4.50 star(s) 4 Votes

DrWeeb

New Member
Jun 19, 2019
7
175
Also for those wondering where the aimsim is, it's directly right to the door of the bedroom. (Black Arrow)
 

aaaaaaaa22

New Member
Aug 26, 2018
3
0
Suggestions include:
Changing progression; perhaps starting with no defensive weapons, then buying a shovel, then gun if you still want a gun in the game, as it will give the player a sense of progression instead of just "dildo" or "extra mini-game" and involve the core gameplay loop. Though enemies might want to move just a bit slower to compensate. Admittedly, I read how the intentions were to make it more action-based and may change with the addition of items. Still, just a suggestion. Might be enough to know there's more to unlock in the future.
Enemy hitboxes can "linger" for a bit so that when they move, if the gun projectile hits their lingering hitbox, it looks more accurate as to how it looks visually. Admittedly I've only ever played RPGM games, so I don't quite know how easy it is to address this issue. Related to the "bug" section.
Maybe additional crewmates? For example, a crew at the bridge that "navigates you back" instead of being "teleported" outside of the facility. Can give more context for sex scenes outside monsters, can fit more niches/kinks; male crew, female crew, other, etc. Can add minor quests or "destressors" as extra examples.
A personal request would be for the scenes to be more animated (even if it's like, 3 images that switch between rapidly).
Maybe the going into the expedition with different clothing could be like a difficulty setting too, like if you go in naked you'll find more valuable stuff but will take more damage/have less health and/or can't carry as much without being encumbered kind of like Darkest Dungeon with the Torch mechanic (less light = more danger, greater/more loot)
 
Dec 11, 2019
392
383
Finally got around to playing it:
Some gameplay idea's: Enemies having unique map abilities,
example, the slime could be hard to detect unless the flashlight is pointed at them.
the humanoid one could charge towards the player and try to knock them over to get them stunned.

Potential idea for the spider and how it could work: It could set up spider webs around the map which when stepped on traps you for a bit, making you need to mash out of it with button presses. The game runs while you're mashing allowing any enemy to catch you. The spider could also hide on the ceiling and comes down when it's web catches something or has been destroyed (probably would also be best to limit the amount of spider spawns for now like 1 per dungeon as having a swarm of these could be annoying)

Maybe also try to add the entrance area to the game, so you can't just collect everything and then dip out immediantly with a teleport. It could make things more urgent, if the og games timer gets added, there could be many scenarioes to which you need to escape the facility before more and more monsters start spawning in to catch you and have there way with you.


If the game gets a difficulty option, hard mode could add a stamina meter that when depleted makes it harder to aim and shoot properly or you can't run or something. Also maybe make the weight slow you down as well, Maybe this mode would also zoom in the camera as to make it harder to see anything around you as the current camera is pretty far ahead (or if steam gets added you could have the camera zoom in to lower visability)

this game has good potential, and I can't wait to see how it ends up. Don't let us down!
 
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4.50 star(s) 4 Votes