Ren'Py Illusion New looking dor tips!

JakFrostzZ

New Member
Aug 22, 2018
2
3
Hello there! I'm starting to learn how to use ren'py (I have been watching and reading tutorials like crazy) and honey select (I can't draw to save my life) to make some VN and I just wanted to ask for some tips for someone starting and dont have a lot of time to work (I have 2 jobs working 15h every day and I can't be with my wife since she works 13h)


P.s.: sorry for my bad english and sorry if I post this in the wrong thread
 

AnimeKing314

Giant Perv
Game Developer
Jun 28, 2018
395
595
If you're limited on time, take full advantage of renpy controls to reduce how much you have to create in HS. To do this, create the backgrounds and then do all the character poses without backgrounds. This'll allow you to reuse images for future scenes a lot more so it isn't as much work. Also, take as much time now before the first release to make sure it's something you're satisfied with. In general, a stronger initial release goes a long way for the success of a game. That being said, don't get too caught up in making everything perfect or you'll probably never release the game. I know one of the hardest things for me when I started was deciding when it was good enough to release and get some feedback and then I found that I saw more issues with the game then the community did and for the most part people liked it even though I wasn't happy with what I had created.
 
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Keisi

Member
Game Developer
Dec 31, 2020
136
230
My advice is that if you have limited time, apart from using the advice of AnimeKing314, focus on short things. For example: Today I want to learn how to make the MC move between rooms (use example images for the code).
Another day you can switch and do renders to get familiar with HS.
And you switch back and forth until you get used to work with both (I remember at the beginning that if one day I worked on code and the next day on renders, I forgot how to do the code hahaha).
But I insist! You have to see your possibilities in both things, don't try to "promise" yourself that you will do something that later you won't be able to achieve because of lack of knowledge, go at your own pace.
Go step by step and if you have to redo code later, it doesn't matter, nobody has to replay the game but you.

At the coding level it's hard to say where you can save time other than learning how to use the classes. Our code is like our "house", in the end you arrange it as you think is best.
Set short goals and focus on learning them before moving on to the next one. Go and put it all together little by little and see where it fails, because it will!

Having limited time, you can also plan to make short versions of your game when you learn everything, this way you have much more control of the code and the bugs.

My last coding tip!
Learn to differentiate between show image, hide image and scene image, the attributes when declaring images, and those things related to images. This way you can get the most out of what AnimeKing314 advises you.