3.50 star(s) 16 Votes

Porn_Jesus

Forum Fanatic
Jun 21, 2017
5,476
5,386
Money isnot everything though.
Yeah it's necessary for some really unimportant things like having shelter, something to eat and drink, having something to offer to the kids, getting more from life than only the bad stuff and there are still a few other things but i'll stop here.

If you can combine your hobby with money making you are golden but many people only want the money.
 
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assc0bar

Lewd Maze Developer
Game Developer
May 12, 2018
402
701
Lol guys. Just for note, large pixel H-animation real cost for us is around 400-500$ per single loop.
This includes concept art, pose sketches, lineart base (black&white sketch animation), and pixel outline/shading.
You cant really make large pixel without any concept works and base, it will look bad.

I'm also paying around 300$ per month for programmer monthly updates. Really low because i know guy personally so he kinda doing things really cheap, just to cover his time spent.

Which means if we have 1k per month, and we out with for example 1 animation and 1 cg monthly update, i'm not really putting anything in my pocket. In fact I continue to invest some of my own cash because i like this project and i want it to progress - buying more outlines for future updates, sketching isometric objects for 2nd stage etc etc.

So this is indeed currently hobby :)
And if we manage to get bigger goal and huge support, i will be putting that mostly in making more animations per month and more content overall.
Dunno, maybe one day i will be able to buy a pizza from it.

It is different for projects where owner is single person, an artist and programmer 3 in 1, where you MUST have some of income just to live.
 

Choronzon11

Newbie
Jun 21, 2017
51
150
Neat looking game, I'll have to try it out later. Minor nitpick I'm seeing from the screenshots, but that poor neko does not seem to have a tail...I get that just ears is a choice many make, but it always irks me a bit. Particularly with there being more exotic monster girls on display here, I feel like a tail should be a standard feature as there is no need to strive for greater normalcy.

Still, nitpick aside, a dungeon rpg with elf and kitty adventures sounds like fantastic fun.
 

assc0bar

Lewd Maze Developer
Game Developer
May 12, 2018
402
701
I would say, there is quite a difference between Tales of Androgyny type of games, where scene mostly focused on dickgirls humiliating femboyz, and futa + female type of games.
Both directions are fine, but aiming for different auditory :p
 
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assc0bar

Lewd Maze Developer
Game Developer
May 12, 2018
402
701
Hey guys, couple of things to announce.
Here is bonus content for Dwarf x Slime. And it is really awesome.


Colored art open for everyone, many thanks and kudos for artist, guy did an awesome job.


We've ordered some nice lineart from him, and this colored thing is really nice bonus to that.
Hope we’ll have chance for more interesting things from him in future.

We’ll be making Pixel version of it for next month update, for battle scene.
Also will be testing new CG artist for centaur x elf and centaur x dwarf gameover scenes.
Hopefully he will be close to JD :p
Current public version will be updated around 19-20.
 

assc0bar

Lewd Maze Developer
Game Developer
May 12, 2018
402
701
New Public build is finally out!




0.5.53a to 0.5.54a Public build

-Dwarf x Imp trader event H animation is done. Will add cum stage for it later. Also yes Imp trader will look different from normal Imp girls~

-SFX system is finally working. There is almost NO sounds yet because we kinda rushed it, but it is already in place and working nicely. For test - Catgirl warrior and Archer attack swing sounds were added. Now we just need to add more nice good sounds, yay :)
-Fixed bug with mouse pathing in dungeon
-Fixed bug with brothel screen glitch
-Fixed couple minor issues with dungeon block texture missing

All previous stuff from Patreon version 0.5.53a update included.
Next update will be out around 4-5 next month, will have new CG for Centaur, Slime x Dwarf animation in pixel for battle, and hopefully some good sounds.
 

Blortz

Newbie
Jan 15, 2018
43
26
If you'd like feedback on the audio so far, the two sound effects are a little quiet in relation to the music. It's so early that I can't see this being a problem though.
Great job on the mouse controls, they work great and the pathing feedback is very nice!
As for gameplay content, could you please add some skills and weapons for other classes? Starting up a new game each update to see the improvements and additons gets dull, having only one good beastwoman class and two good elf classes.
ADDTIONAL THOUGHTS:The combat music doesn't loop in this version. I don't know it that's an accident or you did that on purpose as a workaround to something.
Although the dwarf animations are lower quality than the earlier ones, they're still really good and have a charm of their own. If you want to do more in that style I wouldn't be against it, especially if they're faster or cheaper.
 
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assc0bar

Lewd Maze Developer
Game Developer
May 12, 2018
402
701
Thanks for your feedback.
Hmm yes SFX examples a bit too quiet, will try to fix it.
Yes we'll try to add more good stuff for other classes too.
No loop for combat music is bug. Sigh. Workin on it...
As for Dwarf animation, you meant basic battle ones, or H animation with succubus?
 

assc0bar

Lewd Maze Developer
Game Developer
May 12, 2018
402
701
Ah that. Well, same guy who made base for Cat x Imp ride.
Also first time we tried to do cut-in sideview animation.
Hopefully other stuff will be better :p
 

Blortz

Newbie
Jan 15, 2018
43
26
When I said lower quality I mostly just meant simpler and less detailed. They still look great.
 

Spillthebeans

Active Member
Jun 21, 2017
707
1,217
Really like what you've made so far and the animations are top notch. Don't care either way about futa but this game is bringing me around. Some feedback:

-Walking speed between fights was a little too slow, would be nice to be able to run a little faster in hallways or when you aren't within so many tiles of an enemy.

-Balance. This is a very time consuming and difficult thing to get right, especially so for h-games (e.g. should you make it harder for the rpg purists or easier for those just for the lewd?) so I can't really complain. I will say that the warrior seems to be superior to the priest in every way right now.

-Fights are a little difficult to follow, once you add more sounds that should alleviate the problem a bit but I feel like there needs to be more visual cues as to who is attacking and who is getting targeted.

-When finishing a fight in a crowded area sometimes fighting the next 3 or 4 enemies are impossible to avoid, a short window of immunity to being targeted after every fight would help you heal between fights or maybe allow you to retreat if things aren't looking good or if you just want to leave the dungeon.

-Drop rates are generous, especially healing items negating the need for a priest (as far as healing, holy spell wrecks the succubus) but you've stated the inventory is going to change so this complaint may not even be relevant next update.

I also found a bug while shopping, if you go to sell something and you're choosing the amount you want to sell (for example I have "monster fluid" in the first slot of my sell menu and I have 10 selected to sell) but instead of selling you press C it takes you to the town view, if you go back to that shopkeep and go back to the buy/sell menu the box with the amount you had before will still be up, if you press "ok", instead of selling what you had selected it instead buys that much of whatever is in the buy menu that takes up that slot (in this case I would buy 10 hardened leather armors). You can dupe how many ever items you want and resell them because it buys the amount you had selected regardless of how much gold you actually had.

Good game so far though, you've got a very good framework and I'm very excited to see where this project goes.
 

assc0bar

Lewd Maze Developer
Game Developer
May 12, 2018
402
701
Thank you.
You can speedup walking by pressing left CTRL. I will cut same speedup on right mouse button for next update
Yeah balance is pain in ass, but hopefully after spite rework we'll get some more visuals for skills, so we willadd something interesting for other classes.
UI in whole needs rework, desperately. From character selection screen to shops and battle~
Hopefully we'll be able to buy good design and art for it, cuz i suck at designing stuff.
 

BeholdTheWizzard

Active Member
Oct 25, 2017
832
642
Great stuff. A few suggestions:

- change in how the sex works. Add a lust bar that fills up with traps, events and enemy attacks.
- can only be emptied if orgasming when it's full
- lust bar an affect resistance to some enemy moves. When full, character is KO'ed, but can get back up once empty if she has HP left
- sex affects both the attacker and target, doesn't drain much HP

- add an option for 2x sex animation speed

- Add some femalexfemale scences and just female enemies

- And something that might be very work intensive: potions to turn the mc's into futas. Due to the amount of work, I would keep that as just an image sex scene. A sprite animation for everything sounds like a lot of work. And a single image is cheaper too.
 

Gundamu0079

Well-Known Member
Sep 19, 2018
1,499
2,138
Thank you.
You can speedup walking by pressing left CTRL. I will cut same speedup on right mouse button for next update
Yeah balance is pain in ass, but hopefully after spite rework we'll get some more visuals for skills, so we willadd something interesting for other classes.
UI in whole needs rework, desperately. From character selection screen to shops and battle~
Hopefully we'll be able to buy good design and art for it, cuz i suck at designing stuff.
great game, its got potential. my advice is to finish the first level fully adding all sex scenes, monsters and characters. that way you'll have a more complete demo/beta product and it'll probably garner more support

as for me you can count on my support on patreon ;)
 

assc0bar

Lewd Maze Developer
Game Developer
May 12, 2018
402
701
Thanks. Yes we focused on finishing Dwarf content and polishing gameplay for now :)
 

assc0bar

Lewd Maze Developer
Game Developer
May 12, 2018
402
701
0.5.62a build is out for Patrons~
-Dwarf x Slime battle animation is done, yay. Will add cum stage for it later. It went really nice this time, we had a great base to work with~

-Added Elf x Centaur Gameover CG. Testing new artist to help with CGs, so far guy is doing great job~

-SFX system is somewhat working, but turns out but this still needs some improvement. It is still in testing. We added few more sounds to check how it works.

-Added right mouse button in dungeon as speedup. Now you can use mouse only, instead of Ctrl
-Fixed bug with screen blinking sometimes
-Fixed bug with shops item dupe -Fixed pathing bug
-Returned 32 bit Java support, still in testing. Seems to have some issues, so better stick for 64 for now.

It will be public again around 19-20 this month~
 

assc0bar

Lewd Maze Developer
Game Developer
May 12, 2018
402
701
0.5.65a Public demo build is OUT!



-Added Dwarf x Goblins Gameover CG

-Added Dwarf x Centaur Gameover CG (a bit rare, you need to hire Dwarf and to find Centaur in dungeon)

-Added couple more sound effects for testing. Seems fine so far.

-Minor bug fixes

-software changes for next update

Next update we have plans to add some more content like animations or Cgs, and important gameplay changes - Time, as example.

Town mode will have proper clock, Day starts from 08-00, and each Player action will cost some time.

After 20-00 dungeon and msot other building will close, and Player will have to find a place to rest. usually Tavern.

So no more easy Brothel cash spam :p
But it opens new features with time-limited events. Thinking of adding some of them in nearby future. We'll see how it goes~
 
3.50 star(s) 16 Votes