions on that. I think this game is solid for a 0.1 release. Like I said, your points are valid and can be improved upon, but I don't weigh them as heavily as you do. I just perceived them as less of an issue in my playthrough.
5. Everybody, who plays games for more than a few years, got burned at some point.
6. This was way back then, I think the main concern of the game industry in those days was to prevent people borrowing copies to their friends and less about cracks from the internet.
 

DKOC

Active Member
Feb 1, 2019
839
887
1. Scope is always an issue. Because at a certain point the money will dry up. And people really hate it when games get abandoned, as then they don't trust the developer with future projects. Its why the developer of Pure Onyx has such troubles. Also, one can only milk people for so long until they feel like they are cows to be milked and the desired development doesn't result any time soon.

2. Much like Kickstarter is loosely like a publisher.

3. Perhaps, but ensuring your prototype is polished and playable without major frustrations, usually results in getting very good scores. Again, if the major issues I had with it got addressed, I could see myself giving this one a 4.

4. Content wise its solid, but the underlying mechanics have issues. Fix those, and I wouldn't gripe so much.

5. Yes, but who learns from getting burned, is the better question. At a certain point, its your own fault for blinding hoping the next game won't be the same kind of letdown. I'm not saying this one will be, but its a wait and see kind of thing.

6. Technically in those days the internet was barely a thing. You had to use BBS, shovelware discs and gaming cafes to get games out to people. Though some games, namely early Blizzard games got around that with "spawning", which allowed copying the game, but disabling multiplayer, so that people could do LAN parties or play campaign, but not engage with others online.
 

larondan

Newbie
Nov 12, 2016
19
51
1. Scope is always an issue. Because at a certain point the money will dry up. And people really hate it when games get abandoned, as then they don't trust the developer with future projects. Its why the developer of Pure Onyx has such troubles. Also, one can only milk people for so long until they feel like they are cows to be milked and the desired development doesn't result any time soon.

2. Much like Kickstarter is loosely like a publisher.

3. Perhaps, but ensuring your prototype is polished and playable without major frustrations, usually results in getting very good scores. Again, if the major issues I had with it got addressed, I could see myself giving this one a 4.

4. Content wise its solid, but the underlying mechanics have issues. Fix those, and I wouldn't gripe so much.

5. Yes, but who learns from getting burned, is the better question. At a certain point, its your own fault for blinding hoping the next game won't be the same kind of letdown. I'm not saying this one will be, but its a wait and see kind of thing.

6. Technically in those days the internet was barely a thing. You had to use BBS, shovelware discs and gaming cafes to get games out to people. Though some games, namely early Blizzard games got around that with "spawning", which allowed copying the game, but disabling multiplayer, so that people could do LAN parties or play campaign, but not engage with others online.
If you want to see a game that is in development since 2018, has no end of development in sight and is still wildly popular, look at Harem Hotel.

Like I said, I think we just have very different view on things. I got burned in the past too, but I don't expect to get burned with every game I touch and if I do, I just move on with life.
 

KaraKiri

New Member
Sep 15, 2019
11
10
I'm a game developer myself
I read that the same as people harshly criticizing other drawings on drawing forums, but never showing their own drawings for some reasons (we all know of course).
Maybe i'm wrong, but i have this bad taste in mouth.


I hope these make my reasoning a bit clearer. Its oppressively dark for me, and the flashlight makes it somewhat better in some situations, and not really in others.
It's obviously your settings that are at fault. You should check your brightness settings. I use 2 screens and put my second one brightness down to avoid having it flashing on my side, but it make dark videos or images harder to see.
 
3.50 star(s) 22 Votes