Hm... no way to manually save... very bad. Skipping seen text does not work... bad. Every transition to a different location costs one increment of time... not good either. This looks like a sandbox, but really does not allow for deviation from the intended plot points except that it might offer some repeatability. My advice would be to either tweak this or simply turn it into a VN with just choice buttons. Streamlining the User experience is a big part of retaining and attracting people to a game.
Following the WT to meet that Jimmy guy at the street... no Jimmy. Bug?
Well it looked promising, I will check it out again in the future probably, but right now I had enough. Good luck with the project though, there is quite a bit of potential here.
Cheers!