*v.0.68.4.2*
*Early build so rating is subject to change*
-Edit 1: Put a bit more time into it-
TLDR at bottom
- I should also preface this by saying I give a game 3/5, 5/10, then factor in the good and bad for final score-
Now, I haven't played that long but I can see the rough edges this game has so far. I know its an early build so I can excuse it, but I am giving it a 2/5 for the camera - and clunky-feeling gameplay-. I should probably also say that I don't usually play 3d games all that often since they usually come across as uncanny to me personally, and even if I try to be objective here, keep that in mind and take it with a grain of salt.
==Gameplay==
- 2 stars
If you ever played MbM, then this game is basically the 3d version. You buy slaves and monsters in an alternating market at your HQ, and you use slaves to breed better monsters. - There are goblins which you can buy or get from a slave at a brothel, a chance to get abominations/orcs a lv 9 goblin (maybe higher) and a human, and a chance to get were-wolves from a cat-girl and goblin, though there was nothing in-game which indicated they existed or were atainable unless you check the "what's new" tab where they were mentioned, or maybe the guide but I don't often check it since its kinda difficult to find the relevant info you would need. -
-The goal of this game is raiding, and the main objective so far is raiding the castle and steal the elf nun there so far. However, the only role you are given in raids is selecting the units who can participate, which is somewhat disappointing but isn't a detriment to the game since the focus is on building a powerful army and resource management, the later of which I have some gripes about later. -
-To have an army, you need to have your goblins breed slaves, which can have traits that raise attack, dmg, defense, and max hp, with slaves from higher level raids having better traits and can have more than 1. There are also "unique" slaves, but the only differentiating factor so far is the clothing. On that topic, you can also change the clothing of your slaves, though there is some clipping with the clothes. -
-A new facility that has been added in the update is the brothel, though aside from a great way of getting new goblins, farming gold as well as depravity for slaves , there isn't much use for them at the moment. THere are also facilities in the game which you can expect if you played mbm, like the breeding area, birthing station, nursery, and milking station. These function as you expect, though milk is needed if you want to properly make stronger units which you can do buy clicking on one of the tabs then fill for elf/neko/goblin/human milk with each having an influence on the stats your unit will have.
- While there is also a shower facility via springs and a market for buying items, these didn't serve much of a purpose in my playthrough. The showers don't do anything from what I gathered, and the market sells items I don't have a need for and can get through raids. Said items are potions which influence your slaves depravity and allow you to further customize your slave aside from their clothing (I haven't used it so maybe its different). -
- I haven't seen the need to use the market since there was nothing of worth there, and the potions sold there only affect depravity generally IIRC, which doesn't seem to do anything aside from decreasing growth speed for offspring. While full depravity has slaves stop loosing health, they do not die or suffer some sort of penalty when health reaches 0 so far. Still, the game is in early access so I am not holding anything here against it. -
Aside from a few nitpicks and issues I have with the game, - like Quality of Life things such as highlights, not showing influence of traits for later monster generations [only defense +1 instead of ex, attack +6, defense +2] the tutorial hitting you like a brick wall, and while you can also bring up the guide at anytime both it and the tutorial should be far more digestable. Still, these are not the biggest issues I have with the game, what spoils the experience however - is the camera -and how you select multiple units-.
The game allows you to explore your base in your own POV, which also allows you to watch your monsters do their business with slaves. You can also switch to a selected unit's POV, though -its imperfect at the moment. - Now, I love the idea of this as an optional toggle, -but its the only perspective and- this game doesn't allow you to switch to Top-Down view.
I do not like this, especially when its a genre like resource management where the whole point is general management. A Top-down camera allows you to maximize efficiency while minimizing tediousness, but in this game, you have to move (or find if your new) the breeding area, go to the birthing area, then the nursery to get a goblin, rinse and repeat unless you go to the market area and buy a goblin.
There are shortcuts to certain areas of your base that are bound to the number keys, but this feels like work around rather than a solution to the game feeling like a chore.
-After I put in some more time, I can confidently say that the flow of this game is most certainly clunky, and I still stand by what I said about the camera. However, that was not the only issue I had, it was also how you select multiple units. In RM games like MbM, or even frost-punk, the way you select several units is simple and straight-forward, however, in this game, you have to drag a unit into a bar in the bottom left corner of your screen (up to 7), and go to the place you want to put them at, one at a time. Add onto the fact of how you move around, lack of unit shortcuts, lack of QoL, and, whereas in MbM it was easy and straightforward, as I have predicted, it was tedious (not a boring chore, but tedious none-the-less). -
- While you can automate the process by toggling the A in the status tabe of a slave/monster, doing it manually should be as intuitive and simple as possible with the only chore being the planning behind it all. -
==Presentation==
0 stars
Understandably, there isn't any music in the game yet since its an early build so there are only sound effects, which I believe work well enough. However, I still see the 3d models as uncanny, but I am not knocking it against this game since its fairly early on and the models look far better than a few other 3d games I have played. The goblins -and orcs- are ugly, but they are goblins -and orcs- so it makes sense and green skins don't have any rights to complain either.
- After playing a bit more, I don't find the models as uncanny, but its still rough. No facial animations for slaves 5'4 and below (mainly hybrids but goblins don't have rights anyway), knees or elbows not bending correctly, some hair clipping, and some general wonkiness but I still think they are well-done, just some things I noticed after closer inspection. I am not counting it against the game though since, again, early build and dev put some time into them-
==Performance==
0 stars
I run a pretty shitty PC that, while not a potato, barely falls short of meeting modern gaming standards. While I may not run any modern game at max graphics beyond 10fps, I can still pretty much run any H-game without an issue, though it did start to chug/heave a bit while slowly turning my room into a sauna when I played this game on max settings at 4k so keep that in mind.
Aside from me personally living in fear of being cooked anytime I play any game made in the past 7 years with max graphics, I suggest turning off toon mode since I think it looks worse and we are no where near the time of good looking anime cgi.
-Turned it to 1080p, still a bit warm but its fine there w/ everything turned to max-
==H-Factor==
1 stars
Though I do find the models a bit wonky and rough, facial animations stiff, alongside the occasional hair clipping, I think the animations are serviceable and done well, though -limited to 3 monsters. There are also multiple animations w/ extra ones unlocked after slave reaches max depravity so + 1 for that-
Still, no matter how good they are, I have been exposed to the forbidden sorcery of several 3d artists, so I am forced to give this a C- B due to my strong bias, for I have been spoiled, my standards high, and depression great for there shall never be a 3d game where
"2 travelling drows,
hung like a horse,
are rendered to plow,
a busty milf whore."
- A Middle-aged Femboy (if you know, you know).
[F = *disqusted look* "Euugh" *walks away* || C = "Eh, good enough" || S = "Whoa! Where did my pants go?!" ]
==Suggestions & Improvements==
1st, -Smooth out the gameplay. Start by making the tutorial and guide more digestable, such as walking us through the general process and giving new players tips whiel having the guide be divided into tabs. Then, replace the toggle with top-down instead of a slightly lower and slower pov (just have it replace pov camera). Finally, allow us to just square select or hold shift/control then click units to select more than 1 instead of whatever the bar is supposed to be.
-(I am also fine if dev decided to go for an alternative route, like adding map window we can use to drag units around, so long as the manual process is more streamlined. I am not an RTS player or often play RM, but for the love of god, anything other than what we have right now)-
2nd, Improve quality of life, such as adding highlights to let players know when they can and have selected something, or expanding the shortcut menu for units.
3rd, improve on already existing assets and systems, such as the springs, the raiding, the brothel, and the market.
Afterwards, work on any other ideas. mechanics, monsters, or concepts that are desired to be added into the game.
==TLDR==
Early, not bad, the potential is there but the game is rough enough for you to see the edges, and the foundation is a bit wobbly with some cracks IMO.
If an update solves my gripes about the gameplay, such as multi-select and the camera, and improves QoL then I'll update my review to be more positive for an early build. If you just want to play someting to scratch the MbM and taimanin resource management itch, you could try this out but I'd rather play something else as it stands -due to the gameplay-.