Making a test

Originel

Member
Nov 16, 2017
181
127
Bien le Bonjour!

So wanted to post this, more for myself than for you, just to get enganged in the Test game I'm making, want it to be a mix of ARPG and Hitman but don't really know where it will go, for now the Idea is being a spy on mission to retrieve information about a trade.

For now it's just about capsule and signal : 1687091361652.png

But the plan it at least to get one full level.

What I mean with full level is a level when you can get fucked when searching for Info, on a seven day meeting in a palace, and it's not your way to do thing, but you would have multiple way to clear it, like using blackmail or being blackmailed if you're weak, being subtle and sneaky, or just get intimate enough with the target to get what you want, or kill every bad one at the party and get what you want, search for the secret and discover the truth about the mission and the agency behind you, take the decision to rebel or just believe in them and continue to "save" the world, be escorted by a powerful (easymode?) or weak(hardmode?) gentleman or fall, whatever the reason, for any of the Crime guys present at this fabulous meeting.

Well, here the "vision", hope you have Idea for me to reflect uppon.

Don't expect for any scat, or other "shit" like that, i don't like footjob nor anal so not sure if it will be here, I'm more searching for corruption or "subtle" rape, with drug, mindcontrol and the like.


Well, thanks anyway!

Originel
 

Originel

Member
Nov 16, 2017
181
127
I'm currently creating th character and lore, the test does work, now i need to be able to work more on it but now that i've got an answer, new motivation is coming to life
 
  • Yay, new update!
Reactions: II_Gordianus_II

Originel

Member
Nov 16, 2017
181
127
Bien le Bonjour,

After some analysis, the Hitman game would do like that :

Mission:
1 location
1 or more target/goal
1 or more customer
Date + Duration
1 Briefing
Lot of soluce and activities

But I would like to add that the target are just bot that do the same thing all the time, so if we want to be more realistic and give the player more , we need to add the possibilities to miss the target and restart later if the cover isn't lost, that also mean new interaction and limit to push, maybe the best way to complete the goal will be by passing some time on the mission.

So i need to implement that.

Another new thing is that the hitgirl will be autonomous when not watched by the cam, and will follow the command when the player see her and switch to manual.

We are now a IA/Operator, giving infoand command to the girl, we are not able to maintain control in every situation (easy maybe) and so we will have to keep a good contact with her to let are have confidence in us. We are not directly "linked" to the spy agency but one of her friend. Maybe another girl, don't like to be the one getting NTRed.
Here the model, will be pixalated later :sneaky:
23-11-28-10-10-57-42Iris.png
 
  • Wow
Reactions: II_Gordianus_II

Originel

Member
Nov 16, 2017
181
127
One part of Luna Bio:

Luna Skye's entry into espionage was born from tragedy and mentorship. Orphaned by her parents, seasoned spies who met their demise on a mission, Luna's uncle, also a spy, assumed guardianship. Under his watch, Luna's upbringing blended conventional schooling with specialized training, excelling in languages, cryptography, and stealth.

And our Target some Infos not all ;):

NAME: Sir Leotard

AGE: 58 years old (edited)

Model to be pixelated in coming, vroid is an ass/trash when it come to have thicker or hairier model...

...

From a young age, Sir Leotard displayed a penchant for mischief and an uncanny ability to charm those around him. His round face and bald head seemed to radiate a mischievous energy, and his infectious grin, accentuated by his shiny white teeth, became his trademark. At 5'7", he carried himself with an air of confidence that belied his somewhat pudgy figure.

...

As the years passed, Sir Leotard continued to navigate the intricate dance of high society with grace, his white suit a symbol of both his flamboyance and his solitude. His mansion remained a beacon of extravagance, but behind the grandeur, Sir Leotard yearned for a connection that would fill the emptiness within him, a connection that would reveal the man behind the playful grin and sparkling eyes.
 
Last edited:
  • Like
Reactions: II_Gordianus_II
Jul 8, 2017
48
58
Ideas and questions for your game:
  • Is the player character, presumably Luna Skye, to have a pre loadout before the mission?
  • Does Luna have a deadpan demeanour like Agent 47 from Hitman?
  • Is Sir Leotard set up a trap for Luna?
  • Are there minions/bodyguards for Sir Leotard?
  • Is there multiple paths for Luna to get to the target?
 
  • Like
Reactions: Originel

Originel

Member
Nov 16, 2017
181
127
Ideas and questions for your game:
  • Is the player character, presumably Luna Skye, to have a pre loadout before the mission?
  • Does Luna have a deadpan demeanour like Agent 47 from Hitman?
  • Is Sir Leotard set up a trap for Luna?
  • Are there minions/bodyguards for Sir Leotard?
  • Is there multiple paths for Luna to get to the target?

Yes
No
No, cause he don't know
Yes
Yes

Sir Leotard isn't a "bad" or "good" guy
 
  • Thinking Face
Reactions: II_Gordianus_II

Originel

Member
Nov 16, 2017
181
127
Mission 1


[TOP SECRET] MISSION BRIEFING


Operation Code Name:
Mirage Party


Agent Number: 21 (Luna Skye)


Objective: Infiltrate Sir Leotard's Big House, gather intel on the genetic accelerator, and unveil any information pertaining to Sir Leotard's ambitions to identify women suitable for surrogacy.


Target Profile: Sir Leotard

  • Name: Sir Leotard
  • Alias: The Jovial Tycoon
  • Age: 58
  • Occupation: Wealthy recluse and socialite
  • Known For: Eccentricity, extravagant parties, and a keen interest in genetic technologies.


Mission Details:

Sir Leotard, an influential figure with a penchant for the extravagant, is hosting a week-long gathering at his opulent residence known as the "Big House." Our intel indicates that during this event, he plans to discreetly survey the female attendees, aiming to identify those who can bear children for his undisclosed purposes.


Primary Objective:

  1. Infiltrate Sir Leotard's Big House undetected.
  2. Gather detailed information on the genetic accelerator technology he possesses.
  3. Discover the extent of Sir Leotard's surrogacy program, including any potential targets.


Secondary Objectives:

  1. Identify any personnel or allies assisting Sir Leotard in his surrogacy ambitions.
  2. Locate and secure any samples or prototypes related to the genetic accelerator.


Operational Timeline:

The mission window spans 7 days, coinciding with Sir Leotard's grand gathering at the Big House. Utilize the cover of the social event to move discreetly and blend in with the attendees. Ensure to maintain a low profile and avoid arousing suspicion.


Intel on Sir Leotard:

  • Eccentric Personality: Known for his playful demeanor and extravagant lifestyle.
  • Surrogacy Ambitions: Strong interest in identifying women for surrogacy.
  • Genetic Accelerator: Limited details available; investigate and acquire information on its capabilities and potential applications.
  • Guests: A mix of influential individuals, celebrities, and potential targets.


Assets and Support:
  • Gadgets:
    • Quick Dressing System: Luna's dresses are equipped with a concealed tactical suit transformation feature, allowing swift adaptation for tactical interventions.
    • Communication Device: State-of-the-art device for secure communication
    • Encrypted Camera: Compact tool for discreet data extraction.
  • Support: A technical team will provide real-time intel and assistance as needed.


Mission Parameters:

1. Discretion is paramount – avoid unnecessary confrontation.

2. Utilise the Quick Dressing System for seamless transitions between formal attire and tactical gear.

3. Gather as much intel as possible on Sir Leotard's genetic accelerator and surrogacy ambitions.

4. Report findings promptly and regularly through secured channels.


Caution:

Sir Leotard is known for his unpredictable nature. Exercise extreme caution, and be prepared to adapt to unforeseen circumstances.


Best of luck, Agent 21. The success of this mission hinges on your ability to navigate the Party and unveil the secrets concealed within Sir Leotard's lavish facade. May the Mirages guide your steps.


End Transmission.



now I need graphics XD
 
  • Like
Reactions: II_Gordianus_II

Originel

Member
Nov 16, 2017
181
127
I'm not working on graphic yet but even so it's taking longer and longer to make, i need to reduce some parameter and select some to just design the contour of the game, I'm learning how you need to be precise in management to accelerate the creation of the game, the gameplay first but not much and then the graphical to get a look of the scene before proceeding, I hope to be able to deliver an Alpha or something like in january but I won't promise anything, also hope to receive more feedback of F95 after that, I want to be the best Game Designer I can after all!
 
  • Like
Reactions: II_Gordianus_II

Originel

Member
Nov 16, 2017
181
127
So as I'm working with godot i will get the new Gdquest all included series for my birthday on 24/01 will have to wait, technically i should be able to make any game After that and it's great, cause for now i'm just doing crude signal an programme, as i doesn't understand array or matrix and so i'm making long programme that could be resolved in 3 line...

Well i'm not hoping to give you the first update before february
 
  • Yay, new update!
Reactions: II_Gordianus_II

Originel

Member
Nov 16, 2017
181
127
Well the all included series is a little to much for my wallet for now, so I took the 2D one and will take the other if the game win some popularity here.
 
  • Thinking Face
Reactions: II_Gordianus_II
Jul 8, 2017
48
58
Originel Be sure to manage your budget well for the game's expectations. I do not desire for you to overspend, the game design is being simple: one mission. If this goes well for you, you might be able to create daily updates if it garners enough interest and use a subscription service like .
 

Originel

Member
Nov 16, 2017
181
127
Originel Be sure to manage your budget well for the game's expectations. I do not desire for you to overspend, the game design is being simple: one mission. If this goes well for you, you might be able to create daily updates if it garners enough interest and use a subscription service like .
Sure, I will be Game Designer anyway, thanks a lot for your early support, I work on it this afternoon and try to implant the base of the movement gameplay and switch map.
 
  • Like
Reactions: II_Gordianus_II