4.20 star(s) 13 Votes

Alexander Krisnov

Russian Spy
Uploader
Sep 14, 2016
1,176
5,511
#1
LOQOO-patreon-cover.jpg
Authors explanation:
It's a RPG series I've been making, using the RPG Maker XP engine, blending RPG elements, exploration and adult content, that mostly focused on Queen Opala, her evil sister Osira and their mother Farah, though the latest entry in the series is branching out ...and most importantly, the games themselves will always be free, even if the actual production process clearly can't be.
Currently, I'm making Legend of Queen Opala: Origin - Episode 2 with my mind set on a late 2016 deadline.
Updated: 2018-12-24
Developer/Publisher: SweGabe | | |
Censorship: None
Version: 2.15b
OS: Windows
Language: English
Genre:
Big tits, Episodic, Prostitution, Rape, Furry, Bestiality, 2dcg, adventure, animated, fantasy, combat, turn based combat, big tits, slave

Installation:
1- Extract to desired location.
2- Make sure you have the installed.
3- Click on "Game.exe" to start playing.

Other games in the series: -

Changelog:
The issue with the crash in Illusian Forest has been identified and fixed,
Fix 418 - Entering the Homestead as of the previous beta could cause a black screen, this has been corrected.
Fix 419 - It is now possible to trigger the CG Scene with Naz'Raala without taking the renegade route.
Fix 420 - Naz'Raala has been added to the tent mechanic and is accessed through the dungeon.
Fix 421 - Visiting Rivulet Hills too early made it impossible to leave the area, this has been corrected.
Fix 422 - Fighting enemies during nighttime in the "alternative timeline" crashed the game, this is no longer the case.
Fix 423 - Most taverns and a few other places have gotten a new booth mechanic, and the cathedral now have confession booths.
Fix 424 - Gabrielle could appear twice at the same time during some Tavern Wench Challenges, this has been corrected.
Fix 425 - Discovering Summer Cove at night made the screen get stuck in faded black, this should now be fixed.
Fix 426 - Two Trading Card players at Castle Warrengard disappeared after Blackgard Stronghold, this has been corrected.
Fix 427 - The Skalhalm arc is now finally completed.
Fix 428 - Additional story has been added.
Fix 429 - Bal'Rana's Tavern Wench Challenge mini-games now has International Edition CG.
Fix 430 - The Illusian Forest arc has been added and implimented to naturally flow along with the story.
Fix 431 - Fighting the Legendary Monster of River Checkpoint at night would crash the game, this has been corrected.
Fix 432 - Booths have been added to a lot of taverns/inn locations with a gloryhole mechanic.
Fix 433 - The Tavern Wench mini-game had some small graphical bugs that has been corrected.
Fix 434 - The emoticons for the protagonist has been replaced with a new set to better suit the battlepose.
Fix 435 - The Encyclopedia has been updated to list all the latest illustrations/trading cards.
Fix 400 - The worker upgrading the courtyard didn't show up under certain conditions, she will always show up now.
Fix 401 - The difficulty against Bal'Rana during the Stripping o' Die has been nerfed.
Fix 402 - Ra'Tiki can now be invited to the tent under the right circumstances.
Fix 403 - The journal has been overhauled and updated to include everyone and enemy stats/weaknesses.
Fix 404 - Roseus can now be gained as the first available battle summon in the game.
Fix 405 - Party members now show up in all the cities, not just during the first visit or during specific story events.
Fix 406 - Changing costume in your quarters could show the wrong protagonist graphics, this has been corrected.
Fix 407 - All the main characters's battleposes has been updated to the new style.
Fix 408 - Party members can be "invited" outside in towns under the right circumstances.
Fix 409 - Gabrielle and Mhu'Tiki has been added as available opponents in Stripping o' Die.
Fix 410 - All cutscenes involving Zweibelle have been updated to better reflect her personality/history.
Fix 411 - Gabrielle's Tavern Wench Challenge and Farah's Flashing mini-games now has International Edition CG.
Fix 412 - The tent mechanic is now also available at Castle Warrengard after the Blackgard Stronghold arc.
Fix 413 - The first cutscene with Cecily has been made manditory and worked into the main storyline.
Fix 414 - Colussia has a new gift shop available by the park in the East District.
Fix 415 - The Skalhalm arc has gotten an additional cutscene towards the end.
Fix 416 - Corrected the graphical position with casting spells.
Fix 417 - Added a new, optional cutscene with Cecily.
Fix 396 - The worker upgrading the private quarters didn't show up under certain conditions, he will always show up now.
Fix 397 - Switching into Mhu'Tiki's new costume caused a few graphical bugs, they've all been cleared.
Fix 398 - Sleeping in Castle Warrengard crashed the game, this is no longer the case.
Fix 399 - Transitioning between the citadel jail and the upper floor after the renovation reset progress temporary, not anymore.
Fix 385 - A new mini-scene has been added and can be triggered by talking to Roseus after defeating her.
Fix 386 - Finishing the Blackgard Stronghold arc will have Castle Warrengard get an automatic, story related renovation.
Fix 387 - A new mini-scene has been added and can be triggered after finishing the Skalhalm arc by doing something "usual".
Fix 388 - Further additional upgrades can now be made to Castle Warrengard after the story related renovation.
Fix 389 - All the stores in Odidania can now be purchased to secure trading routes.
Fix 390 - Bal'Rana can now do the Tavern Wench Challenge after triggering a certain cutscene.
Fix 391 - Once Bal'Rana is a Tavern Wench Challenge candidate, posters can be switched out between her and Gabrielle.
Fix 392 - The "Confuse" state now has a 100% chance of disappearing if the inflicted person is physically attacked.
Fix 393 - Roseus's battlepose has been updated to the new style and can now also be put into the Distress status.
Fix 394 - After upgrading a certain section of Castle Warrengard, you can engage Bal'Rana in a game of Strippin' o' Die.
Fix 395 - Costume Fabrics can now be turned in to unlock Mhu'Tiki's next outfit.
Sorry everyone! The beta I uploaded yesterday had a bug that prevented the 1121 code to be inputted, thus making it impossible to replay Blackgard Stronghold without restarting the entire story.
Fix 371 - Restarting the story could sometimes make Kythie not revert back to Kythe for battles, it's fixed for real now!
Fix 372 - Restarting the story and sleeping did not cure the Distress status as intended, this has been corrected.
Fix 373 - Beatrix's sprite didn't show up in the menu if she joined, it should be corrected now.
Fix 374 - The game didn't acknowledge resisting arrest during the first encounter with Van, this has been retroactively fixed.
Fix 375 - The CG Gallery has been updated to include all the missing illustrations available through the scenes normally.
Fix 376 - Additional storymode content has been added to the game.
Fix 377 - Skalhalm has been added as a worldmap location.
Fix 378 - A few bed didn't cycle between day/night correctly when sleeping, this has been fixed.
Fix 379 - A new full scene has been added at Blackgard Stronghold and can be triggered by advancing the story.
Fix 380 - Using the crystal at Immemorial Glade changed the battle theme incorrectly, this has been corrected.
Fix 381 - Bal'Rana shows up at camp now after she joins the party.
Fix 382 - The "Poison" state will remove itself like nearly all other negative states after a battle is over.
Fix 383 - Visiting any tavern after a certain point in the story might yield a surprise.
Fix 384 - Van and Cecily is now added to the journel when coming across them for the first time.
Fix 367 - Beatrix's battlepose has been updated to the new style and can now also be put into the Distress status.
Fix 368 - Homestead has been added as a worldmap location near Colussia, where you can visit Cecily.
Fix 369 - Additional storymode content has been added to the game, you can now finish the Blackgard Stronghold arc.
Fix 370 - A large amount of missing illustrations for the various CG styles has been added to the game.
Fix 361 - A new mini-scene has been added and can be triggered by advancing the story.
Fix 362 - Additional storymode content has been added to the game.
Fix 363 - Two paintings in Odidania gave the same illustration, this has been corrected.
Fix 364 - The cosplay gallery had some minor display issues, this should now be fixed.
Fix 365 - An occurance where the protagonist goes invisible after a specific cutscene has been corrected.
Fix 366 - Restarting the story could sometimes make Kythie not revert back to Kythe for battles, this should be fixed now.
Fix 348 - One of the tent sequences with Farah displayed the wrong main character, that is no longer the case.
Fix 349 - Even after unlocked, the first scene with Laquadia wouldn't show up in the new style, this has been corrected.
Fix 350 - Photo Galley is now functional and allows you to view all the awarded Lewd Box cosplay photos.
Fix 351 - Golden Beetleblade mobs were missing from Tijia Woodlands and Northern Creek, this has been corrected.
Fix 352 - International Edition now has four more mini-scenes finished, and also retroactively added to the CG Gallery.
Fix 353 - A certain character will no longer leave and inspect the "scent" if you tell Mhu'Tiki not to teach her anything.
Fix 354 - Masquerade's battlepose has been updated to the new style and can now also be put into the Distress status.
Fix 355 - Master Hen'Tai now shows up in the Whitehaven shrine and allows you to trade previously earned Titles for Lewd Boxes.
Fix 356 - Various locations has been updated to include mentionings of the "Dream Blight" and the Crusader Van.
Fix 357 - The sidequest tutorial now mentions purchasing the Quest Log at the Equipment Store for additional help.
Fix 358 - Leaving the Imperial Castle for the first time at the beginning of the game now triggers a new cutscene.
Fix 359 - A new full scene has been added and can be triggered by advancing the story.
Fix 360 - Additional storymode content has been added to the game.
Fix 339 - Latest trading cards and illustrations incorrectly showing up in the Art Gallery has been corrected.
Fix 340 - The CG Gallery has been updated to include the newest CG Style.
Fix 341 - Costume swapping menu has been completely remade with a new look.
Fix 342 - A "Lewd Box" mechanic has been implemented and gives you one for every rewarded Title.
Fix 343 - Mhu'Tiki is now a playable character and joins after Castle Warrengard is claimed.
Fix 344 - The "invite to tent" mechanic has been extended and now offer double the amount of options.
Fix 345 - Additional storymode content has been added to the game.
Fix 346 - A new mini-scene has been added and can be triggered after reaching Odidania.
Fix 347 - The game has received a new, exciting addition to the opening.
Fix 326 - Ra'Tiki has gotten the new battleposes for the Distress status and various costumes.
Fix 327 - All the new locations/monsters introduced since after the release of episode 2 is now listed in the Encyclopedia.
Fix 328 - Two new locations has been added, Illusian Forest and Isolated Shack.
Fix 329 - The opening sequence before introducing the main character has been slightly tweaked and improved.
Fix 330 - Character and game edition selection has been completely remade to offer more flexibility and information.
Fix 331 - International Version has finally been included and can now be selected.
Fix 332 - Tavern Wench Challenge had a few graphical bugs that has been corrected.
Fix 333 - Kythie has gotten the new battleposes for the Distress status and various costumes.
Fix 334 - Backgrounds during Farah and Gabrielle's mini-games have been swapped out for new ones.
Fix 335 - Ra'Tiki's scene with the protagonist has been slightly extended.
Fix 336 - The Tavern Wench Challenge in Kahr had the wrong dialogues, this has been corrected.
Fix 337 - Odidania in now fully completed with all NPC's, shops etc. added.
Fix 338 - Encyclopedia has been updated to list all available illustrations/trading cards.
Fix 319 - 80% of indoor locations have been updated to look more like they're having different rooms.
Fix 320 - All doors now require physical interraction to open, rather then simply running into them.
Fix 321 - Farah and Gabrielle has gotten new battleposes, with the others characters to follow suit.
Fix 322 - A new feature can be triggered by having a female character fall in combat or reach below 20% health.
Fix 323 - 25 voiced lines for Gabrielle has been added, along with 62 voiced lines for Farah.
Fix 324 - Odidania now has all indoor/outdoor maps finished and is ready for exploring.
Fix 325 - 56 voiced lines for Beatrix has been added.
Fix 314 - A new full scene has been added and can be triggered by visiting the camp.
Fix 315 - Talking with Ra'Tiki could glitch her conversation tree and entering the tent, this has been fixed.
Fix 316 - Additional triggers has been added to track if you've romanced certain women during the same playthrough.
Fix 317 - Northern Creek had various issues that have all been addressed and corrected.
Fix 318 - The latest companion didn't show up properly at Summer Cove, this has been fixed.
Fix 300 - The "Hall of Shame" glitch has been corrected and removed, sorry!
Fix 301 - Discovering Summer Cove for the first time later in the game could glitch it, this should be fixed now.
Fix 302 - Visiting "future" Arlon before the normal one could glitch the location, this has been corrected.
Fix 303 - Additional dialogue has been added to the cutscene in Castle Warrengard before heading to the first Iron Spire.
Fix 304 - A trigger related to Mhu'Tiki and choises didn't activate properly when it should, this is no longer the case.
Fix 305 - Farah and Gabrielle appeared in their default outfits during the Highland Inn cutscenes, this has been corrected.
Fix 306 - Five new locations has been added, Tijia Woodland, The Ravaged Booty, Duke's Tavern, Odidania and Northern Creek.
Fix 307 - Under some conditions, Masquerade's CG Scene could be repeated infinite amounts of time, this has been fixed.
Fix 308 - Uncle Dad's Farm has recieved an optional, additional cutscene.
Fix 309 - First conversation with Beatrix has been slightly extended to give more insight of Elin.
Fix 310 - Additional storymode content has been added to the game.
Fix 311 - Camp conversations can now also be had in Castle Warrengard.
Fix 312 - All indoor locations in Colussia has been slightly graphically updated.
Fix 313 - Boss Gem has been renamed to Emerald Gem.
Fix 295 - Various minor bugs/glitches from the public release of episode II has been fixed.
Fix 296 - The graphical worldmap location of Brightstone has been changed.
Fix 297 - Conversations at camp has been tweaked to allow for more available options.
Fix 298 - It is now possible to engage a new gameplay mechanic with teen Farah at camp.
Fix 299 - A few time restricted easter-eggs has been added to reward exploration between some story events.
Fix 282 - Additional illustrations and trading cards has been added.
Fix 283 - Illumi has been updated to cover and offer dialogue to all parts of episode II.
Fix 284 - A new sidequest called "Farmer's Daughter" has been added to Arlon.
Fix 285 - Several more locations can now be cleared for the related titles.
Fix 286 - More animals to catch have been added to the southern regions.
Fix 287 - Two new perverts for Farah to flash her boobs at has been added to the game.
Fix 288 - All placeholder graphics has been replaced with the finished material.
Fix 289 - More locations has gotten new, original battle backgrounds, like the final boss of episode II.
Fix 290 - Gabrielle can now engage in the Tavern Wench Challenge at Kahr.
Fix 291 - A new sidequest called "Rainbow Stones" has been added to Kahr.
Fix 292 - Beating the ultima will now credit you for the victory.
Fix 293 - The Collector titles in the Encyclopedia was very outdated and have been corrected.
Fix 294 - A new sidequest called "Cleaning the Streets" has been added to Kahr.
Fix 277 - Some trading card players were glitched with handing out the rewarded cards, this has been fixed.
Fix 278 - Opening the "secret" character's trading card menu crashed the game, this is no longer the case.
Fix 279 - Farah couldn't wear the Minotaur Queen outfit after unlocking it, this has been corrected.
Fix 280 - MyGeek: The Summoning is now functional and working as intended.
Fix 281 - Various minor graphical issues has been corrected.
Fix 262 - Storymode for episode II has been completed.
Fix 263 - Serenity Bridge has been slightly expanded to include a larger underground cave.
Fix 264 - A new mini-scene has been added and can be triggered by advancing the story.
Fix 265 - The higher reward tier for the Tavern Wench Challenge have been tweaked to offer more.
Fix 266 - A new full scene has been added and can be triggered by visiting Castle Warrengard's dungeon.
Fix 267 - Several more locations has gotten new, original battle backgrounds.
Fix 268 - The Lewd Latcher scene has been expanded to include a variation that can be played out.
Fix 269 - Osira can now be visited at Fellhorn Ruins after finishing the High Lord Gathering arc.
Fix 270 - It is now possible to purchase properties after acquiring Castle Warrengard.
Fix 271 - Castle Warrengard can now be upgraded after finishing the story events in Kahr.
Fix 272 - The Encyclopedia has been updated to now list available trading cards in each location.
Fix 273 - Seven more Legendary Monsters have been added.
Fix 274 - Several additional illustrations and trading cards have been added.
Fix 275 - Farah and Gabrielle's mini-games can now be repeated infinitely at Gentlemen's Club.
Fix 276 - The first "Ultima" monster have been added.
Fix 257 - Looking up Sunny-Sue Ellen's profile in the journal crashed the game, this has been corrected.
Fix 258 - The second scene at Gentlemen's Club didn't trigger correctly, this is no longer the case.
Fix 259 - Your party would stay on screen after the Smuggler's Route cutscene, this has been corrected.
Fix 260 - It was impossible to trigger the second reward from Illumi on additional playthroughs, this has been corrected.
Fix 261 - Returning to Brightstone after finishing the Castle Warrengard arc will trigger a new cutscene.
Fix 239 - A new mini-scene has been added and can be triggered in Brightstone after the High Lord Gathering.
Fix 240 - Mhu'Tiki now appear in camp after encountering her in the story and has gotten a conversation.
Fix 241 - Bandits have been updated with new sprites and battleposes.
Fix 242 - A new mini-scene has been added and can be triggered after turning in enough Dimensional Shards at Crystal Sanctum.
Fix 243 - Sleeping in the Arlon Hideout beds didn't restore HP/SP, this has been corrected.
Fix 244 - A new full scene has been added and can be triggered at camp after you've met with Mhu'Tiki.
Fix 245 - Additional storymode content has been added to the game.
Fix 246 - The worldmap has recieved a visual upgrade.
Fix 247 - A new full scene has been added and can be triggered at Gentleman's Club after reaching a certain story point.
Fix 248 - Various minor bugs and audio glitches has been corrected at a few locations.
Fix 249 - Rivulet Hills, Windy Canyon and Fierra Falls has gotten a daytime visual upgrade.
Fix 250 - The sidequest "Nightfall Raid" couldn't be completed if lockpick set was gotten out of order, this has been corrected.
Fix 251 - Location names on the world map is now only displayed if the proper region maps have been purchased.
Fix 252 - The graphics and display for newly discovered locations have been updated.
Fix 253 - Soft, Hard and Fiber gear has been renamed to Cotton, Wool and Silk.
Fix 254 - Cystal Sanctum and Uncle Dad's Farm areas have been expanded.
Fix 255 - Two new locations has been added, Kahr and Paradisus Oasis.
Fix 256 - Ironard Bandits now drop Large Health Potions instead of Mithril.
Fix 220 - Beatrix's progression didn't reset upon using the Orb of Restoration, this has been corrected.
Fix 221 - The old midi songs appear at three moments during the storymode, this is no longer the case.
Fix 222 - Traveling Scholar and his unique quiz rewards is now available at both Whitehaven and Arlon.
Fix 223 - River Checkpoint didn't display completed correctly in the Encyclopedia, this has been corrected.
Fix 224 - A large dose of additional storymode content has been added to the game.
Fix 225 - A new sidequest called "Pop Quiz Wizard" has been added to Arlon.
Fix 226 - Weak Walls have been included into the game, but unlike LoQOII, they can also appear outdoor now.
Fix 227 - A new area has been added to the Imperial Castle in Colussia, a balcony behind the throne room.
Fix 228 - The dice gambles have gone through a minor improvement with starting up and closing the games.
Fix 229 - The "Fruit Basket" scebe didn't displayed correctly in Eastern Edition, this has been corrected.
Fix 230 - Colussia, Nillia Woods, Crimson Forest and Heaven's Fate has gotten new, original battle backgrounds.
Fix 231 - A few character specific trading card collections in the Encyclopedia were listed at Laquadia, this has been fixed.
Fix 232 - Escaping battle during a Legendary Monster battle had the old battle music return, this is no longer the case.
Fix 233 - Two new locations has been added, Castle Warrengard and Island of Mist.
Fix 234 - Additional, new battle backgrounds has been added to sewer, mine and earth cave areas.
Fix 235 - A new way of unlocking illustrations has been added to the game in form of pilgrimage altars.
Fix 236 - Grassland Road had one of its areas slightly tweaked to include a new cave.
Fix 237 - Three new music tracks has been added to the game.
Fix 238 - Two new Legendary Monsters has been added to the game.
Fix 213 - A new full scene has been added and can be triggered in Colussia after finishing the High Lord Gathering event.
Fix 214 - Enemy fade out after a victorious battle has been updated to better fit the overall lore of the LoQO universe.
Fix 215 - The sprint button has been tweaked to be far more responsive and less sensitive.
Fix 216 - An alternative Beastman Mode has been added to the game.
Fix 217 - All songs have been replaced by a brand new and original soundtrack composed specifically for LoQO:O.
Fix 218 - The opening for the game has been remade to feel a bit more cinematic.
Fix 219 - The process after using the Orb of Restoration has been trimmed down to go much faster.
Fix 206 - Additional storymode content has been added to the game.
Fix 207 - The main Trading Card menu has been updated with a second page for more available females.
Fix 208 - Kythe now also has a small selection of emoticons to go with his barks, growls and whines.
Fix 209 - Access to the other side of the River Checkpoint is now unlocked through natural story progression.
Fix 210 - The High Lord Gathering arc has gone through a few small tweaks to improve on the dialogues.
Fix 211 - The Encyclopedia now lists all the new monsters and locations introduced with Arlon Farmlands.
Fix 212 - The Journal has been updated to list the newer characters properly and show their graphics.
Fix 203 - When meeting Gabrielle for the first time you got stuck if you decided to stay, this has been fixed.
Fix 204 - Whitehaven incorrectly displayed as Prestige Ranch on the worldmap, this is no longer the case.
Fix 205 - Turning in 30 Dimensional Shards triggered the second reward with Illumi and got you stuck, this has been removed.
Fix 196 - Some graphics got stuck in the updated Encyclopedia, this is no longer the case.
Fix 197 - The mechanic for inputting numbered combinations has been replaced with a new and much more smoother version.
Fix 198 - Search spots related to the safe cracking activity didn't display correctly in some houses, this has been fixed.
Fix 199 - Repeatedly hitting ESC when entering the worldmap caused a few visual glitches, these has been corrected.
Fix 200 - Negative status alignments are now far more likely to occur when spells are casted on enemies.
Fix 201 - 14 more locations have been added to the worldmap on the other side of River Checkpoint.
Fix 202 - All scenes in Beastman Mode now has finished CG illustrations.
Fix 183 - More of Illumi's progress hints have been added to stay updated with the storymode.
Fix 184 - Imperial Manor could be accessed daytime during the "heist", this has been corrected.
Fix 185 - Entering the ship you traveled with after said journey made the screen freeze, this is no longer the case.
Fix 186 - A bunch of spelling errors have been corrected.
Fix 187 - The main menu has been updated with a new and finalized title screen.
Fix 188 - How things are tracked/listed for "Explorer" location titles has been changed.
Fix 189 - Reaching Port Ronod with Farah for the first time will now give you the Safe Tutorial.
Fix 190 - Returning to Zi'Tiki late in the game could cause a black screen to get stuck, this has been corrected.
Fix 191 - All enemies/bosses in the games has gotten new strength/weaknesses so more varied strategies can be used.
Fix 192 - A new illustration collecting mechanic in the form of a safe has been added to various areas.
Fix 193 - Three new posters you can replace with Gabrielle advertising has been added to the game.
Fix 194 - The Cathedral in Colussia has been slightly remodelled.
Fix 195 - The two storymode bosses currently available has been tweaked.
Fix 176 - A large dose of storymode content has been added to the game.
Fix 177 - A new mini-scene has been added and will automatically play as you progress the story.
Fix 178 - The small mentioning of "Ironclad Frontier" has been renamed to "The Great Beldorian Chain".
Fix 179 - Initial conversation with Black Dame has been slightly tweaked to accommodate her new emoticon set.
Fix 180 - A new full scene has been added and will automatically play as you progress the story.
Fix 181 - It is now possible to trigger the first Bad Ending in the game.
Fix 182 - The item "Progression" has been renamed "Encyclopedia".
Fix 169 - Any other costume besides default didn't show up during the Royal Cottage event, this has been fixed.
Fix 170 - Forging has been tweaked so statistic changes showing up looks better and never overlaps one another.
Fix 171 - Everything related to the skill/ability "Dodge" has been renamed to "Reflex", such as Reflex Stone etc.
Fix 172 - A new location named Whitehaven has been added to the Nobility Plains region.
Fix 173 - The common Gold currency in the game has been replaced with Krown.
Fix 174 - Latest added mini-scene now also has Eastern Edition illustrations, but still no Beastman Mode.
Fix 175 - Additional storymode content has been added.
Fix 163 - Additional storymode content has been added.
Fix 164 - The mini-scene added in v1.01 is no longer progress restricted and can be triggered anytime.
Fix 165 - A new mini-scene has been added and will automatically play as you progress the story.
Fix 166 - All mini-scenes have been slightly tweaked with how it loads up and when the initial CG is shown.
Fix 167 - A few new NPC's and various NCP dialogues have been adjusted to give the world a broader impression.
Fix 168 - Ten new locations has been added, but can't currently be accessed in the beta due to worldmap restriction.
Fix 156 - The opponent's dice could show 2 + 4 for his 5 roll when it's supposed to show 1 + 4, this have been corrected.
Fix 157 - Added a failsafe to make sure you'll never get stuck after digging up a treasure.
Fix 158 - Gold Helm was incorrectly listed on the same number as Ragnarok Gloves which caused odd glitches, this has been fixed.
Fix 159 - Adult Farah and Beatrix's relationshop points didn't reset upon restarting the story, this is no longer the case.
Fix 160 - All caves have been readjusted to reflect you owning a lantern more appropriately.
Fix 161 - A new mini-scene has been added and can be triggered during the post-game content of episode 1.
Fix 162 - The Giantus Golem boss have been tweeked so his intentional weakspot can be exploited 100% of the time.
Fix 136 - Several conversations in the game has been tweaked to reflect human/beastman differences and story related changes.
Fix 137 - All mini-games in Beastman Mode now has the finalized illustrations.
Fix 138 - Colussia, Lake Fairlight and Gentlemen's Club has each gotten a new interior available for exploring.
Fix 139 - Opening area with Beatrix has been changed to give a bit more insight into her character.
Fix 140 - A new sidequest called "Sleep Deprivation" has been added to Caimridge.
Fix 141 - A bunch of very minor, various bugs have been fixed.
Fix 142 - Layout of the trading card section within the Art Gallery has been slighty tweaked.
Fix 143 - It is now possible to change costumes on the female partymembers at the camp.
Fix 144 - Another dialogue opportunity with Beatrix has been added before you go to Darkthorn Keep.
Fix 145 - The complete storyline for episode 1 has been completed.
Fix 146 - Collection item has been renamed Progression.
Fix 147 - A new sidequest called "Nightfall Raid" has been added to Colussia.
Fix 148 - Kythe's defensive stats have been remade for a better balance.
Fix 149 - More Ruby Chests, Lost Illustrations and Master Hen'Tai encounters have been added.
Fix 150 - A batch of Masquerade and Osira lines have been added to the game.
Fix 151 - A new sidequest called "Catch-A-Lie" has been added to Port Ronod.
Fix 152 - Treasure Maps have been added to the game, but needs to have a basic item purchased from an item store to be used.
Fix 153 - Two new sidequests called "Heroic Savior" and "Chasing Pussy" has been added to Brightstone.
Fix 154 - All the Scholar Quiz rewards have been shuffled around for a smoother reward progression.
Fix 155 - Legend of Queen Opala: Origin - Episode 1 can now be called fully completed.
Fix 131 - The opening has been changed to make selecting game version and character easier.
Fix 132 - Beastman Mode has been added to the game, which lets you play as a Wolfman, Bullman or Horseman.
Fix 133 - The conversation at the unnamed beach after escaping Port Ronod has been slightly tweaked.
Fix 134 - Main character's room in the Imperial Castle has been changed into the Crusader's quarters instead.
Fix 135 - The character Beatrix has been added to the game.
Fix 122 - Fairlight, Royal Cottage and Fellhorn incorrectly listed Hen'Tai instead of Legendary Monsters, this has been fixed.
Fix 123 - Escaping Port Ronod gave the protagonist too high moving speed once returned to the worldmap, this has been fixed.
Fix 124 - The protagonist could briefly get a too high moving speed after the events at Darkthorn Keep, this has been fixed.
Fix 125 - A few more single lines with Laquadia has been added to the game.
Fix 126 - A batch of recorded Masquerade lines has been added to the game.
Fix 127 - All signs for shops/inns/taverns etc. has been replaced with new graphics.
Fix 128 - The potion/material store in Brightstone has been updated to also include a clothier.
Fix 129 - It is now possible to find character specific "Costume Fabrics" in the world needed to create new outfits.
Fix 130 - Two new sidequests called "Animal Hunter" and "Peeping Tom" has been added to Port Ronod.
Fix 104 - Fixed a small protagonist portrait crashing issue in the Imperial Castle, Emperor's chamber.
Fix 105 - Another portrait issue, this time at Caimridge, town hall on the second floor has been corrected.
Fix 106 - Visiting the mayor of Brightstone before the tavern event made the crowd not spawn, this is no longer the case.
Fix 107 - Clearing Port Ronod didn't probably display the star next to it in the Collection item, this has been corrected.
Fix 108 - Teleporting to Port Ronod after gaining Farah could make her not appear in the conversation, this has been fixed.
Fix 109 - Small clipping error with boxes inside tent areas have been corrected.
Fix 110 - The last full scene for episode 1 has been added to the game.
Fix 111 - Golem boss has been slightly tweaked to hopefully not be as difficult.
Fix 112 - Three new Legendary Monsters has been added to the game.
Fix 113 - One more encounter with Master Hen'Tai has been added to the game.
Fix 114 - Traveling Scholar and his unique quiz rewards is now available at Caimridge.
Fix 115 - Unlocking additional hunting gear has been changed from gaining Adventurer titles to more appropriate Trader titles.
Fix 116 - Reward layout in the Collection item has been slightly tweaked to list Procurer items at the bottom.
Fix 117 - It was possible to trigger sprinting on the worldmap if it was activated during a specific time, this has been fixed.
Fix 118 - Small animals have been added to various regions and can now be hunted/captured.
Fix 119 - Unlocking Farah Card 01 displayed the wrong thumbnail, this has been corrected.
Fix 120 - A large batch of recorded Laquadia lines has been added to the game.
Fix 121 - Ra'Tiki wasn't added correctly to battles for some people, this will fix itself the next time you let her join.
Fix 078 - Returning to Port Ronod at night after Highland Inn had a lot of bugs, they've all been fixed.
Fix 079 - Farah Card 01 didn't displayed correctly in the Art Gallery, this has been corrected.
Fix 080 - Masquerade Card 03 could be farmed a infinite amount of times in a row at Darkthorn Keep, this is now fixed.
Fix 081 - After finishing "Punching Slimebag" by clearing out the entire sewers, a couple of Slimebags will respawn.
Fix 082 - Shops in Brightstone could be accessed, even at night, this is no longer the case.
Fix 083 - Three new perverts for Farah to flash her boobs at has been added to the game.
Fix 084 - Gabrielle can now accept Tavern Wench Challenges after reaching a certain point.
Fix 085 - A new mini-scene has been added to the game.
Fix 086 - A chunk of story content has been added to the game.
Fix 087 - Elemental weapons has been balanced with mostly damage boosts.
Fix 088 - Changed so taverns instead have soft drinks during the day, and strong ones during night.
Fix 089 - More posters have been added with larger variations, also depending on current story progress.
Fix 090 - Loading between maps with fade to black in them has been slightly tweaked.
Fix 091 - Protagonist's portrait will now show him wearing the currently outfitted costume.
Fix 092 - Adventuring Tutorial has been reset as it now displays slightly different information.
Fix 093 - Illumi has received a complete emoticon set, while Layla has gotten one added as well.
Fix 094 - It was possible to give back the Dimensional Shard Illumi gave you, this has been corrected.
Fix 095 - Lake Fairlight, Nillia Woods, Port Ronod and Brightstone have each gotten an additional area added to them.
Fix 096 - One of the right answers for the Scholar Quiz in Colussia were incorrect, this has been fixed.
Fix 097 - Textbox graphic and display during CG scenes have been changed.
Fix 098 - Traveling Scholar and his unique quiz rewards is now available at Brightstone.
Fix 099 - Background on the Neifu Tribes has been fleshed out more in Farsyne's initial conversation.
Fix 100 - Sprinting Mode has been tweaked to be easier and more accurate to toggle ON/OFF.
Fix 101 - Location of Farah Card 01 has been changed, it should not have a negative effect on anything.
Fix 102 - It is now possible to swap party members at the main camp.
Fix 103 - More illustrations and trading cards has been added.
Fix 055 - There was a slow walking glitch after the events at Highland Inn that has been corrected.
Fix 056 - Visiting Summer Cove had Farah spontaniously be naked for no reason, this has been fixed.
Fix 057 - Statistics now correctly display the amount of collected Dimensional Shards.
Fix 058 - You can now hand over collected Dimensional Shards to Illumi, along with getting the first reward.
Fix 059 - Protagonist will now be wearing a new set of clothes after the prison break to reflect laying low.
Fix 060 - CG Scenes in the Art Gallery will now only show the protagonist as the skin-color you're currently using.
Fix 061 - Teleporting instead of walking to Port Ronod after Farah joined glitched the arriving event, this should be corrected.
Fix 062 - Getting access to the Royal Bath Hall but not visiting Laquadia could get the prostitute to stay, this has been fixed.
Fix 063 - Every last placeholder graphic should now have been replaced by the real thing.
Fix 064 - Ordering a soft drink at the Port Ronod tavern would make your portrait get stuck, this is now corrected.
Fix 065 - Fixed a tiny clipping issue in Port Ronod and Brightstone each.
Fix 066 - The donation box in Brightstone could be looted infinite amount of times, this has been fixed.
Fix 067 - The Collection viewer item in your inventory has gone through a massive update.
Fix 068 - It is now possible to play the game "DareDevil's Dice" at some taverns.
Fic 069 - Two new sidequests called "What Goes Around" and "Punching Slimebag" has been added to Colussia.
Fix 070 - Six new Legendary Monsters have been added to the game.
Fix 071 - Opening conversation with Laquadia has gotten a new option to avoid evil rating when haggling.
Fix 072 - Fourteen Trading Cards have been added to the game.
Fix 073 - You can now gamble with Trading Cards through a dice game called "Prediction".
Fix 074 - Clean Edition has been removed as a selection since it didn't really do anything.
Fix 075 - The sidequest "Laquadia's Fan" now has a different completion reward.
Fix 076 - After the night at Highland Inn, Port Ronod becomes accessable again.
Fix 077 - The file called "Trophies" that shows up in the game folder has been renamed "Reward".
Fix 035 - The travel point to Highland Inn didn't reset when starting a new playthrough, this has been corrected.
Fix 036 - All bartenders have been slightly tweeked, with a few minor issues fixed as well.
Fix 037 - Fellhorn Ruins had a couple of few clipping issues that has now been corrected.
Fix 038 - The adult scene in Highland Inn didn't display properly with Kythe joined, this is now fixed.
Fix 039 - Caverns have been slightly tweeked with how light comes in from entrances during daytime.
Fix 040 - Farah's breast exposing mini-game now has different Eastern Edition art too.
Fix 041 - Conversations at Highland Inn didn't had the renegade path dialogue, it has now been added.
Fix 042 - The adult scene in Highland Inn is now been extended if Gabrielle has joined the party.
Fix 043 - All four protagonist variations have now been added to the game.
Fix 044 - Art Gallery has gone through some layout changes and been updated.
Fix 045 - Eight more locations has been added to the game, this makes it all of the locations for episode 1.
Fix 046 - The Mewnad species has been renamed to Neifu.
Fix 047 - Illumi has now been added to the game and is accessed from the teleportation area.
Fix 048 - Ruby Coins isn't only available through chests, but can now also be obtained at looting spots.
Fix 049 - How illustrations pop-up as they are unlocked has been changed and tweeked.
Fix 050 - A lot of placeholder material has been replaced by the real thing.
Fix 051 - The encounter with Farsyne in Port Ronod now only triggers during daytime.
Fix 052 - Both Farah and Gabrielle have now gotten a conversation each that can be triggered from the camp.
Fix 053 - The Fellhorn Beast has been renamed the Fellhorn Juggernaut.
Fix 054 - Nearly twice as many unlockable illustrations has been added since the previous version.
Fix 031 - Entering Iron Spire would allow you to explore the area, this wasn't meant to be and has now been fixed.
Fix 032 - Highland Inn still had crashing issues, these should now finally be resolved.
Fix 033 - You could replay the scene in the inn by talking to the old man, this has been corrected.
Fix 034 - Failing and trying a quiz again made the protagonist's portrait getting stuck, this is now fixed.
Fix 029 - Opening the first Ruby Chest made the protagonist's portrait stay on screen, this has been corrected.
Fix 030 - The game originally crashed when entering the Highway Inn, this is no longer the case.
Fix 001 - A bunch of minor graphical issues has been corrected across the game.
Fix 002 - Taking the Renegade path in the prison left the protagonist with slow movements, fixed.
Fix 003 - Defeating a Dilizard unlocked the Broncallo entry instead, this is no longer the case.
Fix 004 - Finishing the sidequest "Laquadia's Fan" left you with two fetch items, they will now be removed upon completion.
Fix 005 - Scrolling through the variations for Laquadia's titfuck in the Art Gallery skipped it to another scene, fixed.
Fix 006 - The journal is now updated with all added characters showing their correct profile picture.
Fix 007 - The first conversation with Crayden has been slightly altered to fit the overall story better.
Fix 008 - All locked doors/desks etc. showed interract messages incorrectly, this has been corrected.
Fix 009 - Accessing the camp from the worldmap gave the protagonist the wrong color palette, this is no longer the case.
Fix 010 - Fixed various clipping issues with the protagonist appearing on top of things, mostly barrels.
Fix 011 - Placeholder graphics for all the knights and Crayden has been replaced with their real pixel art.
Fix 012 - Protagonist's pixel sprite has been remade to give him a larger body.
Fix 013 - The ending to the Darkthorn Keep escape has been tweaked.
Fix 014 - Health/Spirit bars displayed with enemies have been slightly moved around.
Fix 015 - A very large batch of spelling and grammar errors has been corrected.
Fix 016 - The sidequest "Itroduction" now has a different initial conversation with the Nervous Man.
Fix 017 - Using the camp no longer restores HP/SP without the purchase of the item "Luxury Bedroll".
Fix 018 - Currently there are 11 different illustrations to unlock.
Fix 019 - A new and rare enemy can now be encountered in each field, spawn rate is 20% of exiting/entering from the worldmap.
Fix 020 - "Collection" can now be accessed through the inventory.
Fix 021 - Traveling Scholar and his unique quiz rewards is now available at Colussia and Port Ronod.
Fix 022 - Alerts about characters being added to your journal should now only happen once for each entry.
Fix 023 - Scenes you unlock for the Art Gallery will not show other "parts" of those scenes if you didn't trigger them.
Fix 024 - The scene taking place in Windy Canyon will no longer trigger if you pass by at nighttime.
Fix 025 - Two new scenes can now be triggered in the game, one through the story, one through exploration.
Fix 026 - All scenes except the last one and Farah's breast exposing mini-game now has Eastern Edition illustrations.
Fix 027 - The potion store in Port Ronod has gotten new inventory and been replaced with a material store.
Fix 028 - Three Legendary Monsters has been added to the game.

DOWNLOAD
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9.jpg 2 (2).jpg 3 (2).jpg 4 (2).jpg 5.jpg 6.jpg 7.jpg 8.jpg
 

muttdoggy

Dogerator
Staff member
Moderator
Aug 6, 2016
6,704
20,585
#8
Sorry. Recheck it and see if it works. I think what happened was I was checking 2 links I had. I posted one and then checked it to see the link is invalid. Then checked second link and it worked. I edited it to change the address but I didn't change the url itself.
It should show a file called "LOQOO-Beta.rar"
 

Alexander Krisnov

Russian Spy
Uploader
Sep 14, 2016
1,176
5,511
#9
Sorry. Recheck it and see if it works. I think what happened was I was checking 2 links I had. I posted one and then checked it to see the link is invalid. Then checked second link and it worked. I edited it to change the address but I didn't change the url itself.
It should show a file called "LOQOO-Beta.rar"
Alright its working now..thanks m8
 
Likes: muttdoggy
M

MyNameIs

Guest
Guest
#10


The 1.08 update link was posted here on August 22, by the way.
 

Alexander Krisnov

Russian Spy
Uploader
Sep 14, 2016
1,176
5,511
#12
Edit made by @TheyCallMeSomething . Reason: Since this was made in the release thread I thought I would add info so people get a better understanding of what this game is. Any problems please contact me.
You must be registered to see images

Authors explanation:
It's a RPG series I've been making, using the RPG Maker XP engine, blending RPG elements, exploration and adult content, that mostly focused on Queen Opala, her evil sister Osira and their mother Farah, though the latest entry in the series is branching out ...and most importantly, the games themselves will always be free, even if the actual production process clearly can't be.
Currently, I'm making Legend of Queen Opala: Origin - Episode 2 with my mind set on a late 2016 deadline.

Mega:
Thanks to @muttdoggy for the link! :cool:

Censorship: None
Developer/Publisher: SweGabe
Platform: PC / Windows
Version: v1.8
Language: English
File Size: 560.9MB

Can anybody Post the latest version(ver 1.8 i think) of the game?...Thanks
website:-
Patreon:-
Nah m8 its alright i wanted to post the info but didn't know what to write,,,,Thanks
 
Aug 5, 2016
404
758
#13
I don't know what's happened with my computer but it refuses to play the LOQO games anymore. They all have error upon start and crash. I managed to play the I, II, and Orgins 1.00 to completion before they stopped working.

Any suggestions?
 

TCMS

Quote my posts if you want an answer
Staff member
Moderator
Donor
Aug 5, 2016
5,021
644
#14
I don't know what's happened with my computer but it refuses to play the LOQO games anymore. They all have error upon start and crash. I managed to play the I, II, and Orgins 1.00 to completion before they stopped working.

Any suggestions?
Can you post the error? (and your operating system and the version it's running)
 
Last edited:
Aug 5, 2016
404
758
#15
I'm using whatever RPG maker that came with the torrent of the game. Windows 7 SP3. The image wouldn't upload so here's a link to the picture on
 

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4.20 star(s) 13 Votes